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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. No need, use the Mod Filter. It should be treated as a mod, called SquadExpansion, so just don't show that mod
  2. I'll work on this later this evening. Actually, @HebaruSan is really the right one to do this, hopefully this ping will get his attention
  3. AVC is having a problem checking against github version files, which unfortunately is where I keep all of mine. I may need to change that if this continues. It's an ssl issue
  4. @FreeThinker If you are going to include mods without the author's permission, you need to at least keep them up to date. I'm specifically referring to the ToolbarController. The ToolbarController is very out-of-date, and I a bit annoyed at having to help people whose problem is an old, bundled mod. You have version 0.1.5.8, and the current version is 0.1.6.16 And, I see you've included my unofficial version of KJR. I'm rather unhappy about that, since it was done as a courtesy for people, was not intended to be presented as an official release, which you seem to do. Filter Extensions is also out-of-date. Given the discussions over the past year about mod packs, I'm very surprised that I wasn't asked for permission to include my mods in your pack. And I'm also wondering if you bothered to ask permission of any of the other mod authors/maintainers. If you get the idea that I'm annoyed, then you are correct.
  5. LOL Spaceport hasn't been around for many years. Are you referring to SpaceDock? Good, glad you figured it out. If the wrench is missing, then that means the Toolbarcontroller wasn't installed. Probably KSPIE doesn't include it
  6. Legal permission, yes. But it's nice to ask and be asked (for the author)
  7. [snip] Even if a license permits, it's always nice to ask for permission when including something from another mod Keep in mind that I am the custodian of both mods, so getting permission was rather easy.
  8. I have a mod (Resonant Orbit Calculator) which generates thumbnails of each planet at game startup. With some if not all Kopernicus planet packs, it's failing because of the onDemand feature. So, how can I do an onDemand to have it load the planet textures so that I can properly generate the thumbnails? Thanks
  9. There already is a check for the file existing, something else must have deleted those files I'll think about a possible warning later
  10. I'm holding off on releasing this until it's a bit cleaner. in the meantime, why don't you try learning how to do PR as and get hub? Makes it easier for me and you know exactly what's being done.
  11. new release, 3.2.2.9 Added NearFutureAeronautics Cleaned up some of the previous updates
  12. Hmmm, I'll have to add some code to check for the files being there and not overwrite if they are.
  13. New release, 1.4.3.6 Added IVA for cockpit, copied from the SXT mod Increased crew for the cockpit from 3 to 4
  14. I've started a thread for the upgrade of this mod to 1.4.5 here:
  15. The first part mod I ever installed was the NovaPunch mod. It was my standby for a long time. The original author, @Tiberion, is no longer modding. @Padrone revived it for 1.3 (thread here: https://tinyurl.com/yaxozmwh), but hasn't been around since April, so I'm working on reviving it for 1.4 and beyond. The following is pulled from the original thread, located here: https://tinyurl.com/y7gx5su5 Status Some landing Legs don't work yet, being worked on Availability Download: https://spacedock.info/mod/2003/NovaPunch Rebalanced Source: https://github.com/linuxgurugamer/NovaPunch/ License: CC-BY-SA-4.0 Availability Source:https://github.com/linuxgurugamer/NovaPunch Download: https://spacedock.info/mod/2003 License: CC-BY-SA-4.0 Available via CKAN
  16. Works well, thanks New release, 0.1.2.3 Fixed offset thrust in the liquid fuel engine Note that there will be a little bit of Z fighting in the editor on the engine as a result of this fix. It can be safely ignored
  17. Hmmm. I wonder what does to the total thrust, since there are now 2x as many thrust transforms. I’ll have to test
  18. For anyone interested, I have an alpha release. This fixes the RCS modules only: https://github.com/linuxgurugamer/NovaPunch/releases/tag/alpha-1
  19. New release, 1.1.7: Thanks to @gotmachine for these additions: Added properties to the component inspector Component inspector field and properties also show base class properties (BindingFlags.FlattenHierarchy)
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