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Everything posted by Thomassino
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I'm hoping for clouds and art overhaul. But who knows what will it bring...
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
Thomassino replied to nlight's topic in KSP1 Mod Releases
Confirmed, AFBW doesn't seem to work in 1.2. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Thomassino replied to KillAshley's topic in KSP1 Mod Releases
Sure, feel free to modify it as well. I released it as an open-source project -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Thomassino replied to KillAshley's topic in KSP1 Mod Releases
Hello I created a scatterer config for New Horizons. it is still WIP with some features missing, but it makes NH planets look much nicer. You can check it out here: https://www.dropbox.com/s/6skamsdxkp4lb45/NH Scatterer Config (WIP).zip?dl=0 Apologies for everyone that downloaded and it didn't work. I'm apparently stupid New link works. Also, great work with NH 2.0 @KillAshley. Love to see my favourite planet pack revived/rekerjiggered. -
How cool is the Antares rocket?
Thomassino replied to ThiccRocketScientist's topic in Science & Spaceflight
Antares is only half cool, because it is semi-cryogenic. So I vote 5 -
Interesting. But heavy elements are relatively abundant. Neutron star collisions probably aren't enough to suffice for that, and they're extremely rare.
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Is it true that most KSP players never go interplanetary?
Thomassino replied to KerikBalm's topic in KSP1 Discussion
I am playing for 2 years now and I was everywhere with probes, except Dres and Eeloo. With Kerbals, I visited only Mun, Minmus, Duna and Gilly. Kerballed missions are hard to plan and execute, plus I like playing with as much detail on realism as possible, which makes it even harder. But the sense of accomplishment is exponentially stronger. -
Perfect hoverslams/suicide burns
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Well, it has description, textures etc. it must be intentional. It is probably suppposed to be a comet analog for KSP. I like it.
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- renaissance compilation
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It will include Vulcan and ACES. And all parts will be fully modular. You want BE-4 down on Delta-IV? You have it.
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[1.3.0] Launch Numbering 0.4.0
Thomassino replied to Damien_The_Unbeliever's topic in KSP1 Mod Releases
Looks interesting. Can it number launches with just a partial name match? For example: "Minmus Sat - Atlas 401" and "Moon Relay - Atlas 401"...? -
What will life be like on colonies in the solar system.
Thomassino replied to daniel l.'s topic in Science & Spaceflight
Amazing! I have a suggestion: Mercury has definitely vast, rich deposits of heavy and precious elements. I'd imagine society there would be pretty heavily oriented towards mining/industry. Other essential goods on the other hand must be imported from other sources, making them a lot dependent on worlds where water is quite abundant. Keep up the great work- 149 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Thomassino replied to sDaZe's topic in KSP1 Mod Development
Duuude, this looks amazing! Love how you did Titan's haze... also, scatterer configs for all atmospheric and pseudo-atmospheric bodies! Very nice! Keep up the great work- 2,401 replies
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Storable propellants for nuclear engine?
Thomassino replied to xenomorph555's topic in Science & Spaceflight
Oh, a wild typo appeared, thanks for pointing it out -
Storable propellants for nuclear engine?
Thomassino replied to xenomorph555's topic in Science & Spaceflight
Yeah, storage wise, it can really be the best molecule to choose. Only problem is that it is quite heavy. IMO Ammonia is the "sweet spot" for NTR engines. You can get ISP of about 650s (in solid core NTRs), it stays liquid in temperature range from -77°C to -33°C and it has density of 681.9 kg/m^3. It can even be prepared using ISRU from nitrogen and hydrogen using iron as a catalyst (Haber process). -
Storable propellants for nuclear engine?
Thomassino replied to xenomorph555's topic in Science & Spaceflight
Water is actually pretty terrible propellant. Its ISP is roughly half that of H2 with a slightly bigger thrust. In solid-core NERVAs, this gives you ISP of around 400s. Together with its high density and relative mass it is better to use chemical bipropellant engines. And water decomposes at temperatures upwards from 2200°C, so you get quite a lot of molecular and atomic oxygen in the nozzle, which is not good. Another thing is using it as propellant in hypothetical gas-core nuclear engines, where core temperature reaches 30000°C. You can get ISP of 1500s even with water. If you find a way to get around nozzle oxidation, (and of course other engineering difficuilties )you have a really powerful and useful engine. -
You can choose what version you want to download after you bought it. There is 1.1 and 1.0.5 at the moment.
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Its composition would really depend on what planet type it actually is. Also on origin place, it could have formed back there in Kuiper belt (but I strongly doubt it), within Neptune's orbit or it could even be caprured interstellar object. So it is really hard to tell until we get more data, and confirm it even exist
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There is some hydrogen stored in sulphuric acid (H2SO4) molecules, also there is some water vapor, hydrogen chloride, hydrogen fluoride and other compounds, but all of these molecules aren't very abundant (we're talking in ppm territory). You could in theory built big processing plants with fans and produce some hydrogen, not much though. But if we are talking with 100+ years future tech, then transmutation is a possible solution too.
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Storable propellants for nuclear engine?
Thomassino replied to xenomorph555's topic in Science & Spaceflight
CH4 as fuel is potentially very abundant, can be made pretty easily using ISRU, but it has an issue - nozzle carbon clogging. It would be only a minor issue in expendable ships, but in reusable, Hermes-like ships, it would be a serious issue. Also, you can't use anything containing oxygen. Some compounds decompose during reactor exposure and oxygen at those temperatures can oxidise insides of the engine, potentially causing leaks, RUDs even. -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
Thomassino replied to nlight's topic in KSP1 Mod Releases
Does this version work with Windows 8.1? Earlier version didn't recognize my X52 pro at all. EDIT: Sweeet, works like a charm