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xD-FireStriker

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Everything posted by xD-FireStriker

  1. i see you added support for Modular Launch Pads with that config but does it work with the shuttle pad?
  2. Hows the mod going? Haven't seen the update posts for a while and too lazy to read all the pages from when i last posted. Im reinstalling my mods, maybe hoping to 1.6 and hoping to get my shuttle working without issues this time
  3. Nope, have tryed TU and cant get GLCore or DX11 to work so im not forcing anything Once i reinstall it i will show you
  4. i uninstalled the parts in questions to try something so im going to need to do another install but im having the same issues as altoshyft
  5. i will give it another check but i have a fresh install
  6. Is there a guide i missed on how to line them all up? the one i have been using and couldnt get quite lined up is the shuttle pad
  7. Lisias' Fork is called KJR/L, i kind of like the naming scheme Lisias uses as i can guess what the L stands for. Idk what should be done about the thread. i dont think anything is stopping people from making a new thread but since ferram hasnt passed the mod over you can get some backlash from the community for doing that and you dont rly want 5 diff version threads floating around. I say thats up to Lisias if he/she wants to make a new thread
  8. Oh haha, its a debug zip. I will uninstall and wait for the update. Dont worry Lisia, it would happen to the best of us sometimes.
  9. Like the install guide, nice an easy to follow. About to test it now @Lisias. you have done so much already and i havent seen you around before so i got to thank you for updating KJR, Acceping the torch for TweekScale and im guessing your planing on maintaing KAX from SpannerMonkey. Keep up the good work Edit: Was just checking the file layout and i noticed that CHANGE_LOG.md, LICENSE, NOTICE, README.md, KerbalJointReinforcement.dll and KerbalJointReinforcement.version are all missing. Checked the zip and its also not in there. Edit: Only PluginData with config.xml inside that folder
  10. im thinking of trying to install the full pack and hope the textures are fixed.
  11. i might as well ask this, was the physics hold function on launch broken/removed or is KJR just not working. I have noticed trying to use the unofficial updates that something that i remember happening in 1.3 not happening in 1.5.1
  12. I'm having a the same issue as well as a few orhers. Did a fresh install the other day as well, something is up with the parts from meep
  13. Thanks, after playing KSP for many years since 0.21 and an hopeless tank mod for 0.22 I'm starting to learn how to mod ksp Out of curiosity what does the @bulkheadProfiles line do?
  14. Nope, no luck. Maybe this time ? @PART[DIRECT_STS_tank}:NEEDS[reDIRECT] { node_stack_bottom01 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 @bulkheadProfiles = size4, size5, srf } @PART[DIRECT_STS_tank_stack}:NEEDS[reDIRECT] { node_stack_bottom02 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 @bulkheadProfiles = size4, size5, srf } One of the 2 tanks are bound to work
  15. That didnt work so im now trying @PART[DIRECT_STS_tank}:NEEDS[reDIRECT] { node_stack_bottom02 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 }
  16. i just wiped this up so i can use the Redirect STS tank @PART[DIRECT_STS_tank}:NEEDS[reDIRECT] { node_stack_bottom02 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 @bulkheadProfiles = size3, size5, srf }
  17. So that is what the new node on the CA ET for? Could you work on supporting Redirect Tanks please, thats what i currently have on my shuttle and it cant be attached
  18. I will have another look at it once I get home but I couldn't attach to anything except the srb to the middle point I will see what is needed to be done to allow this, I was have a heck of a time last night and even when I put a clamp on the shuttle all that happened was the OMS pods fell off, no engine ignition
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