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CobaltWolf

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Everything posted by CobaltWolf

  1. Annnnd one more stream for the weekend. Working on the S-II and S-1C, don't expect to get it in game today.
  2. We'll have to see what the rest of the weekend brings... and with that said, stream starting in a minute here!
  3. The plume deflectors are also a toggle now. Gonna try and stream tonight after work or something idk
  4. Yes, I need to speak with @Jso about making them auto-jettison after burnout. Yes. AFAIK the functionality/implementation will be the same as it is currently - there will be a separate version with nodes+panels, and the panels will be reused for the Venus Flyby as well.
  5. I think my overall takeaway from the early Pioneer missions (including the Atlas-Able ones), is they required a level of calculation that simply can't be expected in KSP.
  6. Streaming for a couple hours, trying to get the Instrument Unit done so @Zorg 's Skylab can be complete. Working on the LM more afterwards!
  7. Not sure, the old version was baking in the oven for wayyyy too long. Probably fewer parts, but open up a lot of possibilities for future development.
  8. Yeah, but I don't think that would affect the autoshrouds (which the Minotaur/Athena parts were some of the last to use)
  9. I believe I left the Nimbus parts where they were because we ran out of texture space on those sheets. Maybe some day
  10. If I remember, that module was added to the game after the original mod had been discontinued. I remember being so frustrated that there was no way to transfer science data without a Kerbal on EVA!
  11. I'm sure there will be a period when the parts are in development, but playable (as in our previous dev cycles). We're just not there yet. My plan right now is to basically work backwards getting stuff in game: - Next up is the LM. I figure that will allow testing to start, since you can just cheat a CSM+LM to lunar orbit and go from there. - Then the S-IVB, both to get the instrument unit done for Skylab, and to test the TLI burn. - After that, the S-1C and S-II. The full lunar stack can then be tested and balanced. - Saturn 1 and 1B, to round out the historical parts. - Whatever else. Unfortunately my weekends are mostly spoken for until mid September. I think next weekend might be the only chance I have in the foreseeable future to get the LM in game, so that's my big goal.
  12. There's a separate branch for Saturn/Apollo (we wanted to leave the master branch open for interim releases, like InvaderChaos' probes), but they haven't been tested let alone balanced/bugfixed.
  13. ah, oh well. Yeah I didn't really try to get it working (it might not even have the relevant transforms), once I have the new passive port in game I'll make sure things work.
  14. I mean. I'm certain I've seen people making Multibody Heavy before. Not sure what could be happening. I'd also add that this doesn't affect the Github. New stuff will still be going up on there as it's put in game, as always. Broken and unbalance. Re: ETS stuff, I'd maybe find another project to do in the meantime. I don't see myself being able to get to them for a couple months yet.
  15. I mean, honestly, on some level it depends on what people want. We can release the historical stuff as soon as its ready, and the mod just wouldn't have the alt-history Saturn/Apollo stuff for a release. If people would rather, we can wait until we've gotten full parity with the stuff currently in the mod before making a release. Right now my biggest priority (some late night modeling of the Early Lunar Shelter aside) is getting the historical lunar stack in game, so @Jso can start dialing it in. Once we're past that I need to get the Saturn 1 done as well, before moving on too much.
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