Acvila
Members-
Posts
250 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Acvila
-
Even so, your mode is better than stock, installing...
- 84 replies
-
- 1
-
- mod
- experience
-
(and 3 more)
Tagged with:
-
can you make something like experience for every mission, in RL you get experience for number of repetitive actions not for doing once.. if you do once something you get no skills i mean for every take of with a plane 1 xp, orbit 2xp, kerbin sistem 4xp so on...(pilots), for every science collected xp for scientist and, for engineers... every day in mission should give them xp.
- 84 replies
-
- mod
- experience
-
(and 3 more)
Tagged with:
-
Still working in 1.8, i love this mode. L.E. anyone know how can i add electric resource at the proper ratio in config file?
-
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Acvila replied to FreeThinker's topic in KSP1 Mod Releases
just tried with only ifs and doesn't work... same error at start if u see is steam install and i verified files i deleted physics cfg and settings cfg and now is working... thx for quick reply- 1,187 replies
-
- fuel switching
- mesh switching
-
(and 2 more)
Tagged with:
-
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Acvila replied to FreeThinker's topic in KSP1 Mod Releases
ksp log, same thing happened with other mods as well... some are working first install, then stop working- 1,187 replies
-
- fuel switching
- mesh switching
-
(and 2 more)
Tagged with:
-
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Acvila replied to FreeThinker's topic in KSP1 Mod Releases
it doesn't work for me in 1.8.0. ksp stops at beginning. installed from ckan and curse if u need log pls tell me!- 1,187 replies
-
- fuel switching
- mesh switching
-
(and 2 more)
Tagged with:
-
1.8.0 working record, graphics, but when you try to put something in orbit it fails... seems that transport is working fine, only deploy doesn't work.
-
Working in 1.8
-
is it possible to enable modules on the fly? i forgot to enable them in editor and now on the mun i can't use them.
-
Can you recompile for 1.7.3, please. This are best procedural wings and i use them always...
-
decreasing motor size in editor give you also a lighter motor.
-
just decrease motor size, my plane consumption is 0.03. decrease motor size in editor and don't increase torque if rotor is spinning at full velocity
-
[1.3.x-1.9.x] Craft Manager - search, sort, tag & share your craft
Acvila replied to katateochi's topic in KSP1 Mod Releases
Can we hide unavailable crafts due to unresearched parts or missing parts?- 236 replies
-
- search & sort
- craft list
-
(and 1 more)
Tagged with:
-
it took 7 min to load
- 1,121 replies
-
- announcement
- dlc
-
(and 3 more)
Tagged with:
-
Working with 86 mods installed
- 1,121 replies
-
- announcement
- dlc
-
(and 3 more)
Tagged with:
-
i'm also interested if it's possible, and they're procedural parts can do amazing planes and rockets, is it hard to apply them in ksp?
-
Real Life KSP: Beresheet Lunar Mission Video
Acvila replied to ansaman's topic in Science & Spaceflight
more like an impact However good results for such a small country! -
Real Life KSP: Beresheet Lunar Mission Video
Acvila replied to ansaman's topic in Science & Spaceflight
yeah, accelerating in the wrong direction -
it's working in 1.6.1
-
build a plane with COL behind COM, add decoupler with booster, the booster should not be full, just add some fuel in it and low TWR and some fins to keep COL behind COM. launch it from launch stability system at 45 degrees... should work
- 1,044 replies
-
- contract configurator
- contract pack
-
(and 1 more)
Tagged with: