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Everything posted by CobaltWolf
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
@MrMeeb very cool! I thought I had done the math wrong and it wouldn't have fit- 2,351 replies
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I thought the FASA folder went in the Saves folder?
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[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
CobaltWolf replied to Orionkermin's topic in KSP1 Mod Releases
I'm afraid I'm a bit past 2 man capsules right now. if you're willing to diverge from the Gemini design that much, why not just use the Soyuz from Tantares? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
CobaltWolf replied to Ven's topic in KSP1 Mod Development
Could the same effect be achieved with a CoL offset on the heatshield? Possibly with some overrides to give it lift in the first place? (I ask because I'm curious if I can give the upcoming BDB Apollo a lifting reentry without any adverse effects. But it's probably not worth it anyways...) -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
I would love to see someone ( @MrMeeb @Sgt.Shutesie @VenomousRequiem ?) fly a mission using the Cormorant Shuttle with a reusable Agena upper stage from BDB. It was a concept for launching GTO satellites from shuttle, where the Agena would release, perform the GTO-insertion burn, release its drop tanks, then turn around and fly back to rendevous with the shuttle. The Shuttle would then capture and secure the passive Agena, which would return to earth. The obvious benefit of this being that you get to reuse the upper stage along with the orbiter itself. It's a really cool design study that I'd love to see get proved in KSP. It could possibly even be used for sending small cargo loads to the Mun! http://ntrs.nasa.gov/search.jsp?R=19740023215 http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19740024172.pdf- 2,351 replies
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<3
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realism overhaul adds a lot of features. Having to worry about ullage requirements for engines, for example.
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Can someone tell me what they think of my model?
CobaltWolf replied to LordOfMinecraft99's topic in KSP1 Mod Development
Re: your last sketchfab upload - you can merge the faces of the inside of the engine bell into a single point and move it up, a simple cone is more than sufficient. As @heliobyte said, there's no reason for an engine this simple to have that many polys. A design like this, I would say shoot for even 1k - leaves wiggle room for additional details. I would use a... idk what to call them, I don't have a program in front of me. Right now you have spheres made out of triangular facets. You want it to be made out of latitude/longitude type divisions. -
SECONDARY ANIMATION SAVES THE DAY AGAIN Yes, it's a separate part. Once they're done, I have some exploded renders of the canon Apollo CSM. Hey y'all, couple things - Please report any bugs, balance issues, or any other suggestions you have for the current stuff on the Github repo. We are still working on getting the MOS/Saturn C1 stuff done and pushed out. Knowing what needs to be addressed will be a lot of help for getting those done. We are looking for someone to do compatibility configs for @ShotgunNinja's Kerbalism mod. If any intrepid Kerbalism users want to make configs for BDB, it would be greatly appreciated, as none of us use the mod. On a more general note, I want to issue a call for anyone that has homebrewed compatibility configs not currently covered by the official download. It would be very helpful to be able to include them in the download. If BDB has missing compatibility for something that you use, please report it so that we can at least log an issue on Github and feel ashamed whenever we see it.