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KSP2 Release Notes
Everything posted by Thatdude253
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Its under action groups now -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
They're fine. You can fit multiple in a Mk.2 cargo bay with other stuff as well. I made an F-35 with a fuel tank running down the center and still managed to squeeze in 2 AMRAAMs and 2 JDAMs -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Fun fun fun -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
So SA-6 or SA-11? -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
OOOH OOH OOH, BMP-T? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Dude....let him work. He'll release updates when he does. It's pretty rude to ask for updates or ETAs. He (probably) has a life of his own away from KSP, so what we as loyal fans should do is support his endeavours, throw out ideas (but be reasonable--and read what's been suggested before), and most importantly, BE PATIENT. Can we get like, a front page write up that basically just says this? And a list of things that have been suggested a lot recently? So as to cut down on this kind of question happening so often. -
Only issue so far is the kerbal stuff page is still out of date
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P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Not my first guess, but it makes a certain amount of sense -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Non-super power MBT you say. So, like, Turkey's Altay, Japan's Type 10, maybe India's Arjun? -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
So I'm gonna go ahead and throw this out there, any chance we could see the 9m33 missile (from the SA-8 and SA-N-4 systems)? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Baha, might we see just a twin arm launcher of the smaller missile type? Something like the US Navy's twin arm launchers used before VLS's or what the Russians use for the navalized SA-8s? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
You're probably running out of power. It sucks power, so make sure you have the generation capability beyond just your engines -
P.E.W (A BDArmory Addon)Reactivated Development
Thatdude253 replied to LORDPrometheus's topic in KSP1 Mod Development
Very excited about the possibilities that the Patriot turret opens up. I'm a huge SAM nut -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
That makes me very happy. Also, holy hell you work fast -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
Oh god yes, Patriot turrets -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
God this format sucks so much -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
[quote name='Bluejay0013']all these new people askin for stuff that has already been answered multiple times. tsk. tsk.[/QUOTE] Seriously though [quote name='eurybaric']Hey BD, First off let me say that you're super duper awesome and your mods make KSP for me (and countless others I'm sure!). Now, I'm not nagging for any earlier release or change of plans concerning the armory, but I'd like to know if 1.1 being delayed changes anything for the mod. I know you've been wanting to wait for the new UI and all. Thanks for all the modding, Cheers![/QUOTE] He's said that after v.0.9.x he's waiting to see what KSP 1.1 brings to the table so he can develop it from there -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Thatdude253 replied to BahamutoD's topic in KSP1 Mod Development
[quote name='TheSpaceManiac']Is there any way to allow AI tanks with guard mode on to move on their own?[/QUOTE] Not yet.