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KSP2 Release Notes
Everything posted by linuxgurugamer
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I'm not aware of anything that would interfere with each other. Re. CTT. I believe that would be in CTT
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Well, that's the answer, for now. Can you provide specific details as to what is and is not being taken into account? No promises, but I may get some time to work on it
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The Truth Can Now Be Told - Mysterious Machines
linuxgurugamer replied to purpleivan's topic in KSP Fan Works
Eagerly waiting for the next installment- 195 replies
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- 1
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- apollo
- totm november 2019
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[1.12.x] Soundtrack Editor Forked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Open an issue on Github. please -
I don't quite remember, but you can check: <GAMEDIR>/logs
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I see it, not sure why it didn't work. I'll get it fixed in the next day or so -
That's what backups are for
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[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll take a look at it in the next day or so No promises, though -
Problems with waterfall + stock waterfall effects
linuxgurugamer replied to Jeb x Valentina's topic in KSP1 Mods Discussions
You probably did mess something up. Did you install by hand or with CKAN? I'm going to guess it was by hand You can try deleting all the mods, make sure that there isn't anything in the Gsmedata other than the Squad folders, ans then I stall usimgCKAN. -
New release, 0.4.9.1 Added code to avoid errors when RPM is not installed
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New release, 0.4.9 Added bottom node to decoupler: shrekt Fixed position of nodes in decoupler: shrekt Fixed crash caused by missing module when using RasterPropMonitor
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[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I don't think there is a solution.This may have to do with the parts, and those aren't being worked on anymore -
[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll take care of it New release, 1.9.1.10 Removed unnecessary debug lines which were spamming the log Updated README.md -
Problems with waterfall + stock waterfall effects
linuxgurugamer replied to Jeb x Valentina's topic in KSP1 Mods Discussions
Ok, I made a quick test. I added a T30 Reliant, a T45 Swival and a Skipper. According to the initial post, the T30 and T45 do not work, the Skipper does. I attached two pictures here, the first is just the Stock engines, the second with Stock Waterfall installed. Based on this, I don't see any problem. You need to be more specific. Try reproducing what I did here and see what happens. Also, delete the files: ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager. Physics ModuleManager.TechTree I've never seen any issue, but I have heard of people who solved their problems with this -
Problems with waterfall + stock waterfall effects
linuxgurugamer replied to Jeb x Valentina's topic in KSP1 Mods Discussions
I don't quite follow. Waterfall Core works, but adding Stock Waterfall Effects doesnt? Also, @Jeb x Valentina it would be nice if you uploaded the craft file for that, would save us time trying to replicate what you are seeing -
[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yup. There is _some_ randomness in the stock contracts, but they are fairly limited, that's why CC was written. -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, let's start off with the beginning. Some of what you described is a KSP bug, some may not be. I need a log file: -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I just did some testing. It only seems to use EC when the GUI is open, so if you close the GUI, it should stop. Can yoy check that please? Admittedly I only tested with one of the processors, but it should apply to all. If you still have an issue, please specify all the details about the vessel: Camera Installed Processors Anything else which might be using EC A log file, parts list and the vessel itself would be helpfil if you could -
[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Keep in mind that the procedurally generated contacts are not a part of KSP1, that was a mod called Contract Configurator. Thank you for your support -
[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.7.3.3 Thanks to github user @zhangyuesai for these fixes: StationCoreCombined.cfg, ReplaceFaultyModule.cfg and BaseCreate.cfg all have power module validation. But the titles are slightly different among contracts, and even in the same contracts. This PR makes them consistent. In BaseCreate.cfg, hideChildren is changed to false to show power module requirement explicitly, making it consistent with the other two contracts. Adds KopernicusSolarPanel validation to ReplaceFaultyModule.cfg and BaseCreate.cfg, so the two contracts are available when Kopernicus is installed. Fixes some typos.