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KSP2 Release Notes
Everything posted by tg626
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
tg626 replied to sarbian's topic in KSP1 Mod Releases
FWIW for whoever sees this, the following are command line args for Module Manager -nyan-nyan -ncats -mm-dump (dumps post patching database to a folder in KSP folder) -mm-dont-copy-logs -
[1.12.x] PAPI Lights (Precision approach path indicator)
tg626 replied to linuxgurugamer's topic in KSP1 Mod Releases
Some issues. Lights would not actually appear until I saved the lights.cfg and then reloaded it (reloading the lights.cfg that came with the MOD would not do it) - file contents did change, see below. After that I had to reload each time I changed from VAB, SPH, Tracking, etc. to Flight scene to get the lights to appear again - so some needed reloading isn't happening. Original lights.cfg LightGroup { Name = Squad: KSC Body = Kerbin // KSC LightArray // KSC 270 { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -0.054508 Longitude = -74.517635 Heading = 270 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 7 PartCount = 4 LightRadius = 8 LightDistance = 6 } LightArray // KSC 090 { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -0.043285 Longitude = -74.699352 Heading = 90 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 7 PartCount = 4 LightRadius = 8 LightDistance = 6 } } LightGroup { Name = Squad: Island Airfield Body = Kerbin // Island Airfield LightArray // IA 270 { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -1.522161 Longitude = -71.878231 Heading = 270 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 25 PartCount = 4 LightRadius = 8 LightDistance = 6 } LightArray // IA 090 { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -1.513927 Longitude = -71.946915 Heading = 90 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 18 PartCount = 4 LightRadius = 8 LightDistance = 6 } } LightGroup { Name = Squad: Dessert Airfield Body = Kerbin LightArray // Dessert Airfield 90 { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -6.581017 Longitude = -144.047136 Heading = 0 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 7 PartCount = 4 LightRadius = 8 LightDistance = 6 } LightArray // Dessert Airfield 270 { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -6.472295 Longitude = -144.031711 Heading = 180 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 7 PartCount = 4 LightRadius = 8 LightDistance = 6 } } Saved out of the game lights.cfg // PAPIPlugin LightGroup { Name = Squad: KSC Body = Kerbin LightArray { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -0.054508000000000001 Longitude = -74.517634999999999 Heading = 90 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 7 PartCount = 4 LightRadius = 8 LightDistance = 6 } LightArray { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -0.043284999999999997 Longitude = -74.699352000000005 Heading = 270 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 7 PartCount = 4 LightRadius = 8 LightDistance = 6 } } LightGroup { Name = Squad: Island Airfield Body = Kerbin LightArray { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -1.5221610000000001 Longitude = -71.878231 Heading = 90 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 25 PartCount = 4 LightRadius = 8 LightDistance = 6 } LightArray { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -1.513927 Longitude = -71.946915000000004 Heading = 270 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 18 PartCount = 4 LightRadius = 8 LightDistance = 6 } } LightGroup { Name = Squad: Dessert Airfield Body = Kerbin LightArray { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -6.5810170000000001 Longitude = -144.04713599999999 Heading = 180 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 7 PartCount = 4 LightRadius = 8 LightDistance = 6 } LightArray { Type = PAPIArray Namespace = PAPIPlugin.Arrays Latitude = -6.4722949999999999 Longitude = -144.031711 Heading = 0 GlideslopeTolerance = 1.5 TargetGlideslope = 3 HeightAboveTerrain = 7 PartCount = 4 LightRadius = 8 LightDistance = 6 } } Headings get inverted for some reason, Longitudes shift, and the Latitudes get a rounding error (I assume) Also, KSPCommunityFixes seems to prevent it from loading at all FWIW. -
Wondering about Kramax Autopilot. I simply can't a keyboard to land my shuttle, so I'm dialing in a custom approach plan. Also have a pair of jet engines although the best they can do is mitigate descent, it can't "fly". I figure the jets still qualify as "under its own power" but Kramax would be a deal breaker due to "manual control" requirement.
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Bad day...
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How can I see unread posts but exclude the new KSP2 forums?
tg626 replied to tg626's topic in Kerbal Network
Apologies, but many forums were inaccessible at the time following the "maintenance" that preceded the launch of KSP2 (some still are on Firefox only, oddly). What I was asking was if anyone knew how I could check unread posts here, but avoid the deluge of KSP2 posts which are of almost no interest to me, and were very dominate in the "unread posts" stream. My solution was a custom stream, where I "Followed" all the forums I wanted to see, then set that filter on the "Unread Posts" steam, and then saved THAT as the "Default" - Now I'm back to one click to see unread posts but none of them are from the new KSP2 forums. -
Log file link https://drive.google.com/file/d/1S6LoQ62oVysPgEdV45TtmFKY2eh4j0o0/view?usp=sharing
- 778 replies
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- sound replacement
- plugin
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Edit: Never mind, they seem to happily co-exist (my DP_SoundFX mod and this one). It just plays both sounds (which I think sounds a bit better really)
- 778 replies
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- sound replacement
- plugin
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(and 2 more)
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Using my Apple IIe to compute the distances between points on Kerbin, because Y not? LOL "2MILES" was me forgetting which 'pute I was typing on
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
tg626 replied to sarbian's topic in KSP1 Mod Releases
AH HA! Thanks! -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
tg626 replied to sarbian's topic in KSP1 Mod Releases
W00T! On Demand - That's awesome! Anyone else finding Alt-F11 not doing anything? Tried in main menu and spacecenter view, is there a trick to it I'm missing? -
What are, if you have any, your "Can't Live without" KSP 1 Mods?
tg626 replied to RayneCloud's topic in KSP1 Mods Discussions
Chatterer Docking Port Sound FX Docking Port Alignment Indicator Historian Hull Cam VDS FASA Launch Clamps Continued RCS Build Aid KSPedia Delta-V Map Trajectories EVE & Scatterer Realplume Waterfall KSC Floodlights 2 KSC Extended Decoupler Shrouds Throttle Controlled Avionics Community Parts Titles Atmospheric Autopilot Kramax Autopilot KSPCommunityFixes Tweakable Panels (Tweakable Everything, buy I only install the panels part) Planet Wiki -
Seems well worn... https://imgur.com/gallery/WfbCGCc
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Most airliners keep the gear pretty tight to the body of the AC, Wing gear is more like old DC3 and WWII bombers. That said, the Shuttle had gear that was absolutely in the wing, and to mimic that in KSP I found the wings snap off. To solve it, I put the gear on the fuselage, and used the offset tool (Hold SHIFT) to move the gear to where it looked right. Then added the shortest strut possible from the gear "pod" to the wing - so it wouldn't flap and whack it when landing and maneuvering. Good luck.
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I've been holding this in, but here goes: How to make KSP2: Take KSP1, unwrap and discard the packaging so they'll never know (they're gonna know). Stir in 2 cups of the most popular mods. Remodel the Kerbals to look like mildly unholy abominations. Bake at 375 degrees for 30 mins. Remove after 15 mins and place on a rack to cool for 3+ years. Upload to Steam. ??? Profit!
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Apprapo of your post I tried it in Chrome. Works in Chrome mobile. Blank in Firefox mobile. But its only that one forum, others appear as normal when using Firefox.
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- forum issue
- ksp1
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Click that link and get a blank screen. (On mobile at least) any other forum, get a list of messages.
- 47 replies
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- forum issue
- ksp1
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https://forum.kerbalspaceprogram.com/index.php?/forum/32-ksp1-discussion/ presently is broken. Yesterday ksp1 mod releses was too. I would like to see KSP2 (not really, but I'm being realistic) KSP1 Everything else.
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KSP2 should get its own wiki, otherwise the info will inevitably become conflated between the two versions.
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How can I see unread posts but exclude the new KSP2 forums?
tg626 replied to tg626's topic in Kerbal Network
My solution: Follow each KSP1 forum. Set unread to show only areas you follow. Set that filtered feed as "default". -
As it says on the tin. I dont have 2 and likely won't any time soon (launch issues aside I simply don't have enough computer to handle it)
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What do you love more? Shuttle or regular rockets?
tg626 replied to KSP_RAK's topic in KSP1 Discussion
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Request Help Cleaning up Discarded Stage
tg626 replied to Lemit's topic in KSP1 Gameplay Questions and Tutorials
On my Mün landings I add a probe core to the transfer stage and make sure it has extra fuel. After trans-münar injection, I seperate the craft from that stage, and switch to the jettisoned stage & alter it's course to crash into the Mün as was done with most Apollo missions - (11 relit the S-IVb to put it on a trajectory to get a gravity assist off the Moon and head off into solar orbit.) I tend to try an make my designs self cleaning by staging my booster when Pe is still < 25km and so auto-destructs, adding retros to blindly slow a booster, or adding a probe core so I can send it to it's doom. The Saturn V had it's own guidance system separate from the Command Module - so why not make my boosters "smart" too? -
Wait, we get banned for mentioning the world wide medical crisis of 2020? Even in the context of the massive disruption of all manner of software and entertainment development?
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Custom Flags
tg626 replied to WhyFencePost's topic in Prelaunch KSP2 Suggestions & Development Discussion
True, but a "KSP flag maker" page would be easier. (Is mspaint still a thing? LOL)