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Everything posted by V8jester
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
V8jester replied to Halban's topic in KSP Fan Works
It's not a cinematic but it was too cool to keep to myself -
Advanced Aircraft, Building Techniques And Help
V8jester replied to V8jester's topic in KSP Fan Works
This was quite interesting trying to line up these pictures. I used a Tweakscaled KAS magnet for the connection, at the end of a RKE Kanadarm Tube. Mechjeb's altitude and heading control to align the two planes. And a whole lot of patients with the keyboard. The two planes only staid connected for a few seconds. So I had to dock the planes together twice to get these pictures. I'm working on a scaled down docking port and working on my technique. I hope to have a video of all this at some point but for now it's a pretty messy ordeal.- 214 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
Merry Christmas all you Aerospace fans! - Thanks for F-22 Cockpit BD -
Merry Christmas Kerbinaunts! KAS Magnet, Mechjeb Heading / Altitude Hold and all keyboard controls!
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
V8jester replied to bac9's topic in KSP1 Mod Releases
Sorry I edited my quote, guess you didn't see it. I didn't realize the exhaust is now an after burner toggled with wet / dry modes. My bad I should have looked closer. I knew you couldn't have missed something like that.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
V8jester replied to bac9's topic in KSP1 Mod Releases
Merry Christmas! Hey just wanted to say the F-119 turbo fan still has no emissive or exhaust. It works just as it should but no flames. Edit wow..... Wet / dry mode now I feel like a dummy.- 4,460 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
BD, would you be interested in making your mods compatible with Blizzy's Toolbar? I know it can be very inconvenient to work around other mod makers. But it's sure is nice to have everything streamlined. You need to designate a target with the Targeting pod or the flir ball. They ride a beam to the target or you can revert to legacy targeting by hitting (Alt+B) and selecting "Legacy targeting" Also have you watched any of the videos demonstrating how to use BD Armory in the OP? -
No worries tg626. That's why the rest of us are here
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[1.6.1] NodeHelper - tool used to edit node positions
V8jester replied to Felbourn's topic in KSP1 Mod Releases
So I have a new issue. The NH button will replicate itself much like the way Kerbal foundries did for a while. When you revert to the spaceplane hanger (with blizzy's toolbar installed). It will add additional NH buttons every time you revert. edit Just found the config.cfg to disable it in the stock toolbar..... Sorry looks like you where already ahead of me on that one too. -
Are you saying the arm joints are not staying connected and are floating apart when used / warped? This is due to the joints being placed backwards. I personally don't have any such floating apart or breaking issues with RKE
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
I will try and have a look at it.... But I'm kinda just coasting right now as I don't want to steal Astronomer's thunder. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
V8jester replied to rbray89's topic in KSP1 Mod Releases
Ray, I'm feeling like a dummy When you say you released a new version is it still just the 1-05-4 file? Or is this just code for other developers to compile on there own? -
Merry Christmas everybody!
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Hey could you please send me the files for the E-11? I'd love to add it to FPS and credit you for it.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
You also need to install a radar data receiver on the ship without the radar -
Is there a conflict with Tarsier space tech or Procedural Fairings? I get NRE's for each only if I install this mod. I have over 80+ mods installed and everything plays nice until I throw this in the mix. (I may just be over budget and just have to except it) edit I think I just figured this out. Procedural parts and Procedural fairings both have KSPAPIExtensions.dll Remove the older of the two and it looks like that fixes it. Not sure how I missed that. It's funny that it never threw an exception till after I installed the toolbar. I just really want to find a way to make this work as I love the amount of customization available. False alarm, I am still getting exceptions for procedural parts. But only after I install the toolbar. Also get an exception for the GUI in the editor. But I believe that is due to the toolbar not being visible until I place an IR part which uses the toolbar. - For the purposes of the below screenshots I used a fresh copy of KSP with only Procedural parts Procedural fairings BDArmory Infernal Robotics Exception Detector And the toolbar
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
V8jester replied to Halban's topic in KSP Fan Works
I've been messaging back and forth with Hookswords. I'm really not trying to rip him off I promise