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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. No need to worry about NetKAN. Just change the license in the repo. And I prefer to keep my own repos, it's mainly a personal preference. Thanks
  2. Major new release, 0.2.0 Thanks to Github user @arekbulski for doing a lot of the refactoring Target vessel is also FTL target. Can select targets using the window or Engineer Redux mod. Optimum altitude is min altitude over current body that has 100% success provided EC supply. Analysis window shows all beacons and their force requirements and optimal altitudes. Uses CommunityTechTree mod (10.000sc to unlock largest drive). Uses TweakScale mod (2x drive has 2x force but 8x mass and 8x cost). FixedUpdate changed back to Update OnStart changed back to Start Calculations of the totalGeneratedforce, totalChargeRate an, totalChargeCapacity and totalChargeTime into a separate function Added back visual message when jump not possible Implemented code to hide Jump button when drive not spinning Added context info in editor Source body is changable by clicking the left/right arrows Starting orbit is configurable with slider, going from just above the atmosphere to the edge of the SOI Added "x" to allow the window to be closed Changed FindAllSourceDrives to function, so it can be used both in Editor and in Flight Added settings window driveStopsUponVesselSwitch autoJump = false multipleDriveExponent = 1.4f Hide the Execute Jump button after a jump is executed Removed double debug.log line in LogsManager Added code to save window position, both in Editor and in Flight (separate values)
  3. I can't download it yet, it's still uploading, But, Are you running the latest version? and, is the error happening when in game, or only when the settings window is open? Oh, i see the problem. It's only when you are in the settings, so don't worry about it. I'll get a fix out in a day or so
  4. @JadeOfMaar I think the OP needs updating here
  5. Change it to a CC_BYNC_SA and I'll take it over. Also, it makes sense for me to do FlightPlan as well, since they work well together. It just keeps adding up. I'll need to also do the UI Framework, since Flightplan depends on it
  6. @snark and @RealGecko according to this post he has full permission:
  7. Thank you @Snark for the clarification. I think, however, that most people will respect his wishes. I certainly will.
  8. I'll add some code which will disable it in here if either of those two mods,are installed
  9. Assuming you are referring to First Person EVA, are you trying to use this while in an external command seat? if so, I'm not sure it will work
  10. Let me know when you have a new release, and I'll get CKAN updated
  11. There is more in the log file than MM errors. In general, when asking for help, always provide a log file. If not needed, then fine, but unless it's an obvious (to me) issue, I always want the log file
  12. Other than the Critter Crawler is working again, no. I ran out of time over the weekend, and was unable to do the release, hope to get to it by this weekend
  13. Can you keep the OP updated with the names of the people who have said they will take over specific mods? Thanks
  14. No, it's all messed up, and I don't want to have anyone spend time on it. The current one is, IMHO, very nice
  15. Don't you think I have enough already? Seriously, sorry to see you go, but thank you for the notification and what you are doing in the new thread
  16. Since I've worked with it in the past, I'm willing to pick up KEI Same name on Spacedock & Github Sorry to see you go. FYI, the only reason I usually change names is because I don't have access to the original distribution network, so the name change is needed to avoid issues. Since you are willing to provide access to Spacedock, I'll be very happy to continue KEI as is.
  17. I dont follow, can you make a small test vessel for me?
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