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KSP2 Release Notes
Everything posted by linuxgurugamer
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WaypointManager is fixed, according to the log. Have you notified @cineboxandrew about all the Nullrefs in ConformalDecals?
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Waypoint Manager has been updated to 2.8.3.4, may take a little time to get updated in CKAN. I'd appreciate if you could test it and let me know
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[1.12.x] Waypoint Manager - New Dependency added
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.8.3.4 Fixed memory leak caused by the WaypointManagerGameEvents being unloaded Now available on Spacedock as well -
Out of that entire file, one was mine: WaypointManager. Will be fixed shortly. Going to keep this one around, can be useful as a reference if I decide to start fixing some other mods
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Now we need the Seaview from Voyage to the bottom of the sea :-)
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Just tried it, worked fine. Even got the email already @ColdJ ^^^^
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- totm july 2019
- spacedock
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I also have this problem, reported it in Discord yesterday
- 2,176 replies
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- totm july 2019
- spacedock
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[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.1.6.4 Fixed memory leak caused by not removing callbacks from GameEvents This is available on Github, Spacedock (and CKAN) will be available as soon as a Spacedock problem is fixed Spacedock is fixed -
Hi all, I'm looking for some assistance from people who use my mods. There is a type of memory leak which can also cause some odd issues at times. I've been working on eliminating them from my mods, and have made a lot of progress. What I need from everyone is to install the mod: KSP Community Fixes, and then play the game. When done, send me your Player.Log file so I can analyze it and find any open errors. I would need to you have the latest versions of all mods installed, and of course, this would need to be on a 1.12.3 game. In most cases, the fix is pretty simple, so as I get the reports, I'll be able to fix and release updates. If you don't know where to get the Player.log file, read the following link: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
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Active vessels disappear randomly
linuxgurugamer replied to Mechanic's topic in KSP1 Technical Support (PC, modded installs)
Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
linuxgurugamer replied to JonnyOThan's topic in KSP1 Mod Releases
@JonnyOThan Just submitted a PR to fix a memory leak -
[1.12.x] Modular Computer Package Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.0.0.1 Fixed stackable computer core by reducing torque and added in EC usage Removed ddsified files -
Active vessels disappear randomly
linuxgurugamer replied to Mechanic's topic in KSP1 Technical Support (PC, modded installs)
Two things. First, can you provide both the Player.log, KSP.log and all the logs in the main directory called Logs? Second, would help to both have every vessel have a unique name, and to know what they are. The only suspicious thing I found ( and it doesn't make sense that it affects this), is for a vessel called "Tmp Moon Payload Station", there is only 1 place I can find that in the log file. Also, there are a number of the following error, indicating an error in one or more of the contracts: [ERR 12:59:58.374] Input is null for field 'agent' in config node 'CONTRACT' at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ConfigNode.AddValue (System.String name, System.String value) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at Contracts.Contract.Save (ConfigNode node) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at Contracts.ContractSystem.OnSave (ConfigNode gameNode) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at ScenarioModule.Save (ConfigNode node) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at ProtoScenarioModule..ctor (ScenarioModule module) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at ScenarioRunner.UpdateModules () [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at ScenarioRunner.GetUpdatedProtoModules () [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at Game.Updated (GameScenes startSceneOverride) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at FlightAutoSave+<PersistentSave>d__6.MoveNext () [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 Usually indicating a missing "agent" field in one or more contracts. Another thing, please install this mod: and write notes to the log file before every step, will make it easier to isolate the events -
Active vessels disappear randomly
linuxgurugamer replied to Mechanic's topic in KSP1 Technical Support (PC, modded installs)
Post a log, I'll take a look when I have some time -
Huh? Interested minds would like to know