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KSP2 Release Notes
Everything posted by Thatdude253
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P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
'sup dude? I'm back. -
So two things. Is that the the 16"/45 turret as used by the North Carolinas and South Dakotas? And two, is there a single mount 3 inch automatic flak gun in game I missed somewhere?
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Hey guys, great work so far. I've been on again/off again on the forums here, and while the general consensus seems to be waiting for 1.2 to drop, I'm thinking of throwing out a few ideas for new guns. Specifically, the 3"/50 caliber Mk. 27/33/34 AA guns. More details here. If it doesn't fit, that's cool. If you decide it does fit and make it, that'd be awesome. Stay groovy gents.
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Now we just need napalm, F-14s, and really, REALLY, cheesy mustaches
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P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
YAAAAAAY, CIWS FOR EVERYONE! -
Sure, that'd be great. Does that mean if we download them now they'll have the new bits?
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Elevation wise, yes. Horizontally, no, but that wouldn't matter for an ASROC launcher.
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Except I'm pretty sure that's not the case as we see with NKD's LAV AD turret. It's got stinger pods and a gun.
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P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
I unfortunately figured as much. I know next to nothing about coding, but I've been mucking around the back end of KSP for like four years now and realized the node to node movement would be a problem. -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Hey, @SpannerMonkey(smce), two questions. 1) Do you have a link for wherever BD Armory is being updated? I can't seem to find it. 2) Is it possible within the bounds of KSP to have reloadable pivoting arm launchers like the mk.13? -
How do torps and depth charges work? The torps just seem to run for the bottom of the ocean and depth charges dont seem to have any indication of how to use them
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P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
All the progress you've teased so far is looking great. Very excited. -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Waaaay excited for those Griffins! Gives my small boats a big punch. -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Good job on getting an internship. Trust me, I know the difficulty (though my degree field is a tad more specific)