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KSP2 Release Notes
Everything posted by CobaltWolf
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how optimistic is that estimate? The US shuttle wanted a similar flight rate which it did not come close to achieving.
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
CobaltWolf replied to MrMeeb's topic in KSP1 Mod Development
can you make a mounting rack for a smaller shuttle as the payload? And then be able to carry another, smaller shuttle inside that one? It is shuttle payload technologies after all...- 282 replies
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No, but thank you. Its not necessarily time intensive to get them in, its just they'll have to be iterated a bunch to make sure everything works. Once they're all in game (albiet with some missing texturing here and there, etc), I think Jso will start running batteries of playtesters through to test the balance and find bugs. The Saturn will be the easiest part to balance - the dV margins on the CSM and the LEM will be much lower.
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Looks like one of @Foxxonius Augustus's fractal space stations. EDIT: Also, UV unwrapping on the LEM is complete, and I only have two antennas left to texture along with a couple miscellaneous areas. I know y'all are excited, but that does NOT mean the LEM will be available soon. I have a busy couple days coming up (guess who doesn't have to be sober after monday?) and I don't want to try and rush everything through Unity - the LEM is going to be VERY complicated to set up, but hopefully the result will be that it is simple to put together and use in game.
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its worth pointing out that the BDB manual took a lot of time to make. It id made by a friend, I only supervise it, approve the craft files, write the descriptions. Perhaps Beale should find someone to help him? I don't think he has time to do it himself.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
( ͡° ͜ʖ ͡°)- 2,351 replies
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The Apollo Applications Program: 1.0 Edition
CobaltWolf replied to Whirligig Girl's topic in KSP1 Challenges & Mission ideas
I missed this screenshot! That looks awesome! -
It increases the performance impact of the part. Considering most KSP players I know use absolute potatoes, and (iirc) CXG has a good computer, his own performance probably isn't the best metric. Obviously its up to him to decide whether that matters or not, but it's worth keeping in mind. For reference, the entire BDB LEM will be about that many polygons (its 20K now with a couple antenna missing)
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What makes mods "Stockalike?"
CobaltWolf replied to LordOfMinecraft99's topic in KSP1 Mods Discussions
Or my Apollo CM and LEM, which have windows 2-3 times as bug as the real one. -
Tokamak Industries Refurbished Parts - Learning feedback thread
CobaltWolf replied to Tokamak's topic in KSP1 Mod Development
The transform of the PartTools gameobject does not matter. I usually build my rockets fully in Unity, as in I assemble the stages and stuff to make sure everything works. -
Are those all retextures? Bravo! That looks awesome! Makes me want to play the game again.
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Tokamak Industries Refurbished Parts - Learning feedback thread
CobaltWolf replied to Tokamak's topic in KSP1 Mod Development
Unity's Z and Y axis are switched relative to Blender. Is that the issue?