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Everything posted by V8jester
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[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
V8jester replied to Lack's topic in KSP1 Mod Releases
I can't believe I'm just now seeing what this mod is capable of! I installed LLL for the first time on Monday and this is the result. Thanks Lack for all the great parts -
Hooksword built an Awe inspiring T-16. He inspired me to build the Imperial Shuttle. - Lots of Lack Luster Labs Parts. Video coming soon (probably on the 18th ) Hookswords Video
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
Just upload the .txt off site. Then post a link here. -
That makes sense. I didn't realize that docking port was for the Capsule. Also I can confirm that the collider is the issue. You can surface attach items right where the LV-900 2 would be. So when you decouple the engine is "inside" the Adapter.
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I also found an issue with the animation module for the inflatable heatshields. If you use this module instead, the heatshields can be toggled through an action group as well as not be deployed when you launch. And finally it will display inflate and deflate properly MODULE { name = ModuleAnimateGeneric animationName = InflateShieldL startEventGUIName = Inflate Heatshield endEventGUIName = Deflate Heatshield actionGUIName = Toggle Heatshield isOneShot = true allowAnimationWhileShielded = False }
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
Oh, Very cool! Moral of the story, Just wait rbray will blow your mind. Just give him a second -
Hey the Orion Spacecraft adapter appears to have a collider issue. If you build an Orion ship with the Orion service module, an LV-900 2 under that and finally a spacecraft adapter under the engine. When separating from the ICPS the force is so strong it breaks everything on the service module under the capsule. But remove the LV-900 2 and it separates smooth as silk. I believe the collider needs to be convex? I Don't really know my way around unity and Blender enough to really be of any real help here but. I do Know something changed with the colliders in 1.0.5. The other thing is the collider on the adapter may just not be hallow. Edit: Oops You already answered this. Sorry for the duplicate post Edit: Something that might be more useful. The nodes for both Orion pods appear to have been changed. Any reason for "node_stack_2" in either cfg? Also "node_stack_1" is needed for the internal single parachute in the black pod Orion Pod White node_stack_bottom = 0.0, -1.157, 0.0, 0.0, -1.0, 0.0, 3 node_stack_top = 0.0, 0.885, 0.0, 0.0, 1.0, 0.0, 3 node_stack_1 = 0.0, 0.085, 0.0, 0.0, 1.0, 0.0, 3 node_stack_2 = 0.0, 1.72, 0.0, 0.0, 1.0, 0.0, 3 Orion Pod Black node_stack_bottom = 0.0, -1.157, 0.0, 0.0, -1.0, 0.0, 3 node_stack_top = 0.0, 0.885, 0.0, 0.0, 1.0, 0.0, 3 //node_stack_1 = 0.0, 0.085, 0.0, 0.0, 1.0, 0.0, 3 //node_stack_2 = 0.0, 1.72, 0.0, 0.0, 1.0, 0.0, 3
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
Any chance this is toggle-able? I love he idea of seeing the IVA's, but I also like Windowshine.... Choices, choices Looks great BTW, Look forward to messing with this. Should make for some great videos. -
Bummer, you guys broke about 10 of my rockets again Are you closing in on a solid file structure? So we don't need to rebuild or creations so often due to removed or missing parts? I love Chaka and I don't mean to vent, just a lot of hours of building to loose is all.
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When you want it all. You may want to consider converting to 64bit. 64Bit Hack
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
V8jester replied to bac9's topic in KSP1 Mod Releases
Oops, I didn't realize that. Should have looked closer I guess Yeah that will get ch'ya every time. When installing mods like B9 that include bundled plugins from other mods like Firespitter, you need to be careful to always use the latest version available. It's always a good idea to look up the plugins/mods separately and grab the latest version. I will often just update the plugins in a given mod .zip file of a bundled mod on my own. As I tend to uninstall reinstall often.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
V8jester replied to bac9's topic in KSP1 Mod Releases
Those are the old abandoned MK2 parts. Also did you install Firespitter? B9 is now using the new cross section that matches the cockpit in the picture. Which version of B9 are you using? Here's the WIP MK2 parts B9 WIP MK2 Parts- 4,460 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
What isn't working? It works great for most of us. Did you do a full clean install? Or did you overwrite anything? Also window, Linux.... -
Thanks Chaka team! Really appreciate all the hard work.
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Oh I know you guys are hard at work Take your time. Chaka is always well worth the wait.
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Advanced Aircraft, Building Techniques And Help
V8jester replied to V8jester's topic in KSP Fan Works
Hey man, so you will need Firespitter and this: Custom FS Rotor- 214 replies
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The suspense is killing me
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Advanced Aircraft, Building Techniques And Help
V8jester replied to V8jester's topic in KSP Fan Works
Good call. So how bout those Isp levels of the firespitter heli rotors hu- 214 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
The whole thing. That's why most people uploads the txt file and low a link on the forum. The txt is quite long. Or post the whole thing in a code window. Again not great beacsue the guy helping you has to copy that while window. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
its under: KSP_Data/output_log.txt -
Have you tried Smart Parts? This has a fuel dump as well as some other useful parts.
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Advanced Aircraft, Building Techniques And Help
V8jester replied to V8jester's topic in KSP Fan Works
You know, honestly I really don't know on that one.... I just set everything to max when I first loaded the game as I knew my built computer could handle it and never turned back. I want to say it may affect some of the textures with normal maps? and possibly things like your windowshine mod. But but that should be more of a texture thing not render.... I dunno I think you got me on that one Thanks it really bugs me this whole thing with the whitehouse not doing Christmas this year. They lit it up with multicolored light for something else though......- 214 replies
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