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KSP2 Release Notes
Everything posted by Jimbodiah
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Ksp should integrate LH2, almost every decent mod uses it in some form. I've even patched my Nerv today to run on LH2. Then again, ksp should change a lot of things
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Hitching a ride back from Minmus. Why go through all the trouble twice, when you can just karpool with your buddy and play some kards or listen to musik?
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It's just a stick, 1-2 pixels wide and can't change the size of it (as reported). In sandbox mode it is just fine.
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http://kerbal.nl/sstu_port.rar logs and screenshot of the ports (once I remove all the SSTU ports the alt data is gone and frame rate is normal again).
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I posted logs the other day, didnt get a response to those Petal thing is not usable in career mode.
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The new (non-deprecated) docking ports are now causing huge fps drop on my end. Also the F12 debugger log show tons of altitude data with live-updates.
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[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
Jimbodiah replied to Porkjet's topic in KSP1 Mod Releases
These engines are all (not sure on the jet engine) included in the KSP Interstellar Extended mod and working fine. -
[1.12.x] Freight Transport Technologies [v0.6.0]
Jimbodiah replied to RoverDude's topic in KSP1 Mod Releases
Wolf, tbe atmospheric intake was changed in 1.0.5 and the mod was changed in accordance. You will need 1.0.5 -
Also I am not nuts with the Orion CM/CMX just changing.. you gave them both the same unique name.
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Klockheed Martain Gimble was the culprit... don't know what mod it came from, but it does not play well with SSTU. Still no TAC supplies though, but the pedal-fairing thingy is working again. Fak me, it's back again... OK... did new installs of all my mods and the problem is not there in sandbox tests I did... but if I open my career save I DO have the problem. WTH is going on? Save corrupt? Is there any way it is techtree/career related, as I can see the specs (it's 1-2 pixels wide so almost impossible to select) but can not change the size. logs and screenshot: http://dasher.nl/kerbal/sstu_pedal.rar
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Bug on the interstage fairing. When I select it all I get is a stick that can not be selected again or altered. I have some strange stuff going on with SSTU at the moment. The HUS now does have LF (still no LH/Ox options), and some craft I made that are missing parts etc. Also a craft I made with the B-CM-X and when loaded it turned into the regular one with heatshield again... Only happens on SSTU parts. Starting to think it's related to me not getting the TAC resources added as well.
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I never got the shuttle... launching an entire space station just to get payload and some crew up there and then plummeting it all down again afterward. Seems like a lot of metal to put up there for what they do with it.
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Closed loop LS is for noobs Half the fun is sending up resupply ships. What else am I going to launch with my new LH2 version of the Delta IV mwuuuhahahahaha I've tried USI, both MKS-Lite and the full version, It just looks too cartoonesque for my taste, don't know why it doesnt atract me even though I use about all his other mods. Even made my own chain once with C/N/H/O and all sort of convertors/scrubber/containers based on Rover's Karbonite parts. Making it more plausible to mine water to get H+O and CO2 scoops to get C+O, Ore to get C etc, and make fuels (C12H35 for LF, H gas compress to LH2, etc) even the water+oxygen you need for LS, with it being more credible than mining Ore/Karbonite and getting everything out of that one magic mineral. But either way, no issues with TAC so far though, no deaths due to warps etc, only LS running out and kerbals dying on their way down because TAC supplies are no longer on SSTU parts since 1-2 updates ago, despite the patch adding them. I just installed OPT Space Plane parts, and they have the supplies added straight away with the TAC patch. Really weird. José can you check with the latest SSTU if you do have TAC supplies on new modules (the old ones will retain what they had when you launched them).
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Jimbodiah replied to TaranisElsu's topic in KSP1 Mod Releases
Yeah, the file is there. I deleted the MM config as someone suggested, and I even see the resources in the configcache file under the command pod in question, but it's not showing up in the game. Other users with the same mod say they have TAC in their pods, so it's weird. I'll try a reinstall of TAC and the mod in question. -
Deleted the files, but still no TAC in my pods. All the stock pods and other mods have them TAC supplies, just not SSTU parts. If I check the configcache, it lists the TAC supplies as resource in the sstu pods, but they do not show up in-game. Just did a reinstall of both TAC and SSTU, as well as wipe the MM files, but TCA shows up for everything except SSTU pods. I swear I had it on older versions. Has anything changed in the last release? Re the C series... I think you guys are asking for those parts back. Maybe put them in a seperate mod (no active maintenance), along with the deprecated radial engines maybe?
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Sounds good Mage, looking forward to seeing all your new stuff. Amazing how fast you turn this stuff around. Here is some CMX love, although on an end-game NF basis (hi Nertea!). BTW, some day I will bring up the question if the command pods can have TAC support
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Yussss!!! Delta IV finished... used Nert's RS68 engines though, but now with SSTU LH2 tanks to feed them. This thing is on steroids now it seems, lot higher efficieny. btw, the ISPC and HUS only shows oxidizer,no LF or LH2. The modular uper stage only has LF/Ox, no LH2 setup.