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Everything posted by xD-FireStriker
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[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
xD-FireStriker replied to Athlonic's topic in KSP1 Mod Releases
i see you added support for Modular Launch Pads with that config but does it work with the shuttle pad? -
Hows the mod going? Haven't seen the update posts for a while and too lazy to read all the pages from when i last posted. Im reinstalling my mods, maybe hoping to 1.6 and hoping to get my shuttle working without issues this time
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
xD-FireStriker replied to Pak's topic in KSP1 Mod Releases
Nope, have tryed TU and cant get GLCore or DX11 to work so im not forcing anything Once i reinstall it i will show you- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
xD-FireStriker replied to Pak's topic in KSP1 Mod Releases
i uninstalled the parts in questions to try something so im going to need to do another install but im having the same issues as altoshyft- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
xD-FireStriker replied to Pak's topic in KSP1 Mod Releases
i will give it another check but i have a fresh install- 2,351 replies
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Is there a guide i missed on how to line them all up? the one i have been using and couldnt get quite lined up is the shuttle pad
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whats the best way to line up the pad to the stock pad?
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
xD-FireStriker replied to Pak's topic in KSP1 Mod Releases
Has anyone fixed the broken textures?- 2,351 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
xD-FireStriker replied to ferram4's topic in KSP1 Mod Releases
Lisias' Fork is called KJR/L, i kind of like the naming scheme Lisias uses as i can guess what the L stands for. Idk what should be done about the thread. i dont think anything is stopping people from making a new thread but since ferram hasnt passed the mod over you can get some backlash from the community for doing that and you dont rly want 5 diff version threads floating around. I say thats up to Lisias if he/she wants to make a new thread- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
xD-FireStriker replied to ferram4's topic in KSP1 Mod Releases
Oh haha, its a debug zip. I will uninstall and wait for the update. Dont worry Lisia, it would happen to the best of us sometimes.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
xD-FireStriker replied to ferram4's topic in KSP1 Mod Releases
Like the install guide, nice an easy to follow. About to test it now @Lisias. you have done so much already and i havent seen you around before so i got to thank you for updating KJR, Acceping the torch for TweekScale and im guessing your planing on maintaing KAX from SpannerMonkey. Keep up the good work Edit: Was just checking the file layout and i noticed that CHANGE_LOG.md, LICENSE, NOTICE, README.md, KerbalJointReinforcement.dll and KerbalJointReinforcement.version are all missing. Checked the zip and its also not in there. Edit: Only PluginData with config.xml inside that folder- 2,647 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
xD-FireStriker replied to Pak's topic in KSP1 Mod Releases
im thinking of trying to install the full pack and hope the textures are fixed.- 2,351 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
xD-FireStriker replied to ferram4's topic in KSP1 Mod Releases
i might as well ask this, was the physics hold function on launch broken/removed or is KJR just not working. I have noticed trying to use the unofficial updates that something that i remember happening in 1.3 not happening in 1.5.1- 2,647 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
xD-FireStriker replied to Pak's topic in KSP1 Mod Releases
I'm having a the same issue as well as a few orhers. Did a fresh install the other day as well, something is up with the parts from meep- 2,351 replies
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Thanks, after playing KSP for many years since 0.21 and an hopeless tank mod for 0.22 I'm starting to learn how to mod ksp Out of curiosity what does the @bulkheadProfiles line do?
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Nope, no luck. Maybe this time ? @PART[DIRECT_STS_tank}:NEEDS[reDIRECT] { node_stack_bottom01 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 @bulkheadProfiles = size4, size5, srf } @PART[DIRECT_STS_tank_stack}:NEEDS[reDIRECT] { node_stack_bottom02 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 @bulkheadProfiles = size4, size5, srf } One of the 2 tanks are bound to work
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That didnt work so im now trying @PART[DIRECT_STS_tank}:NEEDS[reDIRECT] { node_stack_bottom02 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 }
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i just wiped this up so i can use the Redirect STS tank @PART[DIRECT_STS_tank}:NEEDS[reDIRECT] { node_stack_bottom02 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 @bulkheadProfiles = size3, size5, srf }
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Thanks Another question, do you attach the SRB supports to the Platform or the srbs?
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So that is what the new node on the CA ET for? Could you work on supporting Redirect Tanks please, thats what i currently have on my shuttle and it cant be attached
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I will have another look at it once I get home but I couldn't attach to anything except the srb to the middle point I will see what is needed to be done to allow this, I was have a heck of a time last night and even when I put a clamp on the shuttle all that happened was the OMS pods fell off, no engine ignition
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