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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 1.10.1.1 Removed some log spam related to KRASH New release, 1.10.1.2 More log spam reduction
  2. Hmmm. There was an UnknownComet in the save file, I deleted it and the errors stopped. I guess that somehow it was created incompletely because of the update
  3. Well, if there is, I can't find it. I removed your mod, and the issue still happens. I created a new save as a test and no problem. So all I can think of is that there is something initialized in a new game which is missing in older saves. Yuck. Lots of text reading ahead of me
  4. I am testing my install on 1.10.1. EVE generated the following error during loading: loading Crash Report NotSupportedException: The invoked member is not supported in a dynamic module. at System.Reflection.Emit.AssemblyBuilder.get_Location () [0x00006] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at _BuildManager._BuildManager+<>c__DisplayClass2_0.<logVersion>b__0 (System.Reflection.Assembly x) [0x00000] in <caa8a9a07bbf48af914d3a76740b33a6>:0 at System.Linq.Enumerable+WhereSelectArrayIterator`2[TSource,TResult].ToList () [0x00019] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 at _BuildManager._BuildManager.logVersion () [0x0005c] in <caa8a9a07bbf48af914d3a76740b33a6>:0 at _BuildManager._BuildManager.Awake () [0x00000] in <caa8a9a07bbf48af914d3a76740b33a6>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) <LoadObjects>d__88:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>d__69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() I have uninstalled EVE for now. It's an odd exception which I've never seen before, makes me nervous
  5. @Angel-125 I was testing my 1.9.1 game in 1.10.1, and got a lot of errors in flight: NullReferenceException: Object reference not set to an instance of an object at CometVFXController.LateUpdate () [0x00156] in <c1858a3f77504bd1aaa946fdccf84670>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I looked at your code, it doesn't appear to be in there (it was a fast look). Would there be a compatiblity issue between this mod and 10.1?
  6. @JadeOfMaar I don't see OPTContinued in CKAN at all. I do see the following: OPT Reconfig Orbit Portal Technology (OPT) Spaceplane Parts (Legacy) Oh! It failed, ok, I'll get it in
  7. Hmmm. I don't do sandbox except for testing. Are you running TRP-Hire?
  8. Looks like the next hire will be greater then 10,000,000 and you probably don’t have enough money.
  9. New release, 0.0.3.2 Thanks to user @Gordon-Dry for this: Do not add ModulePartInfo to ThrottleControlledAvionics "parts" because ThrottleControlledAvionics uses dummy parts for tech tree unlocks of its modules. Along the same lines, Breaking Ground's deployable parts are now excluded
  10. Finally, after a very long hiatus, a new beta of LLL is available. Many of the parts have been updated: All work on the models has been done by @hypodronic https://github.com/linuxgurugamer/LLL-Continued/releases/tag/1.3.0 We need feedback, please
  11. Install ZeroMiniAVC and try again. You have multiple MiniAVC.dll files installed, they don't work beyond 1.8 and hurt the game
  12. They don't need updating. Assuming you are using CKAN, just tell CKAN that 1.8 and 1.9 mods are compatible, and you should then be able to load them
  13. Verivy that you have all three mod installed correctly: FMRS StageRecovery Recovery Controller If you have verified them, then get me the Player.log file
  14. New release, 0.0.17.2 Fixed non-selected mods expanding display with whitespace
  15. @VITAS I had a report that all the Janitor's Closet links on Sapcedock are returning 404's
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