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sal_vager

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Everything posted by sal_vager

  1. Also, debris is not always shown on the map screen unless you are focused on a craft near(ish) to it, as EndlessWaves says, you may need to go back and look. Plus the debris slider should be on 250 by default.
  2. Your surmise is correct Twinky827, career mode is not implemented yet
  3. Sesni, the Plugin folder is usually created when you unzip an add-on into the ksp_win folder, or you can create it yourself if you prefer, it should look like this: C:\Games\KSP_win\Plugins
  4. Post the pic and the craft file here shadowpho so people can test it out, it'd make helping you a lot easier
  5. Minecraft does not really have a lot to do with KSP 0.18 guys, Mojang kinda ignored the whole 'alpha, beta, final release' thing common in the industry and really aren't a good example of this sort of thing at all. Remember, the topic of this thread is 0.18, if you'd like to start a Minecraft development oddities discussion in Off-Topic though, go right ahead
  6. Wow thats pretty cool, thanks for sharing
  7. Hi Inq, welcome to the community It's possible you have not attached fuel tanks in a way that your engines can use them, do you mind Imgur'ing a pic of your craft so we can see it?
  8. Press R to turn on RCS shadowpho, and don't forget RCS fuel tanks Wings are better further down, like the fletchings of an arrow, but they will only work in the atmosphere.
  9. While this is good jonathan_92, this maybe should have gone in Off-Topic, or possibly the MechJeb thread
  10. Hey Moach, any chance of using spoilers rather than messing up General Discussion?
  11. These are more like fanworks than KSP screenshots, they are very nice though More KSP pics please!
  12. There are more than enough stickies for the moment Tim_Barrett, but the Moderation team will consider it
  13. Planes seem to be most stable when the center of gravity is in front of the center of lift, watch out though as the CG will move rearwards as fuel is consumed
  14. I guess it would be scale in asset parameters thevegimobil, try that
  15. Hi tke_quailman, welcome to the community Yeah, the large engines are so powerful, they can collapse your rocket, I suggest you throttle back, you lose efficiency if you muscle through the atmosphere anyway, try to keep the G meter in th green By my guest and download add-ons from here. Some add-ons have bugs, and I recommend Tosh's carts, Orda, Damned aerospace, zoxygene and the Lazor Look here for an excellent tutorial on flying in KSP And you don't need maths at all, the map can show you the way, especially if you set Conic_Patch_Limit to 3 or 4 in the settings.cfg, or try this
  16. Ahh well, we all make mistakes, I have now moved this to General Add-on Affairs, it seems the proper place
  17. Hi El Stacho, welcome to the community The big rockets need careful balancing, or struts, or those new launch clamps, put a pair on so the rocket hangs between them, that works for me
  18. Wow shadowpho, that rocket is huge, it'd kill my frame rate if I tried to launch that That thing could get to Jool, never mind the Mun
  19. Hi StrangeyD, thats a pretty impressive gallery you have there, well done on your achievements Have fun on the frums
  20. Hiya akh101, welcome to the community I'm looking forwards to seeing what you make, have fun on the forums and go launch some rockets
  21. Hi Daman453, welcome to the community Congratulations on reaching orbit, from orbit it is only a matter of time before you reach the Mun and the planets
  22. Okay, when it's ready it should probably go in General Add-on affairs
  23. This is amazing Heycomat I think this better belongs in the Spaceship Exchange, also if you add the craft file, other people will be able to test this craft and try to get it flight capable
  24. Olsson, it's possible your craft is just slightly weighted on one side, it might fly straight if you tried it without all the extras you have fitted.
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