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KSP2 Release Notes
Everything posted by theJesuit
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In the settings.cfg of kerbalism, try setting reliability = false.
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You could try adding them back one by one making sure that they are all the latest. Then you'll find the culprit(s)
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[1.12.x] Crew R&R - Crew Rest & Rotation
theJesuit replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi @linuxgurugamer and @N70. Could this mod be altered please to support a vacation time dependant on kerbalisms radiation health exposure? So... with 50% rad exposure might take half a year to recover or some likely balance. Kerbalism currently resets radiation on recovery at the KSC. Peace -
I agree with @JamesL86. Kerbal Construction Time helps immensely. I also disable contracts I don't want using Contract Configurator. I also play with my science set to 50% and funds at 100 so it doesn't feel too grindy. Peace.
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there is a file called config.cfg or something. Copy and rename the copy, then open with a program like Notepad (I use Notepad++ which has a thing somewhere to help with editing ksp cfg files). name the name of the config to something else and change the numbers as you see fit Save, load ksp and Robert is your mother's brother.
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[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
theJesuit replied to pap1723's topic in KSP1 Mod Releases
I'll have a similar style tech tree up by this weekend. It won't have the nine extended branches like this one, instead ten! but with only the stock nodes. five basic nodes at tier one that split into two branches each for tiers two to six, coming back to the five nodes for tier seven. The tiered research costs are the same as HPtechtree. propulsion systems atmospheric engines rocketry engines control systems active (sas, rcs, little engines) passive (wings and cones) electrical systems electrical (solar, batteries) electronics (probes/ comms) crew systems surface (lander, legs, wheels) command and space habitats engineering systems fuel tanks structural The plan is rather than a historical basis, each column will be based more or less on sizing. About half of the stock parts will be moved around for balance with the idea that mod parts will generally be in the rightish place if not supported. I'll put a link here but it will have its own release post. -
Have you tried removing half the couple of them and seeing if the issue remains? What about the other half? That's a lot to troubleshoot. If the issue continues try to halve them again, and again until you find out if there is a conflict. Peace.
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<puts on pastoral, concerned voice> did you put this in the wrong forum perchance? Peace... and a pat on the back.
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I believe it is 2. But the belt 'tail' points away from the sun, so that may be an issue around other stars. Peace.
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[WIP] AngleCan SIMPLEX Living 0.10 updated 7 January 2019
theJesuit replied to theJesuit's topic in KSP1 Mod Development
Hi all, Updated the OP for a third BETA release this weekend. Peace. -
@N70 is there a way to have science = true, but without the slow transmission of data? If not, could this be a future setting within the settings config please? Thanks! Peace.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
theJesuit replied to Ger_space's topic in KSP1 Mod Releases
@Ger_space Thanks for the massive work updating and aligning to the features in 1.4! Can't wait to have a crack at this. Peace. -
In regards to the post above, this behaviour should be straight forward to setup with Contract Configurator looking through its wiki - I might add this kind of behaviour to Kerbalism Simplex when I get round to sorting out the EPL stuff - it's a real life time issue ultimately. Peace.
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Not having used science (as I don't like data transmission rates). I like the idea of being able to use the lab not for 'free science' but for when I heed off interplanetary where it takes time to return samples back to Kerbin. I think perhaps that a timed science contract similar to the Research Bodies could be used with a unique research contract? Is there not already a mod that does some thing similar. This contract could be a one off 'like a world first' though... a 'landed' low space and high space. Requires a certain number of scientists present on the station with the lab to fulfil the contract. Peace. EDIT - this timed idea may not be hard to implement. Have a process that can be switched on and off (like the scrubber), which uses EC to produce a kerbalism pseudo resource. But only when a scientist or two is present. Have a contract that requires a certain in amount of the pseudo resource to be present to complete the contract gives Science. Or is the Kerbalism contract to have a kerbal is space for 30 days able to be configured for requiring scientists and a lab? (or is this a stock contract?).
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Hi @Maestro22. 1. Pressure control is dependant on the surface area for leakage rates and the volume area of the part. As an inflatable part is inflated and habitat is turned on the atmosphere has to be generated which may take a couple of hours and so that's where your nitrogen reserves are going. 2. I don't think so unless it's in the Kerbalism wiki. 3. I can't answer as I don't use kerbalism science nor the stock science laboratory. 4. Not yet comparable with sspx. Kerbalism 1.5.1 will be. Peace.
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Voyages Extraordinaire: Fate of the Munar-5 / Part 4 - Exposed
theJesuit replied to Alpha 360's topic in KSP1 Mission Reports
Looking forward to this - seeing how a new planet pack works. Good luck! Peace. -
Thanks @SQUAD. Looking forward to getting my teeth into this. Have a great friday and weekend! Looking forward too to dev notes this week or next when we find out what the next dlc will be (once all bugs are quashed)
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No I'm using it in a sepstate install where I have manually replaced the Squad files. I copied the gimbal module incorrectly. DOH!
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Quick hide is the one that is particularly necessary for me. Thanks @linuxgurugamerfor when you get to it. Peace.
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Do you mean like a message to say which camera based on a tag of some description? Or a static tag/watermark? This would be a really useful addition I agree. A HUD message that pops upon switching camera views. Nothing if the tag field is left blank (default) or e.g.[user defined tag camera rear facing]. Peace.
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@rspeed is the lv45 actually vectoring /gimballing? Or is it and it doesn't animate or am I just missing it? EDIT sorry I'm an idiot. Peace
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LKO is up to 250km as defined by Science. HKO is up to geostationary?Cis-münar space beyond this?
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[KSP 1.6.1] "Streamline" Engines, Fueltanks and RCS
theJesuit replied to NESD's topic in KSP1 Mod Releases
My two cents and use the 1.4.2 features to group similiar models. B9 part switcher allows increase in mass, which stock switcher lacks but I do like the idea of maintaining onwards compatibility if B9 takes a long time to update in the future. -
Yes and if you set up other profiles, alt 8 or 9 will switch between them I think. Obviously for mac and Linux users the alt is whatever the modifier key is. Glad to have helped. Peace.
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