Jump to content

VenomousRequiem

Members
  • Posts

    1,787
  • Joined

  • Last visited

Posts posted by VenomousRequiem

  1. 23 minutes ago, Sgt.Shutesie said:

    I was trying to land on Eve and is stock scale.

    Want some tips? 

    Especially if playing HSS x2 or x3, NEVER aerocapture with Eve. :P

    A reasonable heatshield would do nice but a small parachute is all you need once you get into the atmosphere, which I guess is the problem, no? Just don't try and aerocapture and use a bigger heatshield than you actually need. :)

  2. 53 minutes ago, Sgt.Shutesie said:

    My quest to create a real Santa... I mean Eve probe out of an ICBM fairing have failed. Mostly because re-entry velocity is the death of me, stock fairings don't really protect the contents inside from heat, the slowing thrusters are considered "stowed" and this is my first real attempt at a lander.

    As in landing on Eve? Are you playing with stock scale?

  3. 4 minutes ago, akron said:

    I've got this recurring issue (and it may not be BDB's fault) where parts will have no textures loaded. This affects the cameras 4/5 times and it happens about every two game loads or so. The other times it will be a random science experiment, like the IR or the Mass Spec. I though someone else had this issue some pages back, is this a know problem?

    The only other issue I have noticed is the 2-man capsule flings my Kerbals around from the ladder.

     

    Just now, CobaltWolf said:

    It's in the dev releases, sometimes TGAs fail to load. I only compress at the end, otherwise I'd have to constantly be deleting DDS textures and recompressing TGAs.

    I am going to be comprehensively fixing and expanding the Malhena and Hermes next update.

    TGAs fail to load whenever the memory usage is too high. I've had that problem since I bought the game a few years ago. :P

    I've since fixed it with uh... Linux. 

  4. 1 minute ago, DerpyFirework said:

    RealPlume support should be up to date for the current release of both Tantares and TantaresLV. The TantaresLV configs I wrote myself back when RealPlume Stock was just getting going, and I recently redid the Tantares ones for the next release of the stock configs.

    Of course, if you want to include your own configs in the Tantares/TantaresLV packages, feel free to do so. I'll make sure to remove them from the main RP package for the next release.

    I'll wait to see what Beale says. :P

    No offence to you or anyone else who worked on RP configs of course. :)

  5. A little update on the situation:

    Please download this and test it. I've gone through and overhauled almost every single RP config in the mod. @CobaltWolf This is the least broken  set of configs I've ever produced, so please see to it that they end up in your dev install, and eventually the final release. @davidy12, again you're the one who points out RP flaws more than anyone else, so enjoy. :)

    Obviously they go in Bluedog_DB/compatibility, but please for the love of God delete the RealPlumes folder before dragging this new one in.

     

    And uh... let's not talk about the Juno 45K engine's vernier plumes... It's a work in progress and I know they're broken.

  6. 12 minutes ago, davidy12 said:

    I think all the Realplumes look good to me.

    Well... That's not helpful... If I remember correctly the Juno upper stages were goofed way bad, and the Castor 1's plume is a bit far away. As well as the little tiny engine not having a plume at all, and something else I can't remember... Also I think the Atlas engine's plumes are too big. 

  7. Good afternoon, everyone!

    As you can imagine, we're getting into the later stages of the new update, and that means a lot of config work.(Mostly for Cobalt, but I have things to do as well. :P )

    Basically I'd be a big help if someone ( @davidy12, you like judging my work, help me out) could go through and if you see any problems with the RP configs on the parts, old or new, in the mod let me know. If you feel they're too far away from the engine bell, if something doesn't have plumes, blah blah blah, anything.

     

  8. Hello, everyone!

    I've been told that the issue where if you have SmokeScreen installed but not RealPlumes, it breaks the stock engine FX, persists.

    If you're having this issue, fix it by going into the Bluedog_DB/Compatibility folder and delete RealPlumes, or installing RealPlumes(Completely optional, some people's computer doesn't run it...)

    Updated, working configs will be included in the next release of BDB. :P

    Cheers!

×
×
  • Create New...