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Everything posted by Gameslinx
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Gameslinx replied to Galileo's topic in KSP1 Mod Releases
Careful, @Galileo nearly had to repeat himself for the 125,000th time- 7,372 replies
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Gameslinx replied to Waz's topic in KSP1 Mod Releases
[snipped] ignore -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
What version of GPO are you playing on? You mean like Karbonundum, Methane, Nitrogen, LiquidCO2 and that lot, then yes! ( @JadeOfMaar for clarification )- 2,454 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Gameslinx replied to Galileo's topic in KSP1 Mod Releases
wink wink nudge nudge ______________________ Great work on the 1.3 release- 7,372 replies
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[1.3.1][1.3.0][1.2.2] Systemic Body Collection (Release Thread)
Gameslinx replied to DeltaDizzy's topic in KSP1 Mod Releases
Moar planets- 14 replies
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This is Thalius / Tylo Frost / Eeloo's ice sheet The other side of the ice sheet, where Frost is tidally locked to Helios. It has an atmospheric height of 20,000m and a thickness of 0.06 atmospheres. It has oxygen, and you can reach escape velocity from its surface with a small jet and a whiplash. Hopefully this makes Frost more likely to be visited in the future Amethyst / Minmus. Still working on the colours, though. Amethyst orbits Atlas within its rings. Grain / Mun. Orbits within the Atlas rings. You can see Minmus is actually further in, but this changes later on.
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You must run the game in x64 bit, or your permissions don't allow the log to be created - or you disabled logging.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You send KSP.log! Output.log is found in KSP > KSP_x64_Data!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
looks like the culprit. Use dropbox and send the log link, thanks- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
No, you need to send the file over so I get the entire log. Any other mods installed?- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I have an i7 4790k, GTX 1080, 16GB and i'm not getting this at all. Are you on windows? Can I have your output.log? Any other mods installed?- 2,454 replies
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Progress! Kamar // Laythe: Serpent // Eden's moon: The Atlas // Kerbin - Now with its rings (the Mun forming!): Terminus // Pol forming:
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If you need any help debugging configs, you know where to find me Looking good, keeping an eye on this one!
- 330 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I'm still working on it, sorry:( The log is useful though, Thanks!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Remove what's already there or things will mess up!- 2,454 replies
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Darn I thought my discord was an all-round planet pack discussion. Although I won't join yours cause I have to manage so many already, I wish you luck! It's fun
- 63 replies
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I've never gotten that ever - you do a lot of liking and I like it!
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Gameslinx replied to StarCrusher96's topic in KSP1 Mod Releases
Actually since GN uses that, might be worth originality and keep what we agreed on before- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Gameslinx replied to StarCrusher96's topic in KSP1 Mod Releases
*scratches head* I didn't get that the last time I booted GPO up... will give that a look over. Hmm.- 4,170 replies
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Heya! I have this code in PlanetList for a custom Laythe ocean: Item { celestialBodyName = Borea transformName = Borea loadDistance = 100000000 unloadDistance = 200000000 hasOcean = False usesCloudIntegration = False mainSunCelestialBody = Helios } NullReferenceException: Object reference not set to an instance of an object at scatterer.RefractionCamera.OnPreCull () [0x00000] in <filename unknown>:0 This error only happens whilst the planet is loaded. I removed all the others except this and the error persists. I removed this planet and the error goes away - it's definitely this planet. As you can see it says 'RefractionCamera.OnPreCull ()'. This is definitely related to the lack of an ocean. There is no ocean config for this planet since "hasOcean" is false. When I disable ocean refraction in the scatterer config, this error goes away.
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Gameslinx replied to StarCrusher96's topic in KSP1 Mod Releases
I can't remember! In Galactic Neighbourhood I believe the star is called Azure and is one of those blue (B-type if i recall correctly) stars- 4,170 replies
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[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
Gameslinx replied to Galileo's topic in KSP1 Mod Releases
Will this be possible to work on the planet pack i'm developing at the moment? All my configs have @Kopernicus:FOR[BK] so stuff might work a bit smoother. If this is too much effort, do not worry- 310 replies
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- dimensions
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Gameslinx replied to StarCrusher96's topic in KSP1 Mod Releases
Yummy! I'm sorting out the visuals so they're in a separate folder- 4,170 replies
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Too many atmospherics. Laythe, Kerbin, Duna and Eve all have em. that's 4 out of 12 (if we leave out jool)