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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I have a beta available here: https://github.com/linuxgurugamer/RocketdyneF1/releases/tag/1.3.0 Read the Readme file for info. It will get added to CKAN soon, once I'm sure it's ok This includes: Waterfall configs Tweakscale configs
  2. I'm thinking of adopting this @darthvader15001 Would include waterfall if I can figure it out
  3. Ok, here is the problem which @Stone Blue is talking about: If you deleted the game fro. Steam, it doesn't delete any non-stock files, you have to manually delete the entire game directory. Did you do that?
  4. Been a while since I used that, not really something I take advantage of in my games Ok. You still need to make a minimal install to test it. The fewer mods installed, the less noise to look at in the logs, as well as helping to make sure there aren't any outside influences on it
  5. I don't believe KF has code to resize the parts, so if you are resizing it, then you must be using TweakScale. Once that's there, it's not a bug in KF anymore, but rather a bug in (or definitely related to) TweakScale. Assuming this is correct, you might be better served reporting this in the TweakScale thread rather than this, since TS does some interesting and weird things internally
  6. That's really strange, 2.0.2.1 just added loading craft from subdirs. I'll have to do a bit of digging into that commit
  7. New release, 1.16.0.13 This incorporates several unreleased fixes, which is why the version number jump Thanks to @tgerland for providing a small update for the blacklist, to block Universal Storage 2 Added another check for duplicated converter Added checks for duplicated resources in parts
  8. New release, 0.0.17.5 Thanks to github user @vinix38 for updating the French translation
  9. New release, 1.8.2.3 Thanks for github user @Vandest1 for the following: UI : Fix issue on stats display with stock skin (display started over the window title) Fix issue with the bold C in help window Fix issue with tick boxes text with stock skin on main window Fix help window position Change help window width Localization: Add localization support Change manner stats are display to fix alignment with different languages (different words width) Auto adapt window and fields width to match with all languages Add french localization
  10. Any chance for a video as well? Also, using file.io to make files available isn't a great idea when there might be multiple people trying to download them to look, it deletes the file after the first download For anyone else interested, I have these two files here: https://www.dropbox.com/s/70ogbj5ocrhom1z/KSP.log?dl=0 https://www.dropbox.com/s/wxnpbk5ajpbr9uu/Player.log?dl=0 Edit: You have nearly 100 mods installed, several of which could conceivably be causing some issues. With just a brief look, I can say that you have a lot of problems with some of the B9_Aerospace parts not compiling. You seem to have BDArmory installed, there are indications of it causing a memory leak, it's not the only one. EVE, Tweakscale, scatterer, and others also have the same issue. Other than that, I don't see any red flags, a video would be helpful in reproducing it. Also, try to make a minimal install and reproduce it. If you can't, then add a few mods at a time until you can. Keep in mind that this isn't my mod, and I'm not going to spend unnecessary time trying to reproduce something. I have too many other things to be working on. LGG
  11. Hi all, @malkuth has responded to a message I sent him, I'm going to be adopting this mod. The work has already been done, I just need to do some testing LGG
  12. That usually means the wheels are overloaded I don't know if @Shadowmageis active anymore, but I don't have any issues with this mod in 1.12.3
  13. New release, 0.0.1.2 Added saving of Guid of manual contracts. This fixes an issue where the save file would get totally cluttered with redundant copies of a manual contract This will delete any manual contracts which you might have entered, due to a missing key
  14. Ok, I can look into this. How about having a special comment which would indicate that an option should be displayed in the options window? maybe something like: KSP_COMMUNITY_FIXES { . . // Prevent kraken events on flight scene load // Disabled by default, the PartStartStability patch implement a better fix for that issue. FlightSceneLoadKraken = false // ########################## // Quality of life fixes // ########################## // Altimeter widget horizontal position tweakable in the pause menu settings // Displayable AltimeterHorizontalPosition = true // Part Action Window inventory UI widgets in a collapsed group by default // Displayable PAWCollapsedInventories = true . . } I could also just use the comment as a flag: // ########################## // Quality of life fixes // ########################## and then go to the next set of hashes: // ########################## Which would you prefer? The first way would allow any option to be displayable, the second would limit it to the one section I would think that the UI should write out a patch marked as "LAST", not FINAL
  15. Then I think you will like IFI LS. it's a configurable option as to whether the kerbal dies or turns into a tourist
  16. Just having to make your vessels able to support kerbals is, IMHO, enough of a "puzzle". Especially if you don't include recycling, then you need to do some planning to make sure everything works and they will have enough supplies
  17. It would be the same thing as if the user wrote his own MM patches to make the change. All I'm suggesting is a user-friendly UI to help those who don't want to or don't know how to make a MM patch.
  18. I dislike the LF mods which require multiple resources just to survive, which is why I adopted IFI Life Support. One resource (now called Kibbles & Bits), contains everything needed to live. To get into the recycling, it then has waste product (Organic Slurry) and the remains of recycled slurry (Sludge). Beyond that, just EC, and some outside stuff. But I like the KISS principle, add enough to make it interesting and potentially difficult, but not to turn it into a spreadsheet monster. Also, the lethality should be an option (which it is in IFILS)
  19. Just so you know, IFI-LS has both a console (available in SpaceCenter, TrackingStation, and Flight) to show ETA on running out of food, as well as a in-editor calculator to help figure out your needs if you are using some of the recycling parts. And, I've done a lot of work making sure they are accurate. It's still a beta, but I'm now using it in my career game
  20. New release, 1.10.1.6 Fixed missing initialization of earnedAchievements if there were no achievements to load (was causing a nullref if attempting to open the window when no achievements had been earned) @fuerchter This should take care of your problem, assuming it does, I don't need the log file anymore
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