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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 0.6.0.1 Fixed path for the 3.75m servcie bay config to add the missing "Assets" Updated path for version file to pull from github.com
  2. I took a quick look at it. It's only 4 craft files, for KSP 1.11.0. Do you get any errors, and if so, what do they say? You need the two DLCs installed
  3. Not easily, it's been a while since I looked at this, but I don't recall seeing anything which would reference a specific engine module
  4. @ValiZockt Assuming this works in 1.12.5, it would be nice if you updated the mod on Spacedock and in the version file to specify the max KSP version is either 1.12.5 or (what I use) 1.12.99.
  5. Each to his own :-) There is this mod with all the old parts: and: https://spacedock.info/mod/42/Wernher's Old Stuff (WOS) by TiktaalikDreaming
  6. nah, just don't like seeing old stuff disappear. I know of a few other people who save every single version of a mod ever released. I have no idea why
  7. Thank you for looking at this, and I totally agree with you about CKAN, it's the best way to install mods for KSP
  8. What are you talking about? The last post before yours was 18 months ago, and nowhere does it say anywhere else in this thread anything about antimatter
  9. There is already a mod that does that. O don't remember the name, but it's one that I support,
  10. If you want and the license allows, get me a copy and I'll put it in github, spacedock and CKAN
  11. There is nothing to search for, it just works. I'd want to see the modulemanager.configcache file as well as a list of the parts you tried.
  12. I'm not CKAN, you should ask your question there
  13. New release, 2.0.10 Thanks to github user @KerballOne for this: Added Features UI Scale setting and set per SCENE It can now automatically switch resolution and UI scale based on scene. Each setting config now includes a "scale" attribute in addition to name, height, width and fullscreen. All it needs is a config file (auto created on first run) with the scene name (e.g. 'EDITOR', 'FLIGHT', etc.). The UI Window updates after each action and allows to save by preset or SCENE. So saving and/or apply new presets is easier. The following change was inspired by the mod Resolution Keeper, published by Spacedock user Bion: Added check to verify that the resolution hadn't changed outside of the game, and reset it if it has Updated URL to get info from Github rather than ksp.spacetux.net Improved kerballone PR by changing UI scale from a number to a slider Added App Scale slider
  14. Most likely not, last time I looked at this was more than a year ago. Specifics would be helpful, otherwise I would have no incentive to look at this.
  15. Actually, no. The original author requested it back in 2020. And it is currently available for the latest version of KSP
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