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Everything posted by eberkain
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I'm trying to use the J-56 Lotus engines on my space shuttle. After reentry I slow to about 300 m/s at around 5km, I stage the engines and they immediately flame out and say "Air Combustion Failed". They work fine when I load up on the runway and take off from there.
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Finally got a reliable way to launch my shuttle, just put some big ass wings on the first stage booster.
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[1.9.x] Release: Mk2.5 Spaceplane Parts Rebuilt & Expanded
eberkain replied to linuxgurugamer's topic in KSP1 Mod Releases
the adapter collar that goes from the spaceplane to size 3 has a misaligned attachment node on the bottom. -
[1.9.x] Release: Mk2.5 Spaceplane Parts Rebuilt & Expanded
eberkain replied to linuxgurugamer's topic in KSP1 Mod Releases
finally made a usable shuttle with this. Now to figure out how to launch it. -
My playthrough has been all about doing things in way I've never done them before. I've never built a space station with a shuttle, so I've been working on making a shuttle. I always wanted a shuttle that launched on top of a rocket like the dyna soar, but I've come to the conclusion that just isn't going to work. Seems like it would be a good idea, but not so much.
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It confuses me because 1/16 only applies if you compare a human consumption per earth day to a kerbal consumption per kerbin day. If you compare the consumption rate per hour then kerbals should just be 1/4 of human numbers right? I think the reduction is also in line with the balance of the stock system which has a reduced delta v requirement for getting around compared to real life. Its still there and you still have to plan around it, but its much more forgiving than the real world.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
eberkain replied to Galileo's topic in KSP1 Mod Releases
Any idea whats up with the trees around GSC?- 7,372 replies
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The new model does look awesome, would love to see that in game one day.
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There used to be a mod called ModActions, i'm pretty sure it would let you add stuff like +/- thrust limiter to action groups so you could keybind virtually anything. Not sure if its maintained anymore.
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I finished getting all my GPS satellites into orbit.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
eberkain replied to Nertea's topic in KSP1 Mod Releases
ahh, i got ya, i missed that part. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
eberkain replied to Nertea's topic in KSP1 Mod Releases
Aerobraking with an inflatable centrifuge seems like a bad idea. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
eberkain replied to Galileo's topic in KSP1 Mod Releases
Just trying to be a completionist. Planning on tackling Gael science collection this weekend and was thinking about what I needed to do.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
eberkain replied to Galileo's topic in KSP1 Mod Releases
Is it possible to do the backwards situations like in stock? Landed at water, Splashed at mountains, etc...- 7,372 replies
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They could just stop updating the game at this point and I'd be good.
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
eberkain replied to Nils277's topic in KSP1 Mod Releases
There may have been some autostruts on there, I will check next time I send one out. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
eberkain replied to Nils277's topic in KSP1 Mod Releases
my rover seems to rock side to side uncontrollably sometimes. Are there any general building tips that would help with something like that? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
eberkain replied to IgorZ's topic in KSP1 Mod Releases
cool pics -
that sounds like a good way to get around the problem, i like it.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
eberkain replied to IgorZ's topic in KSP1 Mod Releases
Yeah I just see broken image links. Its like an empty space with a minus sign in the middle.