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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Might be an interesting addition, I'd be happy to look at a PR -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
There is this: if you have any old ships with that part, send it to me, I'll see if I can find it anywhere -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's an interesting idea. I'll think about it, but it's not going to be that easy to implement, given the way it works. -
What are the best new release mods?
linuxgurugamer replied to kittyfart101's topic in KSP1 Mods Discussions
It's not that it's outdated, I'll actually be getting around to dong a small update for it, but it should work with 1.12.5. The main problem with it is that it's incompatible with many other mods which change values on the fly, such as B9 Part Switch -
So, we had some kind of technical problem.
linuxgurugamer replied to Vanamonde's topic in Announcements
You could always do a copy/paste. Would be nice to know which moderator said that as well -
[1.12.x] Soundtrack Editor Forked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I don't think this mod will work on Linux (I could be wrong), because of the libmpg dll file. I haven't done anything with KSP on Linux for a number of years, so can't really address that. -
[1.12.x] Danger Alerts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Just saw this. Yes, you can put your own .wav sound into the GameData/DangerAlerts/Sounds directory -
Old mod I've updated Original thread here: Previous adoption by @a__gun here: This is a fully updated release of the mod, updated with tags, all textures converted to dds and a number of small bug fixes/adjustments Availability: Spacedock: https://spacedock.info/mod/3800/TurboNisuFinalized Github: https://github.com/linuxgurugamer/TurboNisuFinalized License: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License Also available via CKAN Support me on Patreon: https://www.patreon.com/linuxgurugamer Original page is reproduced here: Here's a small pack of parts that I feel this game still needs. I've always been bothered by having to use those adapters that don't do anything, attaching girders just anywhere and having to stick landing legs in uncomfortable places. So this is what I've got done so far to help make a bit prettier ships. Updated! -All parts are integrated into the stock tech-tree -Adapters work like regular fuel tanks v1.02 -New parts: Triangular Structural Plate 3 adapter pieces for light weight truss RCS fuel tank cap -Texture improvements -Minor improvements to models v 1.01 update: some grammar fixes in the part descriptions, thanks to a__gun! The previous adoption page is here: TurboNisuReloaded A stock-a-like parts pack Back in 0.23 TurboNisu appeared with some great looking stock-a-like parts. Unfortunately he only ever made one update to the pack and with the more recent releases of KSP some of the properties of the parts became unbalanced. Not wanting to let this pack fall into obscurity (And since TurboNisu generously licenced his parts in such a way as to allow redistribution), I have totally rebalanced every part in the pack to bring it in line with stock KSP as it is today. All 15 parts TurboNisu created have had all of their properties balanced in line with stock KSP, including cost, mass strength and fuel capacity. I have also adjusted the names and descriptions of the parts, to attribute them to the companies already existing within the game (Rockomax Conglomerate etc). Recent changes: Categorized fuel tanks as FuelTank rather than Propulsion Max temperatures bought in line 1.0 values Entry costs bought in line 1.0 values Fuel levels bought in line 1.0 values (Think this only really affects the tiny tanks) Attachment nodes fixed Added bulkhead profiles for sorting Download from Dropbox, last updated 06/05/15. As this is just a part pack compatibility shouldn't be broken with KSP updates When updates are released I will check the balance of the parts as soon as I can, but it is HIGHLY unlikely you will experience any issues in the meantime. The Parts 6 new fuel tanks, including adapters and endcaps Junctions for the stock girders (Available in T, L and + shapes) A new smaller girder size, also with a full set of junctions A triangular structural plate A basic, low tech landing leg Obviously all credit goes to TurboNisu for making these parts, I have just updated their cfg's. TurboNisu has endorsed my re-release of this pack. Any and all feedback would be appreciated. I still haven't checked the distribution of parts around the tech tree - feedback on this is especially welcome. Based on 'Stockalike parts for useful esthetics' by TurboNisu. Released under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll merge these in during my next update, soon If you are still around @Xt007could you specify what changes are needed? You just showed the current configs above -
[1.9.x] Kerbonov Kn-2 Cockpit Module Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This is an old mod, not being updated anymore Thx, currently updating all of my mods, getting all the version files updated -
[1.12.x] LackLuster Labs Flying Boxes Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Can you verify that, please? I'm in the middle of a massive number of updates, if you can confirm it, I'll get it added as a depednency, otherwise, if you can send me a patch, or even highlight what's wrong, that would be great -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Remove it entirely, or just move it to a different stage? You can't remove it totally, but the easiest thing to do would be to move it to the last stage, then you can just activate it when you want -
[1.12.*] KerBalloons Reinflated - Real Science?
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.6.0.1 Fixed path for the 3.75m servcie bay config to add the missing "Assets" Updated path for version file to pull from github.com -
[1.12.*] KerBalloons Reinflated - Real Science?
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll get this fixed today -
I took a quick look at it. It's only 4 craft files, for KSP 1.11.0. Do you get any errors, and if so, what do they say? You need the two DLCs installed
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- tylo
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[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll take a look, rather busy right now -
Each to his own :-) There is this mod with all the old parts: and: https://spacedock.info/mod/42/Wernher's Old Stuff (WOS) by TiktaalikDreaming
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nah, just don't like seeing old stuff disappear. I know of a few other people who save every single version of a mod ever released. I have no idea why
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Not that easy to rewrite, it's a fairly complicated piece of code
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- search & sort
- craft list
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