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Everything posted by Galileo
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Thats a scatterer bug. And yeah just entering the tracking station and exiting will fix it. Thanks for taking such a beautiful picture of a bug makes it easier to look at- 1,019 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Yeah there are just a few things that are right with it and makes the mod unplayable right now- 2,401 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I'm all for fixing it. I haven't loaded a ton of part packs since I started modding. I just haven't had time to play... -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
i dont know why but have read this in other threads and experienced this. I always have to delete the parts i don't use just to get my performance to my standard -
Its something that the hyperedit dev is looking into. When hyperedit is used, it loads the planet very quickly causing these strange graphical errors. Its almost like the planet never had the chance to load completely. the only way to fix it is to enter the tracking station and the selecting the ship that you just hyperedited-ed-ed
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Just to keep you guys updated, All I'm waiting on now is Sigma Dimensions to update.- 2,401 replies
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https://github.com/RangeMachine/TextureReplacer/releases
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They wont be orange suits for long. At least not in the Ciro System... Also Jeb, Bill and Bob have aged
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
I dont know if anyone else is experiencing the output log being flooded with nullrefs but every time i go into the tracking station it happens. Im including my log and a screenshot. This is stock with only Kopernicus and its dependencies installed. its this, over and over again NullReferenceException: Object reference not set to an instance of an object at Kopernicus.RuntimeUtility.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) https://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0 -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@panzer1b It's a pretty involved process. It's actually 4 different textures turned into a single RGBA texture. I couldn't explain it all here without flooding the thread This is a good tutorial here. It uses the same process I used. Also you actual snowflakes need to be extremely small -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Oh the math hurt my simple brain!- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Naw that's just another thing I don't have time for right now- 1,030 replies
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You would most likely have to change the lat and lon
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Just delete the Mun cfg and that should do it- 1,019 replies
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I have no idea. Seeing as this isn't updated I don't even know if it would work. I assume that it wouldn't act any different than normal though
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
There is a pdf included in zip folder that has the info you are looking for- 1,030 replies
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Successful touchdown on Tellumo
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
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This mod doesnt affect visuals at all and it works perfectly with SVE I believe you are asking this because you were experiencing issues with clouds not showing up with SVE installed. When you have Kopernicus installed, it is normal for clouds to not show up in the main menu. That is stated in the README included with the Jool Rings for SVE. You have to actually go in game to see the clouds. Its just a small bug with Kopernicus.
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Sure you could do it that way too.- 1,030 replies
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