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KSP2 Release Notes
Everything posted by CobaltWolf
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For BDB, we just tell people to use a 2x or 3x rescale in order to get mostly realistic payload fractions.
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I sort of prefer the compromise that many of my and @akron's parts have struck so far.
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New Centaur parts will be coming. They're currently the oldest parts in the mod, and have been overdue for a revamp for a long time now. They will be replaced with new ones, which also will include new configuration possibilities. There will be a longer tank for Atlas V centaur, new interstage adapters, etc.
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I am in my new apartment now. I have Wi-Fi but no ethernet - the old ethernet is in the basement, and I can't cut a hole in the floor to connect it to my bedroom in the back of the ground floor. My project for this morning is trying to string a 100ft cat5 cable to my room, then I'll get my desktop set up. Hopefully streaming tomorrow night..?
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Calm down. Its, like, a third of the first stage tank. I only got to work a little bit the other night. They're really not modeled in a way that would let them be easily separated, but it shouldn't be *too* hard. I'll see if I feel a need for them. For what its worth, I was planning on trying to do the Pyrosis boosters (the old Saturn ones, not the modern SLS ones) if thats what you mean. I don't even know if it will have writing. I'll figure out a way to work a splash of red in, as a bare minimum.
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Well that's because they had a plugin that added metallic reflections to the parts. Seeing as metallic reflections are going to be a sort of 'default' for exposed metal in the new artstyle... (Check out the leaked image in the dev notes thread if you haven't seen them) ... crap.
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FASA looks nothing like that. Most of the parts are way lower detail.
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Last I heard he was busy meme-ing somewhere.