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V8jester

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Everything posted by V8jester

  1. It's not a cinematic but it was too cool to keep to myself
  2. This was quite interesting trying to line up these pictures. I used a Tweakscaled KAS magnet for the connection, at the end of a RKE Kanadarm Tube. Mechjeb's altitude and heading control to align the two planes. And a whole lot of patients with the keyboard. The two planes only staid connected for a few seconds. So I had to dock the planes together twice to get these pictures. I'm working on a scaled down docking port and working on my technique. I hope to have a video of all this at some point but for now it's a pretty messy ordeal.
  3. Merry Christmas all you Aerospace fans! - Thanks for F-22 Cockpit BD
  4. Merry Christmas Kerbinaunts! KAS Magnet, Mechjeb Heading / Altitude Hold and all keyboard controls!
  5. Sorry I edited my quote, guess you didn't see it. I didn't realize the exhaust is now an after burner toggled with wet / dry modes. My bad I should have looked closer. I knew you couldn't have missed something like that.
  6. Merry Christmas! Hey just wanted to say the F-119 turbo fan still has no emissive or exhaust. It works just as it should but no flames. Edit wow..... Wet / dry mode now I feel like a dummy.
  7. Zodious, the hullcam cfg's are actually pretty easy. And yes you can have a zoom of which you can choose the angle and zoom level. If you need a hand just let me know.
  8. BD, would you be interested in making your mods compatible with Blizzy's Toolbar? I know it can be very inconvenient to work around other mod makers. But it's sure is nice to have everything streamlined. You need to designate a target with the Targeting pod or the flir ball. They ride a beam to the target or you can revert to legacy targeting by hitting (Alt+B) and selecting "Legacy targeting" Also have you watched any of the videos demonstrating how to use BD Armory in the OP?
  9. No worries tg626. That's why the rest of us are here
  10. Ezriilc, would you be willing to make Hyper edit Toolbar Compatible at some point? I know it's an inconvenience to make your mods compatible with another mod maker. But It's really nice to be able to streamline all the mods
  11. So I have a new issue. The NH button will replicate itself much like the way Kerbal foundries did for a while. When you revert to the spaceplane hanger (with blizzy's toolbar installed). It will add additional NH buttons every time you revert. edit Just found the config.cfg to disable it in the stock toolbar..... Sorry looks like you where already ahead of me on that one too.
  12. Still not working for me. I'm on win 10 Edge or IE 11 ok I got it by "copying the link' and then deleting everything after "smokescreen" https://ksp.sarbian.com/jenkins/job/SmokeScreen/
  13. Are you saying the arm joints are not staying connected and are floating apart when used / warped? This is due to the joints being placed backwards. I personally don't have any such floating apart or breaking issues with RKE
  14. That looks great! Really Digging the new non IR parts you've been teasing us with.
  15. I will try and have a look at it.... But I'm kinda just coasting right now as I don't want to steal Astronomer's thunder.
  16. Ray, I'm feeling like a dummy When you say you released a new version is it still just the 1-05-4 file? Or is this just code for other developers to compile on there own?
  17. Hey could you please send me the files for the E-11? I'd love to add it to FPS and credit you for it.
  18. Ah.... Looks similar. I will just ignore it for now then. Just figured with over 80+ mods on my primary install and never getting an exception. This was worth mentioning.
  19. You also need to install a radar data receiver on the ship without the radar
  20. Is anyone else getting exceptions on start up, after installing Blizzy's Toolbar? Never had an exception until I installed the toolbar. I'm asking over there as well.
  21. Is there a conflict with Tarsier space tech or Procedural Fairings? I get NRE's for each only if I install this mod. I have over 80+ mods installed and everything plays nice until I throw this in the mix. (I may just be over budget and just have to except it) edit I think I just figured this out. Procedural parts and Procedural fairings both have KSPAPIExtensions.dll Remove the older of the two and it looks like that fixes it. Not sure how I missed that. It's funny that it never threw an exception till after I installed the toolbar. I just really want to find a way to make this work as I love the amount of customization available. False alarm, I am still getting exceptions for procedural parts. But only after I install the toolbar. Also get an exception for the GUI in the editor. But I believe that is due to the toolbar not being visible until I place an IR part which uses the toolbar. - For the purposes of the below screenshots I used a fresh copy of KSP with only Procedural parts Procedural fairings BDArmory Infernal Robotics Exception Detector And the toolbar
  22. I've been messaging back and forth with Hookswords. I'm really not trying to rip him off I promise
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