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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. @DMagic Great minds think alike. I released The Kaptain's Log on Sunday, which includes the same thing as a subset of the entire logging stuf
  2. I DID IT!!!!!! Speed run completed! 99 days, 2 hours, 6 minutes. Pics below. I just noticed the Imgur album is missing a few images at the beginning, I'll fix that tomorrow. I had a mod taking a pic every 2 minutes, I have more than 700 images to go through. Touched Eve's orbit on the way out. Ship Information Rescue 1 Vessel mass: 20144.829t TWR: 2.05 Rescue 2 Vessel Mass: 5843.95t TWR:1.29
  3. These mod do opposite things. Better Crew Assignment keeps the same kerbals in the same ships. R&R send them on vacation. Ideally the two mods should be combined. But thats not going to happen.
  4. Been to space camp. Went to Air & Space museum many times. Went to first shuttle launch. Had telescope years ago, saw mars, venus. Visited Intrepid to see Enterprise. Went to Smithsonian Institution's National Air and Space Museum, Chantilly, Virginia,
  5. To clarify, I wasn't criticizing, I was just trying to give some information based on my experience.
  6. You need a minimum of about 38000 meters per second delta-v to both go out and come back. That is assuming that you doing it in less than one kerbin year. You can obviously save some off by going directly into atmosphere and having good heat shields to slow you down. Burberry is moving at about 10,000 meters per second. Kerbin is moving about approximately 9000 m per second in the opposite direction. So that's 19,000 meters per second which you have to do two times which comes to about 38,000 meters per second. You can do it with 37000 but you have to be spot-on with your interceptions Etc. Good luck, I look forward to seeing your results.
  7. Why are you necroing a 4year old thread? This is a well known problem, there is no easy fix
  8. You are cutting it very tight to do it that way. Good luck I'm now working on a speed run. Did it in about 96 days in a test, I think i can shave somewhere between 5 and 10 days off of that. Running the mission now, with documentation.
  9. I can't EVA them because there are no crew portraits
  10. The OP says to delete MM configs if not running RO. Which MM configs need to be deleted? Also, I see that the launch tower can have quite a number of kerbals, but how are they accessed on the launch pad, other than by doing a crew transfer? Is it possible to see them doing something inside the tower?
  11. A niche mod for streamers, updated for 1.3. Written by @IRnifty, original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/99876-ksp-12x-draft-twitch-viewers-v246-draft-tour-with-or-rescue-your-twitch-viewers-as-in-game-kerbals/ The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController (min version 1.6.4) CKAN has been updated to install the dependencies, if needed. Draft Twitch Viewers This software is provided "as-is" with no warranties. Presented under the GPL v3 license. Creation and/or publication of media (images, videos, etc.) while using this software is authorized. Created by: Nifty255, updated for 1.3 by Linuxgurugamer This mod is in RELEASE. However, bugs can still happen. If you have a bug, or a suggestion, please leave it in a mature manner. Availability Download: https://github.com/linuxgurugamer/DraftTwitchViewers/releases Spacedock: https://spacedock.info/mod/1985/Draft Twitch Viewers Redrafted SOURCE: https://github.com/linuxgurugamer/DraftTwitchViewers Get DTV on CKAN! FEATURES: Draft Twitch Viewers (DTV) uses web requests to connect to Twitch, and can pick a random user from any channel, and create a Kerbal in-game with that viewer's name. - Easy to use interface. - Draft from any channel, specified in the GUI. Or launch a viewer drawing without adding the winner to the game! - While getting the channel viewer list, DTV can remove bots (specified by the player/streamer) and viewers with distasteful names. - Upon attempted draft, an alert is displayed in-game indicating success or failure. - Customize the draft success message and the drawing success message. - Fully compatible with both Crew Manifest and Ship Manifest. - Players can add the viewer directly to the current vessel. - Rescue your viewers or take them on tours with DTV modified Career Mode Contracts!
  12. That would be nice, thanks. maybe start a new thread discussing the creation of skyboxes?
  13. Do you have a list of steps on how to make a skybox from Universe Toolbox?
  14. No need. I haven't released it yet. I'm targeting sunday evening for an initial beta release
  15. @Nereid Im getting ready to release The Kaptaon's Log. It eas suggested to me that it should work with Final Frontier. The interface would be fairly simple, just a single call to add a log entry. Wou k d you be willing to work with me on this?
  16. Try removing the dang it mod and see if that helps if it does then the maybe some sort of interaction between the two and I will have to look into it. @icedown, im not at home now. Pm me if you need some help.
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