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Everything posted by linuxgurugamer
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[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Im working on an update which should fix this, maybe a week or so -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
Right, but this is for my mod, I can't ask people to do that. I've added a small patch which essentially reverts the changes in my parts. works well, just annoyed by it. Not annoyed at you, since this predated you. But a mod like this should intrude into other mods, it should at limit itself to Squad cfg files. -
[1.12.x] Community Tech Tree (August 13)
linuxgurugamer replied to Nertea's topic in KSP1 Mod Releases
If this is meant for all modders to to use, then why does it have color coding for specific mods? I realize it's historical, but shouldn't it be updated? -
[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, that is the width of the dialog window. Send me the images, please -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
I have a problem with Ven's in that it is modifying my config files with it's own data. Specifically, I have a mod, the Kurrikane, which reuses a number of stock models and replaces the textures with my own. This is done both for ease of identification in the editor, and to keep all the parts in the mod a consistent color scheme. Ven's has this file, PathPatches.cfg, which just replaces all references to squad models with it's own. This is extremely rude and breaks any mod which depends on the stock squad models. So, Is there any way I can add a config to my mod which would disable Ven's from touching it? The only way I can come up with right now is to add a new config which will run after the Ven's patch and revert the changes. This is messy, and should be unnecessary. -
[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
neverShowAgain says not to show the button on the main menu. If ANY of them are true (in multiple config files) then the button won't be shown. No idea, all I can say is don't scale it, or scale it before KSP starts. The code doesn't rescale it on it's own, it merely loads the images. KSP must be rescaling when displaying it,and there isn't anything I can do about that -
[1.4.1] Color Coded Canisters 2.0.1 (2018-03-14)
linuxgurugamer replied to NecroBones's topic in KSP1 Mod Releases
Just tested, seems to work well. ThumbsUp for finding a good solution- 356 replies
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[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
I can only plead exhaustion after 6 hours of streaming. I had done the update, but it looks like CKAN used the cached copy, and installed the new one in the same directory as the old one, so actually it appears that both were there, but in the wrong spot Sorry about that @DennyTX is now controlling the mod. This post will ping him about it. -
[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
Oh, maybe the old version was stoll around. I'll check in the morning -
[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
@DennyTX Saw the following in my log: PartLoader: Compiling Part 'DockingCam/Parts/OnboardCamera/OnboardCamera' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PartCompiler: Cannot clone model 'OLDD/DockingCam/Parts/OnboardCamera' as model does not exist and: OLDD_AssetLoader: finished (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) You are trying to load data from a www stream which had the following error when downloading. Couldn't open file /KerbalInstalls/1.3 Away with Words/KSP_1.3.1_GPP/GameData/OLDD/DockingCam/Resources/DockingCam.ksp (Filename: Line: 1105) NullReferenceException: Object reference not set to an instance of an object at OLDD_camera.Utils.AssetLoader+<Start>d__12.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 This happened when launching a vessel. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Does this bug affect Thella or the other planets in Regular GPP?- 7,372 replies
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[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
I'm working on CKAN right now CKAN is updated, follow these steps to update: Uninstall the mod in CKAN EXIT the ckan program Restart it Do a Refresh to get to updated file. Install the mod -
[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
If the part was missing when you loaded the game, and the game was saved, then no, you will need to get it from a backup -
I know, but it doesn't look a cool as what @JadeOfMaar came up with. Edit: Also, would be nice to have some lower-powered engines, for use while climbing the tech tree
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Well, I'd like to see the new Kraken engine available before I use it, if possible. No pressure, just expressing an opinion. Also, a suggestion re. this new part: Have multiple sizes and power, vary the texture for the different sizes so that you can use the same model. Maybe the number of spots on each arm would indicate the size? @JadeOfMaar Think you can come up with a kraken jet engine?
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[1.12.x] Community Tech Tree (August 13)
linuxgurugamer replied to Nertea's topic in KSP1 Mod Releases
Are these color codings still accurate? I assume the strong green are the stock categories. Are there any guidelines for where to put parts into the CTT? -
not actually Could you do one? Edit: I'm considering adding this to my Twitch career stream. Do you know the schedule for your next release?
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Is there a Community Tech Tree config for this?
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[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
It won't disappear, but will be depreciated, I think