Jump to content

CobaltWolf

Members
  • Posts

    7,338
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. Further explanation: It was behind the scenes B-roll footage from a parody anti-drug PSA me and some friends made for a class a little over a year ago.
  2. No, the issue is that it's floating around loose. Normally it would just be Apollo + S-IVB/LEM moving around. Currently it's Apollo + LEM + S-IVB, meaning the LEM floats between the two while you work and bangs around. Moreover, that behavior will be even more undesirable once you're trying to fit mission modules from ETS in there, which are even smaller / less stable.
  3. danks breh. Everyone, come look at the release of the KSC I made for KSP. All by my self.
  4. I just want to delete it. It's an old model, very innacurate (it has features from a friggin' gas generator engine) and I just hate everything about the old Centaur parts and will do everything in my power to make it so they stop appearing in every screenshot people post here.
  5. Uhh, I gotta talk to my coder about that. Right now when you decouple the fairing, it separates the lander and apollo from the fairing, and opens the petals. It should only open them and separate the Apollo. @Jso what happens right now is, the LEM separates along with the Apollo, making the LEM get knocked around inside the fairing while the Apollo tries to dock with it.
  6. i was promised release where release please send source files i wish to release them on the add on releases board.
  7. b-bu-but wobbly joints are LOLSOKERBAL!!!1!11 Liberal use of autostruts made it flyable for me as well. You'll have to enable advanced tweakables in the settings menu. EDIT: The most chillest TLI burn ever...
  8. I actually borked the SLA colliders - they should be fixed now! Accept these screenshots as penance. More below the break:
  9. Hey guys! I ran into some PC issues that cut the stream short. I uploaded the textured Saturn V (with normals and specular) to the GitHub. If I can't get my desktop working well again, I still can finish this update on my laptop, so no worries. Just no more dev streams until it's fixed.
  10. Stream is up! Looks like the art for Saturn V will be done by the end of tonight, giving me tomorrow to finish the updates to the Apollo CSM textures.
  11. Probably updates, plural. Once this update is out it will just be working on whatever I feel like working on, so don't expect a massive update with all the missing Saturn stuff. Probably just bits and pieces mixed in with whatever else I worked on during that time. My senior capstone project will continue to ramp up so I don't know how much time I'll have to work on BDB. Probably less than I have for the last few months, but the projects I'm tackling will also be smaller; seeing as the Saturn V / Apollo / LEM stack is pretty much the big daddy of KSP part projects IMO. If possible I'd like to move back to a monthly release schedule, just push out whatever is done at the end of a month or something similar. I was planning on asking for it to be moved. Doesn't feel right to leave behind what is essentially a year of my life ~UPDATE~ So, since my evening opened up, I think I'm going to stream tonight starting ~7PM. Usual place. Be there or be [] (rectangle)
  12. @Paul Kingtiger have you heard from @Daishi lately? I haven't seen him post in a while.
  13. Hey y'all, today's dev notes have solidified my course of action. Given that we wont have a release this week, Friday will only be a dev release for BDB. I'm aiming to stream Friday and possibly Thursday to put the finishing touches on Saturn, and pack it up for a 1.2pre dev release. You'll be able to play with all the finished parts and test them for us while Squad finishes up the 1.2 release. Once that's out, hopefully we'll be able to push out BDB v1.0 'Eagle', and move to the Add-on Releases board.
  14. Correct. The only stuff with RO configs are most of the engines. I'm hoping the RO guys take another look at the mod in the future.
  15. Lovely! I can't think of a better way you could have done that decoupler.
  16. Yes, there are two sets of RCS blocks you need to put on. I figured he'd figure it out after seeing the manual. There are 4 that go at 45 degrees around the bottom of the SM, which provide the rotation control for the whole Gemini. And then 4 that go at the top of the SM, which have all the missing translation thrusters. I recommend disabling the attitude control on those, and disabling the translation on the 2way ones to put on the bottom of the SM. The RCS in the nose was, IRL, used for control during reentry and is disabled by default. I think that 2x is 'realistic - easy' and 3x is more 'realistic-harder'. Like, you still have a fair bit of leeway with a 2x I *think*. I don't playtest the mod that much (Maya and Photoshop 4 dayz) so that's just hearsay.
  17. Awesome mission! I love the imagery of a full MOLE getting sent, instead of just a Gemini. If you want tips for the 'intended' configurations of the rockets (or just want ideas! ) be sure to check out our manual courtesy of @DiscoSlelge.
×
×
  • Create New...