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KSP2 Release Notes
Everything posted by Thatdude253
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You mean the same one on the LCS that he's already doing?
- 2,035 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Dang dude, you did your research. You got my vote (for what little it counts for) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Oh my, that rotary launcher is looking pretty -
This mod is slowly turning into Never Enuf Dakka. Not that that's a bad thing...
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If you're doing modern naval guns, any chance of the LCS 57mm? Great small ship/corvette style ship gun. Real rapid fire too, with airburst to boot
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Any chance of either a tutorial so others can make them or a greater variety of cluster bombs? Seems to be the only weapon type nobody knows how to make -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
I will happily beta test if need be. I have...well, just the right amount of free time, but I use more free time than I have -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Which is....? PS: I have requests...as usual, but I feel like I've hit a reasonable limit for like, ever, so I'll hold off until I know what's coming -
Wrong mod for that bud. But here you go, these are the right mods: http://forum.kerbalspaceprogram.com/index.php?/topic/105974-wip104-r11-pew-a-bdarmory-addon/
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P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Voila. There's an R-60 there. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Baha, is it possible we might see flat panel radars like the Patriot and S-300/400 search and fire control radars? I was also thinking of separate search and track radars, for more variable building options with mobile SAMs? Something like how the SA-8 and assorted mobile Soviet SAMs would have a search radar on the top, then a track and guidance radar up front. Just a thought, lemme know what you think. -
That flash is due to the limitations of the camera, it should be white, not blue. Also, I have no idea if that's possible
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
All I can think of is a Macross Missile Massacre. You have outdone yourself -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
http://forum.kerbalspaceprogram.com/index.php?/topic/118352-wip01-red-vs-bluea-bdarmory-expansion-pack-now-with-100-more-stealth/ -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Very excited for the possibilities for that new radar mode, especially for SAMs -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Hey Baha, is it possible to create a plugin that will allow for the reloading of missile launchers from magazines? I'm thinking of ship based SAM launchers, many of which (non-VLS types) use rotary magazines of some sort. Just curious if its feasible -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
It'll be fine -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
This whole thing makes me happy. pssst...anime can be awesome, do not feel the need to hide your true feelings