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Syczek
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Everything posted by Syczek
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So those engines are removed because of politics?? Lol reminds me person called Apollodown from Skyrim nexus. They removed their mods because voting for [politics]. Thanks to that they lost majority of users and reputation, wich one wasn't the best before bcs they act like clown. Maybe next time name those engines after myths. Anyways this decision must hurt the person who adress this, oh wait it hurt us yours fans. Lost major chunk of respect because of that
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@garwel Here is idea : if you could add feature that would allow medics and other roles from MKS, heal or even prevent injuries and sepsis?? I wonder if it would be feasible??
- 1,034 replies
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- realism
- life support
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It would be nice if would include support for sunkworks engines
- 17 replies
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- wheels
- navigation
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[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Syczek replied to Angelo Kerman's topic in KSP1 Mod Releases
Looking for guru who know's most about how to build submarines with this mod. Does this mod is compatible with Bouyancy control?? Why my submarine always tilt to forward while center of mass is perfectly on center of submarine?? -
[1.12.x] State Funding Continued - MM added as dependency
Syczek replied to linuxgurugamer's topic in KSP1 Mod Releases
Yup. There is huge list of them -
[1.12.x] [Planet Pack] Minor Planets Expansion
Syczek replied to Exo's Lab's topic in KSP1 Mod Releases
Parallax for MPE still not working. Conflicts at OPM_Parallax and any other Parallax that i use, GU, Kcalbeloh, Other Worlds Reboot. Still infinite loading Tried to tinker around configs to bring their 1st line to others mod configs 1st line aka switching from @Parallax to Parallax etc and still not working- 359 replies
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- totm dec 2021
- planet pack
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[1.12.x] State Funding Continued - MM added as dependency
Syczek replied to linuxgurugamer's topic in KSP1 Mod Releases
I asking because i got alot mods that adds planets and some numbers are crazy (over 100 and more) -
[1.12.x] State Funding Continued - MM added as dependency
Syczek replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Is there way to reduce amount of satelites needed for satelitte coverage?? So far is bit obnoxius amount -
If going revamp it and with Parallax support,mind to make consistent with other major mods,parallax config file. Those little thing can cause unrelenting issues
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Reason of that was IO-SunAsteroidRings.cfg from,IO configs for Astronomer. Deleting this file solved problem
- 601 replies
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- totm april 2023
- kopernicus
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[1.12.x] [Planet Pack] Minor Planets Expansion
Syczek replied to Exo's Lab's topic in KSP1 Mod Releases
@Exo's Lab latest MPE update clashes with other parallax configs. I tried removed my usual suspects and nothing worked,even removed OPM Parallax- 359 replies
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- totm dec 2021
- planet pack
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https://imgur.com/a/OkBRTiX I dunno if someone had such issue,whenever i install Kcabeloh alongside GU and Other Worlds a black ring appears around Kerbol wide between Eve and Duna,ring itself is visible too in flying mode
- 601 replies
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- totm april 2023
- kopernicus
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Is there any method to supress radiation of nuclear engines?? Like cover them in some shields??
- 1,034 replies
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Cacteye weird error desperate for help
Syczek replied to Syczek's topic in KSP1 Technical Support (PC, modded installs)
Well i done that before posting here no response for long time.Provided log and every info i managed to gather,no response -
[EXC 19:15:20.038] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.Flux (ModularFI.ModularFlightIntegrator fi, Kopernicus.Components.KopernicusStar star) (at <7c264aa3e1ae4de8b755f729560384a8>:0) Kopernicus.Components.KopernicusStar.SunBodyFlux (ModularFI.ModularFlightIntegrator flightIntegrator) (at <7c264aa3e1ae4de8b755f729560384a8>:0) ModularFI.ModularFlightIntegrator.CalculateSunBodyFlux () (at <ca304b2bfeb74072be7896fda2fe229a>:0) FlightIntegrator.ThermoPrecalculate () (at <4b449f2841f84227adfaad3149c8fdba>:0) (wrapper dynamic-method) FlightIntegrator.FlightIntegrator.Update_Patch1(FlightIntegrator) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I got this message whenever i use solar panels. https://file.io/oxA4TDLAD5NC My log
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https://www.mediafire.com/file/jbi3dbsmonz57f5/KSP.zip/file My log i getting [ERR 12:07:30.899] CactEyeOptics: CactEye 2a: Exception 4: An error occurred producing a science report! [ERR 12:07:30.899] CactEyeOptics: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <9577ac7a62ef43179789031239ba8798>:0 at CactEye2.CactEyeWideField.DoScience (UnityEngine.Vector3 TargetPosition, System.Single scienceMultiplier, System.Single FOV, UnityEngine.Texture2D Screenshot, CactEye2.CactEyeProcessor ActiveProcessor) [0x0005d] in <e08a3f5eb40f416aa1288d32ace20675>:0 at CactEye2.TelescopeMenu.MainTelescopeWindowGUI (System.Int32 WindowID) [0x00a68] in <e08a3f5eb40f416aa1288d32ace20675>:0 whenever i try getting wide field camera science
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@Jason KermanHow is compability with GU and it's parallax?? When tried earlier I had infinite loading issue.
- 601 replies
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- totm april 2023
- kopernicus
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The thing is this comes up when i tried to patch those parts "name specifier detected on insert node (not a patch):" i don't have foggiest idea what is that
- 1,034 replies
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- realism
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Can we get updated MKS patch,there is so many parts not covered by this mod.I done myself mods that i use but somehow mks becomes unpassable wall for me(module manager throws errors)
- 1,034 replies
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- realism
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@IodyneI understand, and it's fine,seems like ksp community fixes fixed it