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Everything posted by theJesuit
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I too like this. However correction: gravity is the same as Earth or the Moon. Maybe they chose the Kerbol system due to its economical size
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
theJesuit replied to JPLRepo's topic in KSP1 Mod Releases
Just trying to understand the behaviour - it isn't hardcoded? I guess tonight I'll go back and have another go. Thanks. Peace. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
theJesuit replied to JPLRepo's topic in KSP1 Mod Releases
So it is to do with the list? I did try adjusting the true false false, but if I move Minmus at the end of the list, the mod will discover Minmus (and Eeloo too I guess) after Tylo? -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
theJesuit replied to JPLRepo's topic in KSP1 Mod Releases
Hi JPL Repo, My latest goto personal preference is moving Minmus to become a moon of Eeloo using kopernicus. However, it gets discovered (along with Eeloo) first up. Is this because of a really unlucky random seed or does the list in the settings file with the True True False etc give the order of discovery? I'd like to resolve this please. Thanks. Peace. -
Hi! Could you use this to adjust where the camera is on a kerbal, for the first person view, to say just behind them? Say for a fixed third person POV? Also, if you wanted all cameras do be off by default, would you change the patch (or MM patch it) to cameraMode = 0? Peace.
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Yes, yes I do want this. I am deeply coveting this, which is a sin as I want to take it from you and have it for myself. Peace.
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Stand Alone Map View - Multi monitor KSP [1.4.x]
theJesuit replied to Unit327's topic in KSP1 Mod Releases
@Unit327 @Geonovast and @Jesusthebird if no part mods are required you wouldn't need Squad's parts folder either on the map screen view. That would probably save massive amounts of ram. How pruned back could you make the second copy for it still to run? -
Stand Alone Map View - Multi monitor KSP [1.4.x]
theJesuit replied to Unit327's topic in KSP1 Mod Releases
Mmm. Separate computer. Hadn't thought of that. Now this may get have to have a new copy to be on the *ahem* work pc... Would this work if all the visual mods are NOT part of the second install!? Part mods would definitely be required. Peace. -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
theJesuit replied to Dunbaratu's topic in KSP1 Mod Releases
Hi ya'all, Is there any way to get the terminal to appear on the particular part of the screen, or even to move it through a script, like bottom right, a certain number of pixels from the edges? I know there that I can adjust the terminal size to a certain number of characters across and down. Thanks! Peace.- 1,363 replies
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Lol. How about Coding. Or... A lack of coding. Peace.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
Yup. There is a discord server where you can chat directly with those who are working on it. Peace. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
Kerbalism provides some support for SSPX I believe? It is certainly being tweaked on currently. Peace. -
Greetings! What profile are you using (if you aren't sure then it is probably default). Do you also have CRP installed because there doesn't seen to be atmosphere either? Try deploying the centrifuge in the VAB and then launching to see if that works. The animation is determined by the amount of Atmosphere (the pressure) in the part. By deploying in the VAB, it is launched with atmosphere.
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Functional Crawlerway.
theJesuit replied to I likeOxidizerrfuel's topic in KSP1 Suggestions & Development Discussion
Not if it was done in a Kerbalish way. Peace. -
PLEASE @SQUAD can you add an (part upgradable) seat to the Mk1 landercan and also to the mk2 version in IVA as well? I ask this while you consider the art passes in 1.5. With making history the KV series Onion, Pea and Pomegranate are the same size with added crew capacities and @MacLukyhas shown that it is possible within the IVA space of the Mk1. Whilst MacLuky fits three I think that two crew gives the best balance. To balance an upgraded Mk1 2seat against the standard 2seat Mk2 could be a reduction in monopropellant for the Mk1. The Mk2 could also have some rcs added like in the with the Mk1-3 Command Pod update. There seems to be plenty of room for a 3rd crew member in the Mk2 as well which would give a landing option in stock for three kerbals. Thanks and Peace.
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Episode 3 Released! Starchaser S1E3 - Sci-Fi Cinematic
theJesuit replied to Nucleartaxi's topic in KSP Fan Works
Great work @Nucleartaxi. Looking forward to seeing the story progresses Peace. -
Not to worry, download the 'source code', and in the zip and install the two folders within the GameData folder for extralanetary launchpads (as that contains the icon files) and simple construction. The dll in this download is actually the latest one. Peace
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Could you not just download the latest EPL, and copy the newer dll into the simple construction folder? Peace.
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my God it's full of panels! I'll see myself out. However I'm sure there is a mod that changes the look of the UI. Peace.
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How to Stop a Resource from Spawning?
theJesuit replied to fenderzilla's topic in KSP1 Mods Discussions
I'd also like to know. I'd love to stop Ore from being in the game as I split it into three for converting to fuel, life support and construction. Peace. -
Sounds like a feature then (not a bug :| ) Does it happen with new vessels without Scrapyard being present?
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I agree with the above post @Daedalus451. Scrapyard stores parts for reuse next time. It doesn't have a mechanic to fix them. If a broken part (or fixed part) comes back it'll wait in storage and get place on the next build warts and all. As if the Falcon 9 boosters didn't get a scrub down before being reused. But consider that all parts in the game come from a third party manufacturer. Shipping back broken parts to be fixed has a cost. Cheaper probably to either keep using the broken one or purchase a new one! Maybe talk to Scrapyard about not storing or flagging broken parts so that they don't get reused. Peace.
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Thanks! Would you put command pods and probe cores in the same branch? I did consider this, but wanted to keep a reasonable separation of crewed vs. non crewed - hence why the probe cores are in the same branch as the antennae and relays. Ideally I'd put MK1,2,3 tanks elsewhere, but so far I've only used the stock nodes, including the two stock ones that are unused. If CTT's nodes are unique, then I may release an extended version? With a sixth major 'tanks' branch for the cylinderical and Mk spaceplane forms. This would then mean spliting up the engineering construction branch, as when adding in the Near Future and SSPX mods it tends to fill up. I'd also like to have a third mini crewed branch for longer term habitation, so greenhouses and station parts (including the hitchhiker). There are no current plans for this unless people are keen. I do need to update anyway - maybe this evening. I've sorted support for IFILS and it's specialist nodes, Near Future Construction, Solar and Spacecraft, SSPX, kOS and KER and some others for their parts (which I think I use them partless anyway) and also Kerbalism which I think is missing in 1.2. Currently I'm working my way through a playthrough with Kerbalism SIMPLEX on a 50% science career save (100% funds), with Minmus moved to Eeloo via Kopernicus. This is ostensibly to balance out the NF and SSPX but also to check that a flyby of Duna and Eve with the Kerbalism transmissible science (only radiation senor, barometer and thermometer), with a half dozen Mün probe landings including the seismic sensor will lead to a Apollo style Mün landing. I should really put this in a mission report log as well. Of course in Earth History, Apollo 11 happened after Mars and Eve flybys I think it will work with only 9 or 10 mun biomes visited - all the near ones I think. Peace, -
My goodness, so serious! Thoughts and prayers with you. Peace.