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V8jester

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Everything posted by V8jester

  1. [quote name='Nhawks17']I can confirm this is happening with mine as well... I tried the quick fix and it is still occurring. [COLOR=silver][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] I'll give my logs as well so you can compare [URL="http://www./view/w8o7pizq36kic6x/output_log.txt"]output_log[/URL] [URL="http://www./download/zezm6pn20orwkw7/KSP.log"]KSP[/URL][/QUOTE]For now you can just zoom out your view as far as it will go into orbit then back in. And that fixes the sky as well as allows you to use custom lens flares. I get the black sky as well but it breaks Scatterer in such a way that it fixes the lens flare? Not sure exactly what is causing this but I myself got it right after I installed "QuickHide" and alt-tabbed out of the game to quite with the alt-f11 window open.
  2. [quote name='Kyrt Malthorn']Anyone know if this mod works with 1.0.5 and/or is being maintained still?[/QUOTE]Works great just used it yesterday :) My bad I just sent you here..... :blush:
  3. [quote name='Speadge']Hi, could you add in step one of the instructions that one needs the overhauled EVE? it still says 7.4 is needed ;)[/QUOTE]The link in the zip was not updated properly, Sorry. It has been corrected. As I mentioned with Astronomer returning I don't think we will be doing a whole lot more with his mod unless he specifically asks us to. Once he is ready to take the reins again My and josh's update will most likely be removed. [quote name='Speadge'].. guess why i quoted HIM, and not YOU!?[/QUOTE]Yeah, I'm not going to touch that one.....
  4. [quote name='Mods_o_joy']How do i add support for this to my mod?[/QUOTE]Check out the original thread and look under "Example Configurations" [SIZE=2][URL]http://forum.kerbalspaceprogram.com/threads/80234-0-90-TweakScale-Rescale-Everything!-%28v1-50-2014-12-24-10-40-UTC%29[/URL] Just add the module you want to your parts and boom. You too can be [URL="http://www.imdb.com/character/ch0011145/?ref_=tt_cl_t1"]Wayne Szalinski[/URL] ;) [/SIZE]
  5. [quote name='MachTurtle']I'm a forum newbie trying to build a station on a class E asteroid. Rather than relying on the Advanced Grabber, I figured I'd try using KAS... winching the first segment into place and then adding the KAS struts. I've encountered a snag after initially creating a docked connection and realizing there's no asteroid-ship collision that way. I switched the mode to undocked and now I can't control the winch as it thinks it's retracted. I've tried removing the winch to inventory and reattaching without success. I've also restarted KSP. Is there a way to reset it in flight? It's a 200 km trip to the parts store! I think I read that a KAS guide was forthcoming, but I haven't found it yet. Any suggestions are appreciated. I'm running 1.0.4 for the time being. [URL]http://i.imgur.com/2NfHBYZ.png[/URL][/QUOTE]I don't tend to play career mode much but, I do recall that a kas winch connection usually won't survive a save / load in flight. I know that's not the answer you were looking for, but I hope someone can prove me wrong. ------- Kospy, I wanted to suggest a part. I've built several scale looking planes to attempt a mid air refuel. I've successfully hit a scoop the size of a Kerbal's head, towed by a KAS winch. With a part the size of a large antenna. The issue I run into is I use mechjeb to pilot the tanker as well as the chase plane. Using heading and altitude hold thus allowing me to make very tiny course and speed adjustments to hit such a small target. But using a "docking port" (It's a scaled down / modified version). It merges the two ships into one, confusing the heck out of mechjeb, and once the smoke clears no more planes. Now at the end of my very long story. What I'm asking is. Would it be possible to make a part that functions just like a docking port. Magnet / connection, but doesn't actually "dock" the two ships together? Basically like the trailer hitch Lo-fi was working on. Having two ships held together by a solid connection but leave the two vessels separated? And in turn possibly make use of Dmagic1's EVA Transfer to actually refuel the chase plane.
  6. Another thing to throw out there. Since 1.0.5 changed the water physics substantially. My seaplanes don't float or land the way they used to. Now parts using the module from the floats don't float same. Upon landing the plane will nose dive and chop the propellers off. Anyone else experiencing this? edit So after jacking around with the FS Buoyancy module for about an hour. I really think just increasing the modules buoyancy upper limit of 50 to maybe 100? may really go a long way to helping with the new physics introduced for 1.0.5. The issue I'm seeing is the floats cannot support the weight they previously could. Now messing with the buoyancy in flight does have an effect. So the module still works. It just doesn't appear to be as effective as before. And the planes I have will just over submerge. And dip more parts into the water causing excess drag. I don't have the know how to recompile your source code to try my idea. But I thought I'd throw it out there any way.
  7. [quote name='Olympic1']@V8jester, @Joshwoo69, I'm in the process of adding the reboot version of AVP to CKAN. Could it be possible to upload the releases also on GitHub, as GitHub has higher download speeds than KerbalStuff.[/QUOTE]Actually Astronomer has reappeared on the forum so this will be in limbo. I'm not sure if he will be stepping back in. But if he is, I'm absolutely going to step aside and let the master work. So let's just let this sit for a bit and see what happens. [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [quote name='Xeiki']I'm sorry if I am just too stupid to find it, but, are there any definite installation instructions now? If you please, could you point me to the required downloads to make this beautiful mod work again? Edit: I am running KSP 32bit and Windows 64bit. I don't really want do meddle with 64bit hacks, so, if there is no way to launch this on 32bit, I'll just wait until everything works out of the box again.[/QUOTE]The only stupid question, is the one not asked. So the steps to install are 1-4 in the zip. So open step one and then you will see "core mod" open core mod and you will see "GameData" basically start with core mod then install the additional features you want till your game crashes. AVP is a very substantial pack, that's why there are instructions to convert to x64. It's not necessary for everyone. But I you want a bunch of mods on top of AVP there really isn't a better option. Hopefully that clears things up but if not. Feel free to ask.
  8. Dude! you have no idea how happy I am to see you return! And I just couldn't allow your work to die. Hope I didn't step on your toes.
  9. [quote name='AJTheMighty']Hey how do you install this mod? I dont know how to install this mod[/QUOTE]First install texture replacer then install this mod. Windowshine runs on TR.
  10. [quote name='Astronomer']*waiting for page 500 for purely ocd reasons*[/QUOTE]Awesome! I had no idea you were back! I will gladly pull down my excuse for a caretaker release of Interstellar V2 just say the word and it's done.
  11. HU-16 [video=youtube;QOM8WE_uBXA]https://www.youtube.com/watch?v=QOM8WE_uBXA[/video]
  12. Use texture replacer and rename the files per TR's name scheme. 8k planets (excluding the Mun): http://forum.kerbalspaceprogram.com/threads/44135-0-22-Universe-Replacer-v4-0?p=581916&viewfull=1#post581916 8k Mun: http://i.imgur.com/ACopldB.jpg
  13. Josh since you said you'd be away. Here is the updated version. No .dds textures yet. Just tossing out what I had so far. http://kerbalstuff.com/mod/1266/AVP%20Interstellar%20V2%20Reboot If Astronomer comes back, this mod will be completely dependent on his permission and wishes. In the mean time, everybody enjoy.
  14. Oh the potential Its really going to be great when we can have multiple planets with scatterer at the same time. So hey. I reproduced the "breaking" of scatterer that allows me to use a custom asset file lens flare. Specifically it was either a single mod, the way I closed the game. Or a combo of the two. But the sequence of events was. Install "quick hide" open the "alt-F11" window in flight "alt-tab" out of the game and close it by right clicking it in the start bar. Next load. Black sky with scroll out to fix and a working lens flare. Not sure if any of this info helps you or not. But I thought I'd pass it on.
  15. Works great. And you can also grab "KSP Unfixer" removes the x64 block on mods like FAR.------just remember, no dev will appreciate you going around there block. Don't abuse the devs-------
  16. Hey is the Mun also in the not working section for the time being? I was trying to get the surface dust cfg's knocked out for AVP and realized I can't get anything on the mun? This is what I used as a definition did I do something wrong? Worked for all the other planets Mun { Mun-clouds1 {
  17. You always want to delete install. Never overwrite. Stuff gets botched that way. Another thing a lot of the heavy moders will do is keep all the zip files for all the mods in a separate folder. As well as the original zip with a vanilla copy of the game for when things go really wrong. If a fresh install of EVE doesn't fix it. Try a full reinstall of the game and mods, with practice you get faster at it.
  18. Throw it up here anyway I'd be interested to see if one of us can get it running again. I've been wanting this one too.
  19. Thanks for saving me the effort of making a height map Ok so another issue I'm running into which is further exposing my ignorance. Can some one please explain the color coding system to me? So the old system looked like this color { r = 15 g = 15 b = 15 a = 1 } While the new system looks like this _Color = 255,255,255,255 I am not sure of the name and or application of each system such as yml, html, and so on. I know a little bit about them but converting it is a little tricky to me as I don't know enough about them. - - - Updated - - - Oh yeah you are way past the minimum there. Did you fully remove the old version of EVE or just overwrite the old one? Could it be a bad install?
  20. What kind of system specs do you currently have? I had this happen to me on a lower end machin in eve 7-4.Ray. Is it possible to use the "city lights" plugin to provide a dark side glow for an aurora? I was thinking of trying this when I get back to my substantial computer. To do this can I illuminate a png color file? Or is it simply just a color set point in the cfg that determines the color of the city lights?
  21. Same here. I could even help update it if anyone has the old one.
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