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Everything posted by Enceos
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@GregroxMun It's gorgeous!
- 61 replies
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- revamp
- rejuvenatedduna
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Yeah, I'm finally back to modelling. Lil list of changes: - Gave the Science Crate functionality of the stock Science Box, it can now collect all experiments from the vessel it's attached to. - Added 3 more sizes to the Droptank since it would be difficult to maintain the code if I made them procedural. - Changed some archives from .rar to .zip - Added 3 more flags I'm gonna add more stuff soon, aerodynamic cap for the droptank will be first.
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Would you please check out the Kerbal duplication bug as well. Capture a vessel with a kerbal into a hangar. When the kerbal transfers to another seat during his vessel unload, EVA that Kerbal and return him home. Try launching the stored vessel. In my game Hangar makes a duplicate of the original Kerbal and places him into the launched vessel. I inspected the savefile and the unloaded Pod still had the "crew = " line. Deleting that line didn't solve the problem though. And yeah, Kerbals with KIS pockets will lose everything during unload-transfer.
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- part count
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@linuxgurugamer Do you think it will be possible to add the "Aim camera" button to the available actions of the chosen part?
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[1.2] [2016-10-28] Haystack Continued (v0.5.2.1)
Enceos replied to Qberticus's topic in KSP1 Mod Releases
@Qberticus I love so much the new Vessel Info part of the window, and that [R]ename button is so handy! -
[1.10.x] EasyBoard v1.10 : Board key works as a toggle
Enceos replied to Dizor's topic in KSP1 Mod Releases
@Dizor Is it possible to make an easy grab option as well? So the kerbal automatically grabs a ladder when the option is available?- 114 replies
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@Sharpy click on the "minus" thingie at the end of the Emissive Color line and select "Add Curve", then move the animation sliding-cursor in the area to the right to the time where you want a keyframe. You input a number in that Emissive Color line and press Enter or click minus thingie and click "Add Key". Provides you're not trying to edit a read-only animation. If you're trying to create a new animation then there's a small button at the top right corner of the left area, if you click there you'll be able to choose loaded animations or create a new clip.
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@Sharpy In Unity you select an objet you want to add emissive animation to, press Ctrl+6 and expand the Material branch. There you'll find Emissive Color.r(g,b,a) lines. You start adding keyframe nodes to those colors like in Blender. But before you begin tweaking the nodes you'll have to strip and reapply the animation file to your part. Unity doesn't allow to modify imported animations, but it is possible to copy/rename the animation file Unity creates during a model import. There's possibly a smarter way to do it, but that's how I've been living. In my method I disable the animation import in the model properties then drag and drop the animation file I copied onto the object in my scene. After these procedures Unity lets you modify the animation and add emissives, but you won't be able to update this animation if you change something in Blender.
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[1.2] Kerbal Kommander: a new way to play KSP
Enceos replied to gagarinekerman's topic in KSP1 Mod Releases
Animating stuff in KSP. The animation is fluid in the game. There's more stuff on the screen Gfycat allows only 15 seconds.- 275 replies
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- kerbal komander
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[1.2] Kerbal Kommander: a new way to play KSP
Enceos replied to gagarinekerman's topic in KSP1 Mod Releases
CapCom mod by DMagic goes extremely well in this game, it's a mission control on the fly with all functionality, no more returning to the KSC screen.- 275 replies
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- kerbal komander
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
Enceos replied to ObiVanDamme's topic in KSP1 Mod Releases
@magnemoe You squeeze it between other similar lines in the GameData\Workshop\Parts\OSE_Workshop\Workshop.cfg -
Be adwised, motherboard integrated video cards still won't do But this is definitely the most performance friendly visual pack so far since the first non-volumetric 2d clouds from EVE for KSP 0.24.
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@Deimos Rast @LeLeon Camera Focus Changer doesn't use Blizzy's Toolbar, so I doubt that Contract Configurator is to blame.
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@RealGecko Love Oliver's work, but it happened that he chose pastel colors of almost exactly the same hue the toolbar uses.
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@RealGecko Wow! So many new cool features and fixes. Time to roll my rovers to the poles!
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I'm looking for a modder to make a simple tool which would be able to edit part position and rotation in-flight. With simple UI and part highlighting (code for part selection is available in mods like Part Commander and Action Groups Extended) Basically a mod which will change and update these values in real time: excerpt from a save file PART { name = engineLargeSkipper cid = 4289663140 uid = 927870594 mid = 409881460 launchID = 51 parent = 128 position = 9.5522575378417969, -7.2433972358703613, 5.9428839683532715 rotation = -0.00245498656, -0.0027628853, -0.698597789, 0.715505123
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[1.0.5]AutoRove - autonomous rovermovement in the background
Enceos replied to Wotano's topic in KSP1 Mod Releases
I also loved this mod. With 1.2 appeared a new mod with similar functionality from another guy. All stock electricity calculations are there and will hopefully support MKS Reactors.- 139 replies
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That's a payout for one trio of tourists to Mun and Minmust. You'll be digging up gold by the time you need the biggest dock.
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@RealGecko Made a model for BonVoyage. Tried to make something people would be happy to slap on their vessels even just for the looks. (Video is bumpy because of my framerate) Whaddaya think?
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
Enceos replied to ObiVanDamme's topic in KSP1 Mod Releases
Thanks a lot for the hint where I should look. Turns out your MOLE has the same categories as Workshop. I learned how the config works and stirred up the two missing categories: MODULE:NEEDS[Workshop] { name = OseModuleCategoryAddon Category = Coupling IconPath = Squad/PartList/SimpleIcons/cs_size3 } MODULE:NEEDS[Workshop] { name = OseModuleCategoryAddon Category = Thermal IconPath = Squad/PartList/SimpleIcons/fuels_monopropellant } -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
Enceos replied to ObiVanDamme's topic in KSP1 Mod Releases
@ObiVanDamme Looks like Workshop is looking for inventories in the editors. Is that normal? -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
Enceos replied to ObiVanDamme's topic in KSP1 Mod Releases
@Angel-125, @ObiVanDamme Do you happen to know what kind of config should I write to add a specific part to an existing catalog category? (Since docking ports and decouplers got its own stock category, we don't have them in the catalog anymore)