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Svm420
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Everything posted by Svm420
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
Thanks for the explanation tetryds! Still no the edge of my seat for release. The wait is very worth it though. Wish squad had felt that way...- 14,073 replies
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- aerodynamics
- ferram aerospace research
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1.0 or 0.90? Also what mods are key for you?
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A mod to allow editing the upgradeable buildings
Svm420 replied to Lord Aurelius's topic in KSP1 Mods Discussions
Would love this. This is what I wanted more than anything from 1.0. A heavy modded install just requires more parts for the same rocket, and it sucks compromising on aesthetics just to have a functional rocket. Is there a resource that has the new information on what a modder would need to target to change these limits? -
I heard a terrible story about KIS and a docking port Sorry could resist. I too like the idea of a smaller radial part for longer duration minmus/mun missions
- 5,673 replies
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- usi
- life support
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[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Svm420 replied to ferram4's topic in KSP1 Mod Releases
We all are. Ferram's mods are essential features AFAIC. -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Svm420 replied to ferram4's topic in KSP1 Mod Releases
It wont work in 1.0.X. -
[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
Svm420 replied to ferram4's topic in KSP1 Mod Releases
It is unnecessary in 1.0 they made engines do this already. Actually that was wrong. This mod could still be used to reduce or increase ISP cross the board for resized planets or just cause. So i actually don't know if this works in 1.0 or not. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
Svm420 replied to enneract's topic in KSP1 Mod Releases
* KCT Compatibility will work once KCT is updated. What does that mean? Is there something magico needs to add? Does he know about it? -
For personal use. What would the realfuel equivalent to EVA prop be? I am know some kind of monoprop, but wasn't sure what is used IRL. Thanks!
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
Its being designed for 1.0.- 14,073 replies
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- aerodynamics
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Damn D you are fast was just coming to post this! No more save killing agencies!!
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It looks like buildings may be moddable. This would drastically improve career progression.
- 2,515 replies
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[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Alright I'll just uninstall for now. -
[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
I have a glitch with the last release for 0.90 of DD. With it dropped in an existing install I load a plane I have built previously and landed. When i try to control it none of the control surfaces move at all. The weirdest thing is I tried the latest version for 1.0 and it works fine being dropped in, but get spammed with NRE referencing externaltemp variable that i obviously know is from 1.0 only so isn't present in my 0.90 game. So maybe it is something you have fixed in the latest version(fixed -ve defection on controls surfaces?) I would really appreciate it if this can be fixed for 0.90. If not I am sure FAR will update son and Ill finally play 1.0. Thanks! -
[1.0.x] CrewQueue - Crew Rotation and Vacations
Svm420 replied to enneract's topic in KSP1 Mod Releases
Well I will try and report back once KCT is updated for compatibility! Thanks for the updates! -
[1.0.x] CrewQueue - Crew Rotation and Vacations
Svm420 replied to enneract's topic in KSP1 Mod Releases
Is this still compatible with 0.90? I am waiting for FAR for 1.0. -
As opposed to asking every single user who downloads a mod to add a step to there uninstall process yeah that is totally more right. /s There are more users than there are modders it would help more people for the modders to take task of not forcing pointless agencies that ruin saves on the end users. Thanks!