Jump to content

CobaltWolf

Members
  • Posts

    7,343
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. I edited my post upwards in the thread. Not a full tutorial yet. I'll get around to it. One day haha.
  2. That doodle is adorable. I vote you make a Doodle pack that is in that art style. What roles do the three engines serve? Remember the various things to balance engines around: Thrust is the obvious one, but you also have ISP and weight. There is room in the stock balance for, example, a less efficient but lighter 1.25m orbital engine. When dealing with small amounts of fuel, lowering the weight of the overall system can count for more than the ISP of the engine. That's why the Spark is often better than the Terrier. Overall the parts look good. Make sure to take a look over in the Texturing and UV Mapping megathread for advice on texturing. Your models look good, but the textures could use work. The biggest things I see is there isn't enough variation. KSP parts have lots of scuff marks, scratches in the paint where bare metal is exposed. When I texture, I have several layers I work with to combat this. One, I have a 'Light Edges' layer where I lay in scratches and scuff marks along the edges that would be exposed to wear. Edges in KSP are, as a rule of thumb, always lighter than the surrounding parts. They are only darker when two big panels come together and you want to show there is a small gap. I usually work with this layer inside a layer folder of the same name. There is an 'outer glow' effect on the folder, with the noise set at 1 or 2. Having the effect apply to the folder, and not the layer, means I can create multiple 'Light Edges' layers for when I don't want to worry about messing one or the other up. Two, I have an 'Edge Smudges' layer. Around the inside perimeter of every panel, just past the light edges, I run a 3% opacity, soft black brush once or twice around, very quickly/sloppily. This helps further add variation, because you have the panel's most extreme light and dark next to each other. This layer often has to have extra blurring applied, and if I get too zealous, lower the opacity. This layer works best when it's hardly noticeable. It should be something felt, not seen. Three, I have a 'Smudges' layer. This is pretty much what it sounds like. Take a big, soft, 3% opacity brush and run it across the canvas somewhat randomly a couple times. One or two of the passes can be tinted brown for faint fuel stains or rust. Because you have to be mindful of your UV layout with this, it can be helpful to use selection boxes to work on one section of the texture at a time. This layer is purely to add light / dark variation to your texture. Never leave something a solid color. Break it up with some smudges. Sorry for the wall of text. I started off simple then wound up writing the whole megathread post I've been meaning to make. Oops.
  3. Darnit @curtquarquesso xD Now look what you've done! Am I expected to make Angara now? No, I annoyed you because you're good at 1) scaling and 2) your google-fu is better than mine. I am having trouble figuring out how to break up Agena. I'd like to enable the maximum number of configurations with the smallest number of parts. The problem isn't so much the tanks but the engine section - the best way to break it down. My initial thought was to have the secondary mono engines be radially attached to the last section of the fuel tank (the part that necks down), but that's not a fuel tank. It's basically the body around the engine. So if I make the whole thing (including the adapter section to the main tank) the engine, then that at least solves the issue of the fairing, since then I can make a full length one to cover the whole engine section. But then what do I do for the secondary engines?
  4. Alternated between modeling/texturing and putting my finishing touches on my final essay for the quarter. Which means I worked on KSP stuff all afternoon. Specifically, the probe expansion stuff that I've committed to releasing in the next update. Nothing new, just finishing up stuff that was in different stages of being done. I worked on a few different things but for now you just get these screenshots: Pioneer 5, Explorer 7. The pioneer core is already in the dev builds, but I am still working on the texture for it. The Explorer core was modeled a long time ago but just got its texture today. Going to be a pain to make it work with the stock solar module. Folding magnetometer, with the 0.625m probe cores for scale. I said this before, but I feel a bit odd having one of the antennas have the antenna, but not having a standalone version. Which brings us here. It will be compatible with DMagic in the same way the existing antenna is, so they all share the same sciencedefinitions and you can't use different ones to get different science results. This one folds up a bit less compact than the DMagic one, but it will be a touch lighter. At the end of the day, the difference will be mostly aesthetic.
  5. Yeah that's a negative on Delta IV, SLS. God no to the SLS. There's so many half finished ones around here. Atlas V is a somewhat special case because I have a soft spot for it, but other modern launchers don't interest me. Saturn 1 is my rough cutoff. Titan is already going to get done, so there will be Titan III / IV parts but that's more for flexibility in KSP. I can't figure out how to get it to work. Have @VenomousRequiem do it or something If y'all haven't noticed, I haven't done anything BDB related all week. That's because I was working on my #SuperSecretProject. I will be trying to do Agena this weekend. It's a really confusing craft to break down. Maybe @curtquarquesso could help me make sense of it? I was thinking having the secondary boosters and tanks be radially attached to the ending section.
  6. Hurray for the awful new forum software! If you're trying to give it an imgur album, just give it the album id. It's the bit after the last slash. So for example http://imgur.com/a/67bFP becomes 67bFP
  7. On the lower right of the post editor, there's an 'insert other media' button. Click it and give it the link to your image. Or if it's an imgur album, there is an imgur album button on the top row.
  8. The original. Have you released yours yet? No but it's in the latest test release. The parachute is a little buggy. Where's the Red Lion? I wanted to see it.
  9. Hrmm. The adaptors thing is troubling. If you'd like, PM me a list of the adaptors you'd need for RO sizes. It shouldn't be too hard to scale one end or the other and export them without using new textures. You can include them in the RO download, and MM out the out ones. With that said, RO also has a soft dependency on PP and almost any player would be using it. So it wouldn't be a high priority. Also, seeing the old Thor textures again reminds me how grateful I am to have replaced them. EDIT: Also, can I have a link to the Git for the OP?
  10. I very highly doubt that MechJeb is a hard requirement. I think it means that MechJeb is integrated into some of the capsules, meaning you don't have to attach a MechJeb unit to your ship.
  11. Generally speaking, all mods support it I believe. It doesn't remove stock nodes, so it doesn't break anything. I could be horribly wrong.
  12. 1.5m is used in BDB for Thor (in the last release, greatly improved textures in the current dev release), Delta II (going to be in the first 2016 release), Karrot (gemini thing), and something else I'm probably forgetting.
  13. I don't believe SnowWhite mods much anymore. They post occasionally. For what it's worth, I have Atlas I/II, V, and Redstone parts in BDB, which was partially inspired by OMSK.
  14. My Bloeting or the original? Don't worry haha. A 1.875m > 1.5m Adapter is in the list of 'things I need to make for the next release' so its near the top of my priorities.
  15. I.... uh. Accidentally didn't click the automatic thing when I uploaded to KerbalStuff. And I can't figure out how netkan works T.T Yes! I appreciate all the different parts but I think we're reaching a sort of critical mass, for example in terms of all the variations with 0.625m and 0.9375m caps, I think perhaps at some point you should decide which size you are going to support. :3
  16. The mismatched art style is definitely what I consider the biggest problem with FASA, the other being that many of the rockets only work in one distinct configuration (such as the Agena only really working for the ATV). As cool as a stockalike Saturn V would be, the rocket simply doesn't interest me. I don't really go for big and/or popular rockets. Saturn V is just too intimidating a project, and the Apollo program (strangely) doesn't terribly capture my interest. I have a number of things planned based on the extended Gemini projects. If I do Apollo/Saturn, it would include the Apollo applications project stuff. So I guess you have that to look forward to. If I ever do it. Maybe. I have to run out of other things at some point, right? I will say that some time in the near future there will be an Apollo related project popping up here in another thread. Have you tried Tantares? You can tweakscale them up to 1.875m to fit better. I moved to Tantares after HGR updates stopped.
  17. It's definitely an artistic decision! At the end of the day, it comes down to whether or not you want it to appear smooth. Leaving edges set to hard render makes it appear like flat panels coming together. I think on that cockpit you could go either way in the area around the window, but the body of the cockpit should definitely be smoothed.
  18. What is this life... Anyways, peeps, I got a present for ya. Took the afternoon and banged out the Atlas V remake... the textures are a touch low res, but it's the best I could do without moving up to the next size of texture, which I wasn't comfortable doing. Who knows. Maybe it will be worth doing later. It wouldn't be too hard, since all I'd have to redraw are the panel edges. It's in the latest dev release.
  19. Negative, Ghostrider. Titan is 3.05m, Atlas II is 3.04m, Atlas V is 3.81m, which I'm rounding to 4, which becomes 2.5m. Titan and Atlas II are both about 75% the diameter of Atlas V.
  20. I think it's the like button on the bottom right of the post.Insert other media EDIT: I messed up and can't fix it. I hate the new posting interface... EDIT: Uh. Maybe. I'm trying to do one thing at a time. I haven't thought a ton about Titan. It will be 1.875m.
×
×
  • Create New...