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Everything posted by CobaltWolf
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RN I need FASA updated.
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Tokamak Industries Refurbished Parts - Learning feedback thread
CobaltWolf replied to Tokamak's topic in KSP1 Mod Development
I meant Photoshop There are uncompressed PSD files in that link, you should be able to see how I build my textures. I paint my AO by hand. I'm lazy like that. -
Tokamak Industries Refurbished Parts - Learning feedback thread
CobaltWolf replied to Tokamak's topic in KSP1 Mod Development
You should paint them by hand. I avoid sourced textures altogether. What texturing package do you use? Hopefully one that can understand PSD files! Here are a bunch of my textures, as well as DAE files if you want to see how I UV unwrap. https://www.dropbox.com/sh/4ow2b6drcjlceyz/AADKm_ha60IKnD1XZYh0hdRJa?dl=0 -
the one he showed on the last page is a 1.25m (iirc) core with built in RCS like Barquetta. He has a bunch of propulsion stuff in the works.
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[WIP] CoffeeIndustries Plane Parts - Jetliner and cargo planes
CobaltWolf replied to CoffeeSE's topic in KSP1 Mod Development
I don't even know what to do with you... -
aint no point in racin if its already over выродок
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I believe we both lost to @hraban if it's a three-way race, seeing as all three components (orbiter, lander, launcher) of his are done. Perhaps we should detail him to take care of the SLS while he is at it?
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Hermes was designed to fly on the Ariane 5, no? Why not just use Beale's, at least for testing? Or is his scaled wrong
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Idk. I usually don't make whole probes for BDB. Some more thoughts - The middle of the core truss wasn't a propellant tank, it was a retro SRB. So you need to leave a void space. I'll have to see what SRB was used - I might be able to send you an FBX that you can use with a different texture. I would just make one vernier, let the player attach them in 3x symmetry. Don't worry about having just one gimbal. @Beale's Fobos Grunt isn't that dissimilar, with having the legs+propellant+core in one part, and I love that thing. Bear in mind that Surveyor is HUGE compared to that though - it sits on top of an Atlas-Centaur and fills the whole 3m fairing. I think you'd want two experiments. The camera (like the one in FASA) and the scooper. I think you should be fine to start the lander stuff once you get P+ stable again. Just bounce between what you want to work on, don't worry too much about getting everything done for P+ before starting the landers.
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Some more thoughts for when you get to Surveyor: It originally was a 2 part program, that would have also had orbiter(s?). Interestingly, it seems they were already aware of the Moon's mascons. This was replaced by the Lunar Orbiter series, which could be launched on the already-available Atlas-Agena, rather than the larger (and behind schedule) Atlas-Centaur.
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No, I was just confused that @Beale was working on one. I'm not complaining - right now he has a serious advantage over me in terms of how much he needs to do to finish his Mun mission. Plus I can only simplify the J2 and F1 so much...
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Project Ares: Alternate Earth History in Real Solar System
CobaltWolf replied to Felbourn's topic in KSP1 Mission Reports
I see a Mossy in the core of that module... -
Methane Rocketry! Update 0.6 Released! [14/8/2016] [1.1.3]
CobaltWolf replied to Joco223's topic in KSP1 Mod Development
I would be careful with that direction then. If they don't look right with other parts, a significant (though, not all. Possibly even a minority) amount of people will avoid them. -
Figured out there is a preview feature in the DDS exporter, I was able to verify that they theoretically look correct in game. I did that and uploaded them while I ate lunch - I'm at my old apartment cleaning it today, so I probably won't get another shot until tomorrow. Download the new versions from Github.