Syczek
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Everything posted by Syczek
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Gemini config states those two resources and no i don't have those 2 mods,only tacls taken from bluedog_Gemini_EquipmentModule MODULE { name = ModuleB9PartSwitch switcherDescription = Fuel Cell Config switcherDescriptionPlural = Fuel Cell Configs moduleID = fuelCellSwitch baseVolume = 0 SUBTYPE { name = None title = None descriptionSummary = No frills. descriptionDetail = Lightest and cheapest option. defaultSubtypePriority = 0 addedMass = 0.0 addedCost = 0 MODULE { IDENTIFIER { name = ModuleResourceConverter } moduleActive = False } } SUBTYPE { name = MonoProp title = Monopropellant descriptionSummary = Produces 40 EC per 1 kg of Monopropellant descriptionDetail = A simple device that consumes Monopropellant to produce EC. defaultSubtypePriority = 1 addedMass = 0.05 addedCost = 750 } SUBTYPE { name = H2O2 title = Hydrogen/Oxygen descriptionSummary = Produces 2695 EC per 1 kg of H2/O2. descriptionDetail = Efficient fuel cell that does not consume Monopropellant. Hydrogen and Oxygen are combined to produce EC and water. defaultSubtypePriority = 0 addedMass = 0.3 addedCost = 2250 volumeAdded = 80 tankType = bdbSupplyH2O2 MODULE { IDENTIFIER { name = ModuleResourceConverter } DATA { INPUT_RESOURCE { ResourceName = Hydrogen Ratio = 0.7 FlowMode = STACK_PRIORITY_SEARCH } INPUT_RESOURCE { ResourceName = Oxygen Ratio = 0.35 FlowMode = STACK_PRIORITY_SEARCH } OUTPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.5 DumpExcess = True } OUTPUT_RESOURCE { ResourceName = Water Ratio = 0.00055556 DumpExcess = True } } } } }
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Anyone using Kcalbeloh,Galaxies Unbound and Other Worlds with Parallax 2 ?? Anyone managed to make them work together?? I got infinite loading whenever try to load them together. https://pixeldrain.com/u/emvVo3dK My log here
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I fix that issue(so far),by doing purge of tweakscale from my disk and reinstalling it from scratch.Apparently Ckan done its thing(stupid thing for real) and trolled me.Sorry for alarming you. Keep up at doing good work,this mod became one of flagships in my modlists
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After updating Tweakscale to latest version,wheels of my plane start to sink in,when i tried to tweak them whole plane sinked into runaway.Anybody run into this issue??
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Same here
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Syczek replied to Nils277's topic in KSP1 Mod Releases
How to dock hitches?? I currently have two rovers one with active hitch and that adapter and passive and when try to connect rovers just act like bumper cars.Using KJR Next too.Tried use those on Buffalo -
Is possible to add this solar system as standalone one not replacer??
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- alien space program
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@zer0Kerbal Here is my log with mod manager config cache. Using version 2.2.2.0 manual install aka install in ckan latest version (2.2.1.0) then delete manually scrapyard folder and place 2.2.2.0 As i mentioned,problem arises when : 1.Craft is big, over 50 parts 2.Have same name as previous one(aka overwriting crafts),that i am not 100% sure 3.Delta-v flickers and cost triples itself https://drive.google.com/file/d/1qlXSnNeo3JGLhlegpxgy7fljhaamqLIm/view?usp=sharing Here is link,fair warning its massively compressed(from 130 mb to 6 mb) Problem stops as soon as i remove this mod,wich pains me,because i had alot fun with it,because it's more unpredictable and crazy than dang it
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@zer0Kerbal 1st thing first, sorry for late response. I think problem is related to Restock because alot parts in flow graph are from that, problem magnify when craft is big,there is too problem with flickering delta v in editor and flight and craft cost . Fortunately I have old save where is oh scrap and scrapyard so I send logs tommorow as soon as I boot KSP. Sorry for being airhead and not sending log in 1st place.
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That flowgraph thingy,killing my fps to 1fps,lovely. Had to switch to dang it till is fixed. Edit yeah removed oh scrap and scrapyard and everything is now fine, and funny fact same craft but cost reduced from 300 k to 100 k what the??
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switched to modular fuel tanks and now pain is gone
- 232 replies
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- real fuels
- configs
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Well this mod wonderfully tanked my fps, so i nuked it from orbit and switched to modular fuel tanks. Now i remember why i got rid of this mod last time,i was fed up with this BS.I don't have github account if u wanna i can upload and send u my logs and stuff,assuming u have github account(i don't wanna have another account,i have full notepad with accounts and passwords). Used RealFuels-Stock configs,there was like 18 errors related to bluedog bureau designs and 4 more to other. Looks like whole this stuff needs serious update
- 232 replies
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- real fuels
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Getting this error anyone can tell me what happens ?? LOG 19:47:17.917] [RealFuelsFilters] Updated info boxes [EXC 19:47:18.018] NullReferenceException: Object reference not set to an instance of an object RealFuels.ModuleShowInfoUpdater.Update () (at <cf4f967b126d45fab7bca2e67019532d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- 232 replies
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- real fuels
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Yeah it helped me,but i think you would help me as well
- 107 replies
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- pure
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Thanks for advice i will try it right away
- 107 replies
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@Jatwaais there any incompability between this mod and Real Fuels?? Because where i try to use it with this mod,real fuels starts to throw exceptions or its coincidence??
- 107 replies
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Well, I guess it's only way. I doubt Rt 2.0.0 will ever come
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- realism
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I love yours mod. May I have request?? Could add red dwarf system like Gliese 581?? Or at least make Valentine fix don't break Extrasolar own eve/scaterer configs
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Anybody tried to update Eve and scatterer configs to this mod??
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Its there any way to use it with Remote Tech(i am used to this mod),even if it is a crutch way to do so??
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Syczek replied to tomek.piotrowski's topic in KSP1 Mod Releases
Any word about 2.0.0 update??