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KSP2 Release Notes
Everything posted by Thatdude253
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I had a thought about launch tubes. Obviously underwater launches are impossible, but what about surfaced launches? Maybe have something like cargo bay masking code? After surfacing, you can then launch whatever you've got loaded, then back into the depths
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P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Is the Griffon missile still planned? -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Well, it's also vehicle mounted a la the Avenger SAM system -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Heyyy, just because I have lots of ideas....actually, yeah, that's totally fair. If your looking at MANPADs at all, check out the british Starstreak laser guided MANPAD -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
No worries, work at your own pace. We can wait -
That sub looks VERY cool, I am very excited for it
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I had a thought regarding the VLS hull part. Would it also be possible to create a stand alone, non-floating structural piece to be put one top of the hull, sort of like how the rear VLS on the Ticonderoga class cruisers is raised off the baseline of the hull.
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The Gsh-23-2 is a helicopter chin gun, not a point defense weapon. Your looking for the Gsh-30-2 which he has
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Oooooh. Ship styled radars will be very handy. Aegis style radar structural block maybe?
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Any chance of a P-270 Moskit? Big freakin' anti-ship missile, very fast, very boom boom
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Never a bad place to start
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Hmmm, well, your modeling is coming along nicely, especially compared to your first release. As is your texturing. For what to do next...recreations of existing parts is never a bad idea, though I'm not sure what your vision for this mod in general is. Touching up what you've already made, re-modeling for better fidelity and texturing work are never going to be the wrong way to go. As for actual parts to add...nothing comes to mind. Maybe some non US/Russian weapons? Those two seem to always be overdone
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Hate to break it to you but your thinking of Scoundrel. I just comment my rear off around the BD Armory related forums. That being said, thanks for the mix up? I don't mod at all, I just know a lot of useless stuff that leaks into suggestions
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Dammit, we need the guard to be able to use multiple types of weapons at once....gosh darn it Baha! Sweet 25mm triple btw
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P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Works for me -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Probably only if it breaks the mod -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Could we get air-launched target drones like the Firebee, or Beechcraft AQM-37 Jayhawk? Also, some foreign, non-Russian/Soviet SAMs like the Roland, Crotale, Starstreak/Starburst, Barak 8 for examples