Jump to content

CobaltWolf

Members
  • Posts

    7,370
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. You mean @Felbourn's Project Alexandria video? You'll need SEP to go with it then (shameless plug) You should be able to just delete the 'Mechjeb' folder in your Gamedata to get rid of that. As far as FASA goes, the 'saves' folder should be in the same folder as 'GameData'. Of course, you could just not install the saves folder. You'd have to build everything yourself though. The Apollo parts in FASA are the only ones that might push your computer a bit in terms of framerate. Everything else is about the same level of complexity as stock KSP. What kind of i7 laptop has only 4 gigs? You barely have enough to run your OS + stock KSP. Good new if you wanted, installing new RAM on a laptop is very easy and not too expensive. You could double that to 8gb most likely for <$40.
  2. Part of the reasoning behind SEP is to add science that can only be performed by Kerbals. Not so much in stock, but in modded games probes tend to outstrip manned exploration for a lot of things. Update~ So I was able to get the storage lockers and the box in game. Two sizes of storage lockers, and the cardboard box. The Magnetometer is also now in game with basic textures. No sciencedefs, that's @AlbertKermin's problem. I've synced everything to GitHub so if anyone wants to check out the new storage stuff and tell me what you think of it from a gameplay POV, feel free to do so and let us know what you think.
  3. Oh jeez, I assumed that was the intended connotation. I appreciate that it apparently wasn't, I didn't even think of the droid.
  4. Of course the core is called the 88. Looking nice tho.
  5. Like I said, every time I get frustrated and take a break I usually don't make it past a few days before I'm back to work. And it'd mean the world to have Big G be done. And the indexing key for the docking nose.
  6. @Beale you can't stop working on KSP stuff. I don't have a Big G cabin yet. I absolutely emphasize with the sentiment. I am an artist first as well, and even editing a cfg files is miserable to me. I lean very heavily on some very talented people such as @Jso and @VenomousRequiem to keep everything working. My suggestion would be just take a week break. I usually don't make it past a day or two before I'm back and working on everything again.
  7. That's actually remarkably cool looking. However, I'm partial to this one: Ok, well, it's closer to a Titan III A but I couldn't find a screenshot of a canon Titan II on such short notice. EDIT: @SidenCorp. welcome to the forums by the way! EDIT2: Hey y'all, just uploaded some work I got done today. The Altair, Antares, STAR37 and STAR48 are more or less in game. Give them a test, tell me if they're awful. Don't have time to upload screenshots, sorry.
  8. Uh, no idea why that would be happening. The golf club is a legacy experiment, it was meant to be equipped then activated to perform the experiment. Does it no longer do this? Nice setup! Are those kerbals going home, or have they become colonists? The explody thing is unfortunately an issue with KAS/KIS IIRC and there isn't a ton we can do about it as far as I know. Since I'm here, might as well show what I doodled this morning. The Surface Magnetometer and the Surface Gravimeter, as well as... a cardboard box? Huh? I was thinking the other day, and I had a (possibly) cool idea. Since we're making a low profile KIS container to transport the experiments, it won't look right if you rip it off the ship to carry your experiments. So what I'd like to do, is have the locker be surface attachable to a ship, etc. But not have it be detachable using KIS/KAS. Instead, you'd be able to pack collapsed cardboard boxes, that take almost no space / weight in the storage, have a decent amount of space themselves, but cannot be surface attached. So they'd only be useful on the surface, for carrying bins of components over to where you're building the experiment. EDIT: And here we have a couple more new things. Two sizes of lockers. Unfortunately I think we'll be stuck with a bit of a tardis situation, they'll have to be a bit bigger volume than would actually be possible. Nevermind the fact that msot of their storage is internal. I'll have to bring the actual KIS container into the scene to see if they're too big / small. Also pictured, I wanted a lighter, simple power splitter / extender. This one will just be a 4 way connector with no battery, but it will be cheaper + lighter than the big battery pack.
  9. Looks amazing dude. I think it could stand to add some weathering, if only a couple swipes at the darker parts using, say, a very light 2% opacity brush, just to lighten them a bit and give them some variation. Right now the darks are like a black void or something on my monitor.
  10. @akron to answer your earlier question, yes I believe that is a servo. I didn't see your edit before.
  11. GAAAAAHHHHH FRESHMAN USING EVERY SINGLE COMPUTER AVAILABLE FOR THEIR HORRIBLY INEFFICIENT RENDERS I JUST NEED ONE COMPUTER T.T

    1. Show previous comments  3 more
    2. CobaltWolf

      CobaltWolf

      They are on their second animation class. They're just rendering Maya but the teachers expect renders out of VRay, which got added to the curriculum for the year below me. However they haven't actually added anything on the topic of optimizing renders... I go out of my way to use hardware renders unless told otherwise. :P

    3. akron

      akron

      Yikes. Is your PC not able to do it?

    4. CobaltWolf

      CobaltWolf

      Naw I need full NukeX cus we used a lot of high end nodes.

  12. I usually animate such things as twitch (being unlatched) > swing > Bang down into the end of the rotation, bouncing slightly > visibly lock into place. Better than a simple linear rotation.
  13. Most such things are intended to move one way, and then they latch into place. Don't make a system any more complicated than needed.
  14. @VenomousRequiem remember that there are verniers on the Astris. @Beale how are you going to do the Proton verniers? Will they be separate or on the same part like how most of BDB's verniers work?
  15. 1680 is fine. Don't worry about it. @VenomousRequiem will be happy. It's all looking great.
  16. Ah, ok I think I've figured out what happened. @AlbertKermin fixed it for the 1.1 release. I then forgot to download his fix before updating the mod myself. Meaning the version I uploaded did not have the fix. I will correct that immediately. EDIT: The issue has been corrected on GitHub. @AlbertKermin can you upload it to Spacedock?
  17. Sorry, to clarify I meant the STAR37 and STAR48. I have the attachment down decently for everything else. EDIT: Oh, also, should I merge the heatshields into their respective pods, like how Tantares works?
×
×
  • Create New...