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KSP2 Release Notes
Everything posted by CobaltWolf
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No, the issue is that it's floating around loose. Normally it would just be Apollo + S-IVB/LEM moving around. Currently it's Apollo + LEM + S-IVB, meaning the LEM floats between the two while you work and bangs around. Moreover, that behavior will be even more undesirable once you're trying to fit mission modules from ETS in there, which are even smaller / less stable.
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Uhh, I gotta talk to my coder about that. Right now when you decouple the fairing, it separates the lander and apollo from the fairing, and opens the petals. It should only open them and separate the Apollo. @Jso what happens right now is, the LEM separates along with the Apollo, making the LEM get knocked around inside the fairing while the Apollo tries to dock with it.
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[1.2.2] Phoenix Industries: Boosters! (0.625 and 2.5m SRBs) (v.2.1)
CobaltWolf replied to -ctn-'s topic in KSP1 Mod Releases
(Psst update the title! It's not just 0.625m anymore! ) -
Probably updates, plural. Once this update is out it will just be working on whatever I feel like working on, so don't expect a massive update with all the missing Saturn stuff. Probably just bits and pieces mixed in with whatever else I worked on during that time. My senior capstone project will continue to ramp up so I don't know how much time I'll have to work on BDB. Probably less than I have for the last few months, but the projects I'm tackling will also be smaller; seeing as the Saturn V / Apollo / LEM stack is pretty much the big daddy of KSP part projects IMO. If possible I'd like to move back to a monthly release schedule, just push out whatever is done at the end of a month or something similar. I was planning on asking for it to be moved. Doesn't feel right to leave behind what is essentially a year of my life ~UPDATE~ So, since my evening opened up, I think I'm going to stream tonight starting ~7PM. Usual place. Be there or be [] (rectangle)
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
CobaltWolf replied to Paul Kingtiger's topic in KSP1 Mod Releases
@Paul Kingtiger have you heard from @Daishi lately? I haven't seen him post in a while. -
Hey y'all, today's dev notes have solidified my course of action. Given that we wont have a release this week, Friday will only be a dev release for BDB. I'm aiming to stream Friday and possibly Thursday to put the finishing touches on Saturn, and pack it up for a 1.2pre dev release. You'll be able to play with all the finished parts and test them for us while Squad finishes up the 1.2 release. Once that's out, hopefully we'll be able to push out BDB v1.0 'Eagle', and move to the Add-on Releases board.
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[1.5.1] Cacteye Optics Community Takeover: Updated 10/22/2017
CobaltWolf replied to icedown's topic in KSP1 Mod Development
Looks perfect! -
Yes, there are two sets of RCS blocks you need to put on. I figured he'd figure it out after seeing the manual. There are 4 that go at 45 degrees around the bottom of the SM, which provide the rotation control for the whole Gemini. And then 4 that go at the top of the SM, which have all the missing translation thrusters. I recommend disabling the attitude control on those, and disabling the translation on the 2way ones to put on the bottom of the SM. The RCS in the nose was, IRL, used for control during reentry and is disabled by default. I think that 2x is 'realistic - easy' and 3x is more 'realistic-harder'. Like, you still have a fair bit of leeway with a 2x I *think*. I don't playtest the mod that much (Maya and Photoshop 4 dayz) so that's just hearsay.