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Everything posted by selfish_meme
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Your probably on OpenGL (mac/linux), open the scatterer menu and increment experimentalAtmoScale by 0.1 till it dissapears.
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If you use Linux there is also SimpleScreenRecorder
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It seems in the 2048 pack the dds for venusColor.dds is blank
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Yeah, it's the Volumetrics that do it, have been playing around with SVE and hey are only for top shelf cards, if you get rid of cloud layer volumetric it will solve most FPS issues.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
If you use my rescale factors does it work better SigmaDimensions { Resize = 0.0942 Rescale = 0.0942 Atmosphere = 0.70 dayLengthMultiplier = 0.250684453 }- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
We talked about the issue a few pages ago, it seems a scatterer issue with OpenGL try changing experimentalAtmoScale by .1 till it dissapaers- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
It is sort of- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
The time is seperate from the size, it could be either or both, but the rescale factor is systemwide so it even affects the orbits of the planets.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I used it on my save and have not noticed any game breaking, I had 10 probes, landers and ships spread throughout the system, mostly the planets will shrink so orbits will be slightly further out and landed ships are still landed- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I don't enable eclipses because it's WIP and also EVE does eclipse shadows I think if it is Stock Scale then Earth and Kerbin need to be the same size, the rest of the system then falls in behind them, also the scale affects not only Earth but all the planets and orbits, 37km here could be several thousand at Jupiter, but then 37km makes very little difference to me so I have no problem if they don't change it. To me it seems that the positives outweigh the negatives, but everyone has a different perspective. I can't use your settings, it actually made my game refuse to start.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
New clouds.cfg with Venus clouds https://drive.google.com/open?id=0B6gbi4omighqaENpZ2tBRjhCSHM I run a GTX 570 and if I can run it that is not his problem. I would suggest he a. Makes sure he has the latest WHQL certified driver from nVidia installed and working correctly b. Makes sure he is running KSP in 64 bit mode c. Downloads a fresh install and only installs the mods needed for this. My guess is he has 500 mods installed, I see him commenting all over in just about every mod thread- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I've also got some updated clouds for Venus but they are scaled for the old atmosphere and this one is a lot bigger, there are some photos from the russian landers that give a good isea of what it looks like.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
This will be a shock to the system, Venus's atmosphere is quite a lot thicker than Earths, if you make this one more realistic your re-entry starts at about 250 km, just the first step on the way to making Venus more real. // Base Settings SigmaDimensions { Resize = 0.0942 Rescale = 0.0942 Atmosphere = 0.70 dayLengthMultiplier = 0.250684453 } // Advanced Settings @SigmaDimensions { geeASLmultiplier = 1 landscape = 1 atmoVisualEffect = 1 resizeScatter = 1 CustomSoISize = 0 CustomRingSize = 1 atmoASL = 1 tempASL = 1 } // @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim] { @Body:HAS[#name[Titan]] { @PlanetDimensions[2] = 0.20 } } // // @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim] { @Body:HAS[#name[Venus]] { @PlanetDimensions[2] = 2 } } //- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I thought I would show you my Jupiter config, it was quick and dirty, just so it did not look like Jool- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I tried running your config, the download had two of everything, was a bit confusing, but it crashed my game- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
I did some work on Kerbin's clouds too, set them at more realistic heights, not for aesthetic reasons, got info from here http://nenes.eas.gatech.edu/Cloud/Clouds.pdf since the stock atmosphere is more like Earth's than a scaled version of Earth's would be, it sort of makes it tricky, if we rescaled Earth's atmosphere to Kerbin size 140 km would be 13 km on Kerbin, which is very thin. So I put clouds and such at realistic heights because the atmosphere is more like the real Earth's. You can download clouds.cfg here https://www.dropbox.com/s/pmgjc3l2kr1hmwx/clouds.cfg?dl=0 <- I recoloured Jupiter clouds in this config so if you have done work on that make sure to save it. and also the aurora as you can see it sits quite a bit above the clouds, even somewhat above the atmosphere glow at 90 km on the real Earth- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
That was my screenshot after adding the config- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
The new radius should be almost exactly 600km and 6 hour rotation- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
Don't know if you guys want to go into it, this config for Sigma Dimensions should be a lot more accurate than yours, it will probably throw off your atmosphere stuff a bit, but time and radii should be more accurate. // Base Settings SigmaDimensions { Resize = 0.0942 Rescale = 0.0942 Atmosphere = 0.70 dayLengthMultiplier = 0.250684453 } // Advanced Settings @SigmaDimensions { geeASLmultiplier = 1 landscape = 1 atmoVisualEffect = 1 resizeScatter = 1 CustomSoISize = 0 CustomRingSize = 1 atmoASL = 1 tempASL = 1 } // @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim] { @Body:HAS[#name[Titan]] { @PlanetDimensions[2] = 0.20 } } // // @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim] { @Body:HAS[#name[Venus]] { @PlanetDimensions[2] = 0.80 } } // Still looks pretty good, experimentalAtmoScale is 2.1 at 300km But this shot was taken from the ISS on a clear day at 400km- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
Any parts that work well with stock will probably work with this, some plugins may get confused. RSS parts will probably be overpowered.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
you could adapt them for RSS, probably the main values would be experimentalAtmoScale and the rt rg rl which are discussed in the prior comments- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
selfish_meme replied to sDaZe's topic in KSP1 Mod Development
Ahah, thats probably whats causing it- 2,401 replies
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You are talking to the wrong man I think, thermometers and the antennae are two of the smallest parts to have collider meshes, so they can be used as a hinge or bearing, but they are not the same as wheels, when they reach a limit they will clip through each other and that limit is fairly low, compared to bearing made with wheels.