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V8jester

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Everything posted by V8jester

  1. Oh and a side note. The city light texture is now flipped horizontal... At least it was for AVP edit As ray said AVP is not compatible. Joshwoo69 and myself are working on that.
  2. Ok cool, Now I gotcha. This stuff is still way beyond me for the time being. But it's still fun to tinker and pick your guys brains.
  3. Nhawks17 is correct. I just got the Aurora from AVP I2 working again. It was added as another 2 cloud layers moving at different speeds. For it to glow.... I'm not positive but I thought surface glow was handled through "planet shine"?
  4. Hey have you used the NVidia normal map tool for Photoshop? Works pretty good really. I used it when I bump mapped a texture pack in minecraft - look up "Minecraft Rain" on Youtube if you want to see what I mean. I copied that guys texture bump map method.
  5. The graphics are based on the resolution of the textures added to EVE as well as the set resolution of your screen and the abilities of your graphics card. This was made with EVE 7-4 AVP Scatterer and a couple of custom cfg's at 1920x1080 i7 and a GTX 970
  6. Grumman HU-16 Albatross. Needed to CFG bash SXT, Firespitter, Fantom works and BD Armory to pull this one off. But I'm happy with the outcome.
  7. Either or. Just download the one you want. On Kerbalstuff the plugin and the plugin+mod pack are listed separately.
  8. Ok, Proof of concept. It can work. But I think we will need to use a rescaled XL chute
  9. That's what I was thinking of trying. And if the chute doesn't perform write we could alter the module to raise or lower its effectiveness. And as far as KIS goes. I don't know if we need to set it as "part" or "Physic" just reference the difference between a turret I wrote a cfg for and an ammo box. I will try and mess around with this. If it's just a cfg file. There is no reason why we couldn't add it to FPS.
  10. You need the Maintenance port that Blowfish has been working on https://bitbucket.org/blowfishpro/b9-aerospace And nope It was left assigned to "o" works great Also seems to work fine in 1.0.5
  11. Patients my friend, patients I'm just trying to work with what I have for now. I think it 'might" be possible but give me some time.
  12. Thanks Darren, I still never would have figured out the initial setup had it not been for you. Thanks man.
  13. onkelsiebdruck has been gone for about a year now. RL responsibility probably. I patched the bubble pod a couple posts up. But the tubes would need some work to also be updated.
  14. Sure no problem. So you have two options. B9 Aerospace and Firespitter. Each has an "info drive". B9's blue info drive binds its command to "o" while Firespitter's red info drive binds to "i" You can have both on the same craft giving you 20 slots to fill. And both are craft specific, so you only have to fill them out once.
  15. So that's how you did it. Very cool! I never would have figured that one out.
  16. 0.2 is up Download Weapon manager / locking radar added to kerbals - Working but, does not deactivate when sitting in a command chair Added - Guard mode capability Added EVAManager Plugin, Courtesy of Toadicus Added - MK.19 Grenade launcher, Courtesy of LordPrometheus Removed - Ammo resource from all guns, Backpack ammo now required Fixed - Guns falling out of Kerbals hands Fixed - Hellfire missile accuracy Fixed - Uncontrolled turning Fixed - Too much recoil
  17. If you guys want to ignore the warning till Kospy has a chance to update KAS / KIS. You could just delete the AVC and .version files in the plugins folder. Then it wont bark at you. (But do this under the understanding that KAS and KIS are currently for 1.0.4 (but it seems to work just fine in 1.0.5)
  18. Which version of EVE are you using? And I'm not positive but the Duna image you sent has no clouds, also doesn't really look HD? Kinda looks stock to me. Did you install all the necessary additions from the main zip?
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