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New Horizons

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Everything posted by New Horizons

  1. Is there a way to lock those new bases due to Kerbal Konstructs, I wish to pay for them.
  2. Maybe this questions is a bit silly, but how to switch bases in tracking station?
  3. Did anyone tried Rescaling this mod with Sigma Dimensions to let's say 1/10th?
  4. Hey, I am preparing a new game - with this mod again. Where are we at support for Real Fuels (engines/SRBs and tanks) and procedural parts?
  5. Thanks for replying so fast. While analyzing Probus's tree once I found many parts doubled over different leaves of that tree. Did you notice this, too?
  6. What's about the little tweak for Sounding Rockets as mentioned in Probus' thread? Can we have it in this version of the ETT?
  7. I tried rescale 1.0.2.8 on a GPP install with KSP v1.4.3 The loading screen and Log file shows an error in 6.4xKSP.cfg: %Kopernicus:AFTER[Kopernicus]:NEEDS[scatterer] { %Body:HAS[@Template:HAS[#name[Sun]]] { %ScaledVersion { %Light { %sunLensFlareColor = 0,0,0,0 } } } } That "%" in the first lines causes a conflict with MM, I'd guess.
  8. Oh great, a new version for V1.4.3 ;-) Does anyone tried Stockalike Engine Configs? The link on the front page appears missing.
  9. Is this nice mod in use in V1.4.3 by anyone?
  10. Which heat settings do you suggest for a 6.4x rescale with GPP? Settings from Realism Overhaul are over the top and makes things a little too save.
  11. In my 6.4 scaled game I used settings for deadly reentry and ablator parts from RSS configs, but those materials are overpowered with this. Which setings would you suggest ideally?
  12. I am experiencing an interesting mod conflict with MOLE parts, they don't have Nitrogen as a ressource, when leaving the VAB. Did someone of you know that?
  13. We have missing configs for engines of KW Rocketry Rebalanced 3.2.3, for instance "KW Rocketry Service Module Propulsion System". It would be nice to have vaccum engines marked as such - maybe as a name prefix. What do you think?
  14. Oh really, my observation was due to contracts from RP-0 (I know there is no real update ready), wich seem to use hard coded time invervalls like old 24h days and such. So, my apologies for my wrong interpretation.
  15. Your patch for Alarm Clock has an interesting effect. My modded games starts with creating a new "default" save game and open in Tracking Station and somehow breaks Konstructon Time and Filter Extension.
  16. In fact Contract Windows is not using Kronometer time formats for now, so your statement is not correct here. Maybe those promised patches can change this in the future and then all matches up.
  17. You're just right. With debug mode on I already found some problems in my overly modded game and one can learn a lot about the mechanics behind modding :-)
  18. Sometimes I get this warnings on screen (debug messages activated) - copied them from my log file. [LOG 17:45:44.617] [PR] Generating data for Pioneer 1.6 C Gael Sample Gore Debris [LOG 17:45:44.705] Voxel Element CrossSection Area: 0.0131687066177136 Std dev for smoothing: 3 voxel total vol: 377.793683103545 filled vol: 65.4658101529774 [LOG 17:45:44.730] [12/23/2017 5:45:44 PM [x] Science!]: <Trace> (StatusWindow) - ScienceThisBiome: 3 / 1 [LOG 17:45:44.828] Trajectories: Initializing cache [ERR 17:45:44.834] [FAR] NaN Prediction Section Error: Inputs: AtmDen: 1.257265 Mach: 0 Re: 0 Kn: NaN skin: Infinity vel: (0.0, 0.0, 0.0) [ERR 17:45:44.835] [FAR] NaN Prediction Section Error: Inputs: AtmDen: 1.257265 Mach: 0 Re: 0 Kn: NaN skin: Infinity vel: (0.0, 0.0, 0.0) [LOG 17:45:44.617] [PR] Generating data for Pioneer 1.6 C Gael Sample Gore Debris [LOG 17:45:44.705] Voxel Element CrossSection Area: 0.0131687066177136 Std dev for smoothing: 3 voxel total vol: 377.793683103545 filled vol: 65.4658101529774 [LOG 17:45:44.730] [12/23/2017 5:45:44 PM [x] Science!]: <Trace> (StatusWindow) - ScienceThisBiome: 3 / 1 [LOG 17:45:44.828] Trajectories: Initializing cache [ERR 17:45:44.834] [FAR] NaN Prediction Section Error: Inputs: AtmDen: 1.257265 Mach: 0 Re: 0 Kn: NaN skin: Infinity vel: (0.0, 0.0, 0.0) [ERR 17:45:44.835] [FAR] NaN Prediction Section Error: Inputs: AtmDen: 1.257265 Mach: 0 Re: 0 Kn: NaN skin: Infinity vel: (0.0, 0.0, 0.0) This happens often, when leaving the atmosphere and having debries from prior stages behind me. Is there something has to be done about this? (Further explainations: I am playing with Galileo Planet Pack in a 6.4 up scaled universe.)
  19. No, I do not use a greenhouse on that station. I could not reproduce that event and learned that it might make sense to set up a reminder in Alarm Clock when a resupply mission or shift change on a station is demanded. In "default.cfg" I eventually found this code for our ECLSS: MODULE:NEEDS[FeatureReliability] { name = Reliability type = ProcessController title = ECLSS redundancy = Life Support repair = true // anyone mtbf = 72576000 // 8y extra_cost = 2.5 extra_mass = 0.1 } Three things here: 1) Extra mass seems unrelated to capule mass or even the mass of a scrubber system with its 0.01 t (low for a scrubber without consumables, isn't it?) t for instance 2) Extra cost for redundand ECLSS in such a pod are off anything. Why not bring it in line with the heaviest Process Controller Monoprop Fuel Cell with a mass of 0.1 t and cost of 1000 - maybe triple or quadruple price penality. 3) Mtbf is hidden in this file - it would be better to place it in "Reliability.cfg" (Thus I forgot to scale its value up in my 6.4 scale save) Another topic: Is it expacted behavior that Kerbals can live in a MK1 pod that long? - 9d without pressure controle - 99d with pressure control on (depending on electric charge of course) We should have asked one of the Glory Seven Astronauts wether having an atmosphere in his Mercury capsule decreased stress level 11 folds ;-) It is although a shame that Kerbals do not put there helmet on in a capsule without running CO2 scrubber and preferably suffocat to death.
  20. When I do not see my avionics status; then I dismantle my ship beginning from the finale stage. From there on I compare ship mass with summed up avionics capability. If this is enough I add the prior stage again and recalculate mass against avionics and so on. So I avoid to much avionics, too.
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