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CobaltWolf

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Everything posted by CobaltWolf

  1. I was just thinking about your parts the other day! I will look into re-releasing the Perfectrons and LES parts. @VenomousRequiem sound like a plan?
  2. What would be really cool, IMO, would be having some way of making a distinction between low, medium, and high gain communications. Perhaps having certain experiments only able to communicate on minimum bandwidths or something.
  3. @DMagic are you sure it isn't because you exported the part into Unity in the extended state? That causes the game to think it's the extended size in the VAB.
  4. Wow. I don't have room on my desk for anything other than my keyboard and mouse. And I can't afford to print stuff. Yeah, just work on what you feel like. Just know that you have to come back around to getting it done eventually. I usually get the stuff I really want to get done first, and then the less interesting but still necessary stuff done once I feel the rush of release approaching and I start getting really intent on finishing what I started. For what it's worth, you haven't gotten part the number of parts I'd list for a single update
  5. Don't forget the indexing key for the nosecone. @VenomousRequiem apparently already started on Europa's third stage. We'll just make it and force him to include it
  6. Does it count as a bug if you're not following the intended usage / configuration? I think the fact that changing that setting fixed it just means that the setting had to be changed. EDIT: Specifically, this behavior has been my experience with beginning to add extra fairings to engines. I recently made it so all the Titan first stage engines have two sets of shrouds. Ones on top, to use if it's a first stage with SRBs, and normal ones on the bottom for if they're just the second stage of an even ridiculously bigger rocket. Anyways, glad to hear that you're rolling again. I figured that might be partially responsible for how slow things have been around here the past couple days. Does that also mean you'll be finishing up a certain conical craft soon? I was going to have @VenomousRequiem get started on the Europa parts but she's still getting set up since her computer went toast. I was considering also getting her to do the Ariane 5 upper stages since I understand you'll never get around to them haha.
  7. I had to play with the module jettisons when I was playing with the new Titan engines for BDB. They were blowing up when they staged. I had to set fairing to true for it to work.
  8. Looking awesome! Great to see you making progress - just don't set out too many things for yourself at once. Break it up and organize it a bit before jumping right in.
  9. I haven't looked at RT or TweakScale stuff yet. I'll take care of it before I start making more stuff. EDIT: I lied. Last Diamant LV part is done, the Rita SRB for the BP4 version.
  10. Err, right right. Up. The difference is the CoM doesn't affect the DeltaV in any significant way.
  11. Isn't that because you didn't define one in the cfg? I don't define one for any of mine. All of my engines say that they are procedural in my PartsDatabase.cfg. @TheShadow1138 could the same thing be achieved by offsetting the COM of the 2nd stage engine and tanks down towards the bottom? Would keep them balanced (the tank would stay in the correct ratio of volume to mass) but might achieve the same thing.
  12. Then I believe the issue perhaps lies in the Unity setup. Some oddity there. @curtquarquesso you build a rocket using stock parts that had the same proportions as the Black Arrow correct?
  13. Oh. Yeah that make sense, I've always just clipped it into my probes. Also, the coolest pic ever taken by HiRise: Curiosity entering the atmosphere.
  14. Looking good! Couple of things: The orbital telescope from DMagic IS the HiRise from MRO The IR spectrometer needs sciencedefs. If you want to add defs I'll include them in BDB. your color coding on that chart doesn't seem to be consistent, it's confusing haha
  15. He thinks that way about science, or for things like colonizing mars. Thinks it's a waste of taxpayer money. For DoD purposes it's useful.
  16. ... how are you launching? I just had an explanation in the Tantares thread. Thanks for checking out the release guys! Sorry it's been such a quiet month here, but I appreciate y'all sticking with me while I sort IRL stuff out.
  17. Start your gravity turn at 100 m/s, pitch down at a relatively constant rate after that. Just nudge it constantly the whole way out of the atmosphere. You should be level around the time your AP is 60km. Keep your heading within the green circle for prograde (around 3 degrees off of centered prograde, max) because if you try to turn harder you'll dig into the airstream and flip. I don't throttle because, idk, real lifter engines usually don't. But it helps. You don't want high TWR - your starting sea level TWR shouldn't be more than 1.1-1.2.
  18. I don't have to do that for any of the BDB rockets, except the Atlas which needs work. With all due respect I think you're not flying in a way that is ideal for the new aerodynamics.
  19. Yes, but those were modified configs were they not? I'm saying use completely unrelated stand-in configs to determine if it's the parts or the configs
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