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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
That dialog should not show up, it was a bug. 1.3.0.1: Fixed dialog showing up on entry to flight scene https://github.com/linuxgurugamer/DockingCameraKURS/releases/tag/1.3.0.1-RC2 -
[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
What makes you think that the chance of ignition is zero when in orbit? The mod gives a base chance of 20% of ignition when the G-Force is <0.01 What makes you think that when a craft is falling straight down with it pointing upwards, that ignition won't happen? Again, it's based on the G force. I did a test, dropping a simple ship (MK1pod, T-400, lv909) from an altitude of 10,000, and very quickly the G force climbed above 0.01. The mod currently does NOT take the orientation of the craft into account when calculating the chance of ignition. I've also tested it during a reentry, and when the G-force finally got above 0.01 (somewhere around 40km in height) the fuel flow went stable. I'll see if I can do something with the ship orientation, but then, what if someone wants to mount an engine upside down, say, as a reverse thruster? What should happen then? Maybe I'll base it on the orientation of the engine, I'll see. Meanwhile, you can try this version: https://github.com/linuxgurugamer/EngineIgnitor/releases/tag/1.3.0.3 -
[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
This is working correctly. I was able to get ignitions in space, although I did have to do a lot of them. 80% chance of failure is pretty bad. I think we interpreted the numbers backwards, I set it to be the chance of failure, I'l change that to be chance of success. -
[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
Alt-1 will close the window, or, if you have the Blizzy toolbar installed, you can close it with that the 2250/9999 is the distance at which a remote camera will stop working. -
[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
I hear you, and agree, mostly. I'll take a look at what needs to be done to remove it. other than that, did my updates fix the other problems? -
I'm working on bringing back the Engine Ignitor mod, and am a bit stuck on this. It has a resource called HypergolicFluid The engine ignitors have some, and I'm adding tanks which contain more of it. The following code is only returning the amount of the resource in the part itself, it isn't getting any of it in the additional tanks, even though the tanks are surface-attached to a LFO tank which the engine is attached to. The debug statement is showing that only the resource in the part itself is considered, it isn't getting anything else int hypergolicFluidId = PartResourceLibrary.Instance.GetDefinition("HypergolicFluid").id; if (part != null) part.GetConnectedResourceTotals(hypergolicFluidId, out _hypergolicFluidAmount, out _hypergolicFluidMaxAmount); Debug.Log("hypergolicFluidId: " + hypergolicFluidId.ToString() + ", _hypergolicFluidAmount: " + _hypergolicFluidAmount.ToString() + ", _hypergolicFluidMaxAmount: " + _hypergolicFluidMaxAmount.ToString()); Anybody have any idea why this isn't working?
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[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
And another update, I got the fuel flow simulation working. 1.3.0.2: Fixed fuel simulation code https://github.com/linuxgurugamer/EngineIgnitor/releases/tag/1.3.0.2 I haven't looked into the usage of additional Hypergolic tanks yet -
[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
And I just found the problem. Updated here: https://github.com/linuxgurugamer/EngineIgnitor/releases/tag/1.3.0.1 1.3.0.1 Fixed Ignitor update in the PAW when in flight Changed the dash to a colon between the ignitor type and the count remaining Reorganized directories, removed unnecessary OLDD director I did notice another bug, the engines are not using any additional Hypergolic tanks -
[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
So, what you are saying is that the behaviour right now is exactly the same as what you reported back in December? That's actually good, in that it's working like it used to. So now I can look at the bugs. -
[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
Thanks, but please test with 1.3.0, I'm not touching 1.3.1 until it is released -
[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
Ok, I need people to test this: https://www.dropbox.com/s/1j6aetleio3dnuf/EngineIgnitor-beta1.zip?dl=0 This appears to be version 1.2.2.1 -
[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
Since @TheRagingIrishman doesn't seem to be responding, I'll be taking a look at this -
Ok. Based on all the feedback, and after reviewing the mod, I've decided that this mod will be retired. I'm sorry to the few of you who are using it. I'm not going to delete the mod, but I'm not going to support it, and not going to update it for any future versions of KSP. If anybody would be interested in taking this over and enhancing it, feel free to do so, and feel free to contact me if you have any questions
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[KSP 1.4.2] ShipEffects Continued [1.0.8.4]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
woo hoo!!! Just installed!! -
Very nice. Too bad I'm not a shuttle guy
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[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
Rebuilt is the best term, I think. Ok, I seem to have gotten a thing about this. I had started looking at it back in January, and now I seem to have gotten a second wind: Please check this out (it's on Github now): https://github.com/linuxgurugamer/DockingCameraKURS/releases/tag/1.3.0-rc1 Don't forget to totally delete the old folder, I've been reorganizing this. This is a complete list of what I've done: Decompiled code from last release Massive editing to make it compilable again copied comments from old code Removed extra level of directory from release (removed the OLDD directory) Changed Plus and Minus to work with continuous click Fixed up/down movement of camera when flipped over Reorganized release folder Added deploy.bat and buildRelease.bat Added AssemblyVersion.tt Added License file Change scan messages from all upper case to normal case Replaced Debug.Log calls with Log.Info (new class Log added for this) And to comply with the requirements of the forum, here is the source code: https://github.com/linuxgurugamer/DockingCameraKURS -
[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Didnt see this, you need to ping me wurh @ in front of my full name, otherwise I don't get notified looks like it. I'll take a look, nice job digging. No idea, I'll put this on my big list -
It's backwards :-)