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Everything posted by OrbitalBuzzsaw
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totm june 2018 Work-in-Progress [WIP] Design Thread
OrbitalBuzzsaw replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Just look. https://www.dropbox.com/s/u00xd3tv7wr9hho/Screenshot%202016-05-26%2016.44.55.png?dl=0 https://www.dropbox.com/s/oi2qxxqzbrhqz33/Screenshot%202016-05-26%2016.34.20.png?dl=0 I'm was trying to make F-86 replica (kinda). I crashed in the water and survived, and did this. -
Rover Wheel Functions
OrbitalBuzzsaw replied to Vagani's topic in KSP1 Suggestions & Development Discussion
Also, can we get rid of "Landing Gear/Wheel : Blocked"??? -
My standard lifter is 30 tons to LKO, and that's with paper-thin margins and a hair-trigger tendency to flip out during launch.
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Large Rover Wheels
OrbitalBuzzsaw replied to CrashTestDanny's topic in KSP1 Gameplay Questions and Tutorials
I don't even know why we have them. Don't use 'em. -
That's a huuuuuge fairing! I don't use 'em a whole lot cause they're heavy. Now I'm doing a lot of KPBS based stuff, don't use them much - KPBS FTW
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Parachutes for Kerbals
OrbitalBuzzsaw replied to The Game Colonel's topic in KSP1 Suggestions & Development Discussion
Yeah. Also, not-wearing-of-helmets-and-space-suits when EVA on Kerbin and when in plane cockpits -
Dres DOES NOT EXIST!
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Maritime Pack & Submarine Pack 2.0 Dev Page
OrbitalBuzzsaw replied to BT Industries's topic in KSP1 Mod Development
Why does the hulls only have 20 fuel? -
I have a standard design for up to 25 tons to LKO. After that, anything goes.
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Yeah! That would be awesome! Also, a Mk-1 Inline Cockpit with a full bubble canopy, a la P-51D
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parts [1.2] Karibou Expedition Rover [0.3.0]
OrbitalBuzzsaw replied to RoverDude's topic in KSP1 Mod Releases
Lack of download? -
What building has killed more kerbals than any other?
OrbitalBuzzsaw replied to spacebrick3's topic in KSP1 Discussion
The Island Runway killed 17 who were onboard a prototype STOL airliner once -
Looks really cool! What about some cockpits? A 2-seat inline, a inline with a long slope back (I.E. F4U Corsair) and a P-51 like one?
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New Ideas for loading screen 'hints'!
OrbitalBuzzsaw replied to Stelith61's topic in KSP1 Discussion
Attempting To Eat Minmus -
My launch vehicles are a "Mark (number) (Type) Launcher" so Mark VI Medium Launcher, Mark II Light Launcher, Mark I Super-Heavy Launcher, etc. A "+" indicates a variant with boosters. Some of my older rockets used very bland names : L-1B Rover-Carrying Lander, OS-1 Orbital Scanner, etc. Now, I use gods and numbers. IE the "Thor-1 Orbital Missile Platform", "Orion Station", "Hermes IIIB" For planes, it varies - Fighters : F-number 'Name (Usually a blade, but has been other things, for replicas, a strike aircraft, etc) (Loadout) Transports - C-Number 'Name' Cargo CF - Number (Progresses from 'C' numbers) 'Name' Spy Plane - R-Number 'Name' Space Plane - SP-Number 'Name' Trainer - T-Number 'Name' Ground Attack - A-Number 'Name' (Loadout) General Aviation - L-Number 'Name' Some exceptions are made - Aeris 3F (fighter Aeris 3A), Mallard 2 (Mallard w/ 4 underwing engines), etc etc