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Everything posted by Ciko
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[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
Ciko replied to Beale's topic in KSP1 Mod Releases
is there a 3d camera model in this mod? -
Why RSS DateTime Formatter shows "1951-365" year-day_of_year instead of "1951-12-31" ? Can anyone have a solution? KSP 1.10.1
- 2,213 replies
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- realism overhaul
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Your mod is the best SpaceX mod in KSP. Thank you. I have a Q-n I try to make lunar starship in white color - but cant choose color -there is no menu for texture unlimited GUI... Also I use tweak scale and alltweak mod - but sadly - cant resize Falcon 9 tanks.. Can you add support cfg for this ?
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I play 1.8.1 with TE 2.0 with RSS and RO. First all ships explodes in atmosphere reentry. I solve this problem by add to all part Ablator module. Next problem it seems Starship 2019 (don`t test other parts) don`t have correct center of mass. At same point starship become uncontrollable and start crazy spins...
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I delete this "time" mods and still same effect. . it works it doesn't work - every time in different ways. It works best with an ion engine. But if you turn off and turn on the engine, the mod don`t work. And still, at ground level, the physical warp 4x turns on by default... Also I use only RO engines pack edit: Tested only with MM and no mods..Mod don`t working
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It seems RO config override all parameters of atmosphere heat reentry effect. How can I totally disable heat? I try to reduce via menu. Delete real heat folder. Nothing happened. There is some hidden cfg that override all heat settings
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Why my ships blow up in re entry earth atmosphere ? even when I reduce heat in game settins to 0. I start re enrty at 5-6 km/h and shipc caboom at 60-70km above ground with 8000-1000 heat temperature C
- 2,213 replies
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Starship and super heavy 2019 always blow up when entry atmosphere in RSS at 5-6km/s speed. Even when I disable air friction in game settings/ Have a problem with Falcon heavy in KSP 1.8.1. Can`y load craft cause missing part probeCoreOcto.v2... It seems part renamed with updates of game...
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So for example I can took model of F1 RO Real engine mod and make clone with custom properties?
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(ksp 1.8.1) When ship accelerating - always decals slides off its place and gets stuck in the texture of the ship... Maybe be is it possible to add them autostrut function...
- 409 replies
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- decals
- totm july 2020
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Have a problem with Falcon heavy in KSP 1.8.1. Can`y load craft cause missing part probeCoreOcto.v2... It seems ut renamed with updates of game...
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I try to recreate Starship using procedural tanks. Every time when I enter in atmosphere (at 5-8 km/s ) my fuel tank explode from atmosphere friction. I set tank MLI to max level but it did`t work. I try to put heat shield on tank nose and enter in atmoshphere with shield prograde. Tank explode again. So how I must protect my tanks from heat during reentry?
- 2,213 replies
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
Ciko replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Can someone share with me RO config? -
Is there a way to put this on procedural fairrings?
- 409 replies
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- decals
- totm july 2020
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I have a question regarding ROengines from realism overhaul. The landing guidance does not work even for those engines that have a controlled minimum thrust. Translatron has the same effect. The engine seems to be trying to start with click sounds an infinite number of times but never start. I turned off Ullage in the engines cfg so that they would not turn off from bursts of fuel in the tanks. I enabled %useEngineResponseTime = False on all engines so that they activate without delay. Nothing helps. Each time the engine clicks many times but never turns on. I managed to activate the landing function only once on certain engines(I think it was raptor), but this incorrectly calculates the turn on engine height and the ship crash. It is probably difficult to implement accurate calculations, but I would be glad if at least the translatron worked with ROengines so that I can keep a fixed fixed landing speed in manual mode. Is there any chance of somehow making mechjab work with ROengines from realism overhaul?
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Ciko replied to girka2k's topic in KSP1 Mod Releases
This not work for 1.10 -
But where I must put this code to override all RO engines at once ? I paste to RO_Engines.cfg but it doesn`t work. All I need is when I turn on engine - thrust instant . Most of RO engines have a pause between On and throttle
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Where I must put this line of code? I put this code in RO_Engines but it does`t work .
- 2,213 replies
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Can anybody tell me how to make RO engines turn on and off instantly? Which parametr I must to modify? maybe @useEngineResponseTime ?
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For now, I put all my PNG to vanilla Flags folder and then apply it with Conformal Decals sticker menu. Very simple and beautiful mod. Love it
- 409 replies
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- decals
- totm july 2020
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