

Cheesecake
Members-
Posts
2,125 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Cheesecake
-
You can do it yourself: But beware: "normal" rockets will not be enough. RSS uses RO, which adapts the parts (engines, tanks, etc.) accordingly. But most mods are designed only for max. 2.5x or 2.7x. You will probably have to build a Saturn V to get 5kg payload into space or you will have to write your own configs for all parts. Therefore I advise you to scale up to max. 2.5 or 2.7, no changes to the parts are necessary here.
-
That`s wrong. Folder "KIU_Chinese_Human_Spaceflight_pack" must be in GameData/KIU. Also the other packs the same.
-
[1.8] v1.0 Chrayol Design Org. - ISRO Mod
Cheesecake replied to DylanSemrau's topic in KSP1 Mod Releases
Roadmap: https://trello.com/b/iHgGdiFb/chrayol-design-org But as far as I know @DylanSemrau has stopped working on this mod.- 89 replies
-
- totm march 2020
- isro
-
(and 1 more)
Tagged with:
-
[WIP] Photon Corp. (Stockalike Orbital ATK Mod)
Cheesecake replied to DylanSemrau's topic in KSP1 Mod Development
You shoud ask in the RO-Thread because mostly the modders themselves do not make any RO-configs for their own mods. -
K-CEV Phoenix is deprecated long time ago. It was replaced by CEV StarWatcher. Latest release with K-CEV Phoenix was KNES 1.2. You can find it on Spacedock and then copy the folder LiftingsBodies\CEV to your GameData/KNES.
-
[WIP] Boring Crew Services - Stockalike Starliner Mod
Cheesecake replied to DylanSemrau's topic in KSP1 Mod Development
There is no craft file.- 497 replies
-
It´s in folder GameData\TantaresLV\parts\SOYUZ and named _b9.cfg.disabled. You need to delete the .disabled to make it a .cfg. Also you need B9PartSwitch.
- 22,698 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.12.5] H-II (H3) Transfer Vehicle 1.0.1
Cheesecake replied to MATVEICH_YT's topic in KSP1 Mod Releases
FAQ: Q: Does this mod works with *name of LV mod*? A: IDK. It has standard sizes 1.25, 1.875, 2.5m, so it works with mods that uses standard sizes. You also can use TweakScale. Q: Do you have plans for HOPE-X? A: No Q: Will you do the manned HTV? A: Well, manned HTV isn't really an HTV. It utilizes some of the HTV technologies but it is not an HTV. So the answer is no. -
As far as I know SimpleFuelSwitch does not support CryoTanks. But KNES has patches for CryoTanks so it only need to install CryoTanks and it should work. Option for changing fuel is in the rightclick-menue in VAB. And I can confirm: it works.
-
First thing is: go into the correct forum. https://forum.kerbalspaceprogram.com/forum/15-ksp1-modelling-and-texturing-discussion/
-
No. But Contares has a Orel/PTK-like Spacecraft and Near Future Spacecraft too. As far as I know Contares has parts for TMK.Problem: Contares has another scale so you must adjust it yourself (rescalefactor in .cfg).
- 22,698 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Cheesecake replied to Angelo Kerman's topic in KSP1 Mod Releases
Do you mean the big launchpad? Do you have the dependencies? Kerbal Konstructs? -
[0.20.2] Jogo's Fuel Generator - Alpha 0.2
Cheesecake replied to Jogostar96's topic in KSP1 Mod Releases
This mod does exactly the opposite of a fuelcell: electricity becomes fuel. Makes no sense to me, but whoever needs it... But you can simply copy a stock fuelcell, change data name, the partname and the following block in the .cfg from: INPUT_RESOURCE { ResourceName = LiquidFuel Ratio = 0.0016875 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = Oxidizer Ratio = 0.0020625 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.5 DumpExcess = false } into (values are only examples): INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.0016875 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = LiquidFuel Ratio = 1.5 DumpExcess = false } OUTPUT_RESOURCE { ResourceName = Oxidizer Ratio = 1.5 DumpExcess = false } Didn`t test this but should work. -
MIR Core has IVA. Do you have the latest Tantares (v25.1)?
- 22,698 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
I think this mod is dead. @Trufiadokhas been inactive since December 2021.
- 306 replies
-
- canadarm2
- inverse kinematics
-
(and 3 more)
Tagged with:
-
Both have their advantages in terms of direct installation. But both also have the disadvantage that only some of the mods are available. More mods are available at Spacedock or here in the forum via github. But here you have to install them manually and keep them up to date. But that's not a big problem if you're a bit familiar with it.