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Everything posted by V8jester
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
Oh and a side note. The city light texture is now flipped horizontal... At least it was for AVP edit As ray said AVP is not compatible. Joshwoo69 and myself are working on that. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
Ok cool, Now I gotcha. This stuff is still way beyond me for the time being. But it's still fun to tinker and pick your guys brains. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
Nhawks17 is correct. I just got the Aurora from AVP I2 working again. It was added as another 2 cloud layers moving at different speeds. For it to glow.... I'm not positive but I thought surface glow was handled through "planet shine"? -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
V8jester replied to FreddyPhantom's topic in KSP1 Mod Development
Looking forward to it! -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
V8jester replied to bac9's topic in KSP1 Mod Development
Thanks crzyrndm! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
The graphics are based on the resolution of the textures added to EVE as well as the set resolution of your screen and the abilities of your graphics card. This was made with EVE 7-4 AVP Scatterer and a couple of custom cfg's at 1920x1080 i7 and a GTX 970 -
Thanks Kospy!
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Grumman HU-16 Albatross. Needed to CFG bash SXT, Firespitter, Fantom works and BD Armory to pull this one off. But I'm happy with the outcome.
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Joe. I have TR running in 1.0.5. Seems good so far.
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
V8jester replied to V8jester's topic in KSP1 Mod Development
Ok, Proof of concept. It can work. But I think we will need to use a rescaled XL chute -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
V8jester replied to V8jester's topic in KSP1 Mod Development
That's what I was thinking of trying. And if the chute doesn't perform write we could alter the module to raise or lower its effectiveness. And as far as KIS goes. I don't know if we need to set it as "part" or "Physic" just reference the difference between a turret I wrote a cfg for and an ammo box. I will try and mess around with this. If it's just a cfg file. There is no reason why we couldn't add it to FPS. -
[1.1]Hullcam VDS - mod adopted by linuxgamer
V8jester replied to Albert VDS's topic in KSP1 Mod Releases
Thanks Albert! -
Advanced Aircraft, Building Techniques And Help
V8jester replied to V8jester's topic in KSP Fan Works
You need the Maintenance port that Blowfish has been working on https://bitbucket.org/blowfishpro/b9-aerospace And nope It was left assigned to "o" works great Also seems to work fine in 1.0.5- 214 replies
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
V8jester replied to V8jester's topic in KSP1 Mod Development
Patients my friend, patients I'm just trying to work with what I have for now. I think it 'might" be possible but give me some time. -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
V8jester replied to V8jester's topic in KSP1 Mod Development
Thanks Darren, I still never would have figured out the initial setup had it not been for you. Thanks man. -
[WIP] Bavarian Aerospace: Tubes! (update9|20|14)
V8jester replied to onkelsiebdruck's topic in KSP1 Mod Development
onkelsiebdruck has been gone for about a year now. RL responsibility probably. I patched the bubble pod a couple posts up. But the tubes would need some work to also be updated. -
Advanced Aircraft, Building Techniques And Help
V8jester replied to V8jester's topic in KSP Fan Works
Sure no problem. So you have two options. B9 Aerospace and Firespitter. Each has an "info drive". B9's blue info drive binds its command to "o" while Firespitter's red info drive binds to "i" You can have both on the same craft giving you 20 slots to fill. And both are craft specific, so you only have to fill them out once.- 214 replies
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Open Source Construction Techniques for Craft Aesthetics
V8jester replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
So that's how you did it. Very cool! I never would have figured that one out. -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
V8jester replied to V8jester's topic in KSP1 Mod Development
0.2 is up Download Weapon manager / locking radar added to kerbals - Working but, does not deactivate when sitting in a command chair Added - Guard mode capability Added EVAManager Plugin, Courtesy of Toadicus Added - MK.19 Grenade launcher, Courtesy of LordPrometheus Removed - Ammo resource from all guns, Backpack ammo now required Fixed - Guns falling out of Kerbals hands Fixed - Hellfire missile accuracy Fixed - Uncontrolled turning Fixed - Too much recoil -
If you guys want to ignore the warning till Kospy has a chance to update KAS / KIS. You could just delete the AVC and .version files in the plugins folder. Then it wont bark at you. (But do this under the understanding that KAS and KIS are currently for 1.0.4 (but it seems to work just fine in 1.0.5)
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[0.25] Astronomer's Visual Pack - Interstellar V2
V8jester replied to Astronomer's topic in KSP1 Mod Releases
Which version of EVE are you using? And I'm not positive but the Duna image you sent has no clouds, also doesn't really look HD? Kinda looks stock to me. Did you install all the necessary additions from the main zip?