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Everything posted by selfish_meme
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I also figured out my Hyperedit issue, I can hyperedit to Jupiter, as long as I do it far enough out, like outside the orbit of Io. If I try and go closer than around 50,000km it crashes, Io is at 35,000km. So in RSSKopernicus you have set the radius of Jupiter at 69,373 km, and 1 bar atmosphere at 69,911 km, so 0m height above the surface would be 69,373/2 = 34,686.5km, technically I think Io is inside Jupiters atmosphere which explains why I keep crashing when I try and Hyperedit to Io or anywhere nearer than 50,000 km, I can now Hyperedit wherever I want in the system I just have to be far enough away to not accidentally be in the atmosphere of a gas giant. Here is a picture of me in relation to Jupiter and Io, if I try and go closer my game will crash, which I think it because I am technically entering atmosphere, I am going to go a kilometer at a time closer to figure out the edge, at 44,000km Edit, the clouds move now too which is neat, just need to get rid of the pea greeness At the scale of the Jupiter in the config, it should be slightly bigger than the orbit of Io there in that picture, so the scale of the model is very wrong.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
Heres is a new updated shadows.cfg for SVE with eclipses up to Saturn's system https://drive.google.com/open?id=0B6gbi4omighqLWpIV01Rd2dFbjg Also I have updated the clouds.cfg, both Eve and Laythe clouds were being applied to Titan, and Jupiter was not getting any clouds at all, so I have applied Eve clouds to Venus, and Laythe clouds to Titan, also Jool clouds to Jupiter (which now looks like Jool again, but hey it has clouds) https://drive.google.com/open?id=0B6gbi4omighqY3hlNmlzUHNaTDA- 2,401 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
selfish_meme replied to rbray89's topic in KSP1 Mod Releases
@rbray89 when you have a moment, or anyone else who knows, what exactly does the pqs.cfg file with the deactivate distance for Jool do? -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I doubt the dust storm would actually be visible from the surface anyway, A very light smattering of suspended particles might be all that is visible for a while after landing.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I put a probe in a highly eccentric orbit and went through a few revolutions and besides having to rebuild the oceans once or twice ( a known issue) 3 gave me the most reliable experience, I don't know what the other changes @lCristol made do, but these seem the best for me, but if @lCristol is getting artifacts at 3 then there is going to be no simple answer to this I am afraid- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
This is what stock looks like at 1000km for me This is what it looks like when I change atmoscale to 3 (which is the closest to Berlins ideal for me Here is what 4 looks like for me I just looked at that post and realised the small pictures don't show the difference except for the ring, you have to enlarge them , but 4 has a noticeably larger glow- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
Your experimentalAtmoScale of 4 does not work for me (OpenGL, Linux), see image below, for @Berlin this ring only appears with sunlight so you cannot test it at night I think 4 is too high as well, and does not eliminate the ring for me anyway at 100km, interesting, the ring only seems to be there below 170km then it dissapears, I think this needs to be tested at different heights, I will go back to default settings, it may be a transitory thing- 2,401 replies
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I made a small bearing that was quite solid by putting thermometers around a mk0 tank, inside a structural fuselage, you needed about 3 rows of 6 thermometers to keep it from slipping and it occasionally caught but it could handles quite a lot of torque, You could even clip gears through the structural fuselage to the mk0 tank, but then it became a bit wider.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
Can you try @lCristol scatterer settings in windows? If they work just as well then there would be no need for two configs?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I don't know if @sDaze used it but some configs I sent him had fixed a cloud layer on Earth, that cloud layer once working as SVE intended tanked my FPS. But I have not noticed it too bad in the newest version, I have a GTX570 on proprietary drivers in Linux so I should get a worse FPS than any Windows user.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
@sDaZe and I talked about another thing on Reddit, Ganymede and Europa have thin Oxygen atmospheres, and a glow, plus Ganymede has a magnetosphere so also has Auroras, from Wikipedia- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I tried hyperediting to 1000,000m is that high enough at 500,000 the probe has exploded in the past, my ram usage looks OK- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I'm an OpenGL Linux user, I just think it looks better, I have not noticed any artifacts yet, other than known ones. Yeah I figured I was going to have to leg it, I can get to Ganymede, sometimes Callisto, but trying to jump to Jupiter or Saturn always crash. @sDaZe there is a file in SVE called pqs.cfg it has a deactivate draw distance for Jool, you might need to add your Gas giants in there, it won't help me because I tried, but it may help the look with transitioning from the different spaces.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
Grrr, can't hyperedit further out of the system than Ganymede, keeps crashing as soon as it loads, need to get a good look at Jupiter- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I found 00003.0000 seemed best for Earth and Venus but 00001.3000 best for Mars, 00001.0000 crushes it down to nothing, 00003.0000 lets it glow- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
Mechjeb will calculate the dV for transfers for you, also usually SVE eats up a lot more FPS than scatterrer, plus scatterrer has a nice popup that lets you disable all sorts of stuff.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I don't have black bubbles I have an extended scatterring ring above the planet- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I tried that it makes no difference that's why I am playing with experimentalAtmoScale- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
Well I hope you like hell! Mars seems to work better at around 1.3 rather than 1.5 for me- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
This is in Development, the mod itself is not finished yet, really support for other mods is low on the list I would imagine, it's only a week or so old!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I think 3 looks best- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
ah OK, well I won't keep playing till I get the next version- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
It seems that Earth and Venus work best with an experimentalAtmoScale of 00003.0000, is it the same for all planets?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
@Berlin nope it's not a custom skybox, it must just be a difference for OpenGL- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
New download, the same thing, I have deleted planetshine, so it's not that, next DO, not DO, maybe I will add a custom skybox, I know @Berlin uses one- 2,401 replies
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