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Everything posted by Thatdude253
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Any way to make the missile tube tweakscaleable to use with missiles OTHER than MLRS rockets?
- 2,035 replies
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P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Bringing something back from the grave...would that be spanners boomsticks? Or NeverEnoughDakka? -
Good progress, looking forward to where this is going
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
You and everyone else -
Yeah...how do you use the rocket tubes? NVM, figured it out
- 2,035 replies
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Practical question: how will the VLS cells operate independently when launching missiles? In other words, say its tied into the weapons manager (not to say it is, I'm just spitballing here), how, or will, it not simply open all tubes when one is launched?
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P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Gotta say the SDB may be my favorite weapon you've put out recently...I get kinda stupid over high-tech, low profile weapons like that. Same with the JSOW Any chance of a GBU-39 Gen 1 SDB? -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
He has been very quiet lately -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Suggestion, and not to be pushy, but engine effects would be really nice. Kinda kills the immersion -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Shame that -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Would it be possible to give the Phalanx a TWS radar module so it can really operate autonomously? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Check out PEW http://forum.kerbalspaceprogram.com/threads/117635-WIP-1-0-4-R10-1-P-E-W-%28A-BDArmory-Addon%29 A Bradley turret is coming in the next update. Probably. -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
What's the current ETA from Squad on 1.1? -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
ASRAAM is being done by Scoundrel as part of RvB http://forum.kerbalspaceprogram.com/threads/131415 As for the others, no clue -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Oh. Well that makes more sense then